That is true. If you look at RE2 and RE3 and how the engines are nearly identical, this was probably a case of them either using RE2 as a base and replacing backgrounds where needed, or the backgrounds from various RE2 builds were ported wholesale into RE3 to be used as place holders as the game was being fleshed out and worked on.
Yes, that is true. I think it's obvious they either used modified RE1 code or developed new code very similar to it. But why wouldn't they? I think it only makes sense. There was enough of a progression between games that it felt fresh. The characters and enemies were more mobile and better animated. All in all, even if it was RE1 code, RE2 tweaked it well enough, where it felt very smooth and natural. RE3 wasn't that big of a step up. You could 180 and dodge, but beside that, it felt identical.
Originally posted by geluda
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