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Biohazard 2 Beta 1 (Very first beta)

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  • Looks like an idle pose. What's Claire's idle pose in retail 2? It's been so long since I've seen it.

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    • The characters don't have one in retail. The animation is identical to Elza's from one of the final era trailers, so I guess it's a carry over from 1.5. It's sorta weird how they made a unique idle pose for Elza (the one we see in the BZork video) only to scrap it in favor of reusing Jill's.
      Last edited by biohazard_star; 10-17-2012, 12:39 AM.
      Seibu teh geimu?
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      • Originally posted by biohazard_star View Post
        only to scrap it in favor of reusing Jill's.
        I don't even remember characters in RE1 having idle poses... o.O

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        • Yup. Jill's, from what I remember, kind of places her weight on one leg, and with the arm that's on that same leg, taps her gun back and forth. Chris', IIRC, takes both hands, and in a pose of contemplation, crosses his arms. Could be remembering that second one wrong. It's been awhile.

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          • I can see the gun animations especially Leon with the shotgun in the Licker hallway is still of the 1.5 era.
            Zombies...zombies everywhere...

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            • He throws that shotgun around as if it were pretty light, which is kind of humorous.

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                • Originally posted by Enigmatism415 View Post
                  I don't even remember characters in RE1 having idle poses... o.O
                  Chris would sling the shotgun over his shoulder and rock it back and forth. It's funny because those things are heavy in real life. I've held a shotgun before and it's not easy to do it like Chris does in RE1.
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                  • Chris is just that awesome. This also must mean he must have had multiple idle poses since I don't remember him doing that with the handgun.
                    Last edited by doriantoki; 10-17-2012, 07:30 PM.

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                    • Originally posted by Chris' Boob View Post
                      I've never noticed this before. I didn't want to quote the whole picture but in the beta pictures of the red jewel, the king guy and the licker, on the mounted wall, there is no king guy, but there's a odd-looking chest in front of where it would be.

                      Was this what the inventory chest was going to look like or something else?

                      And is there a video or anything that shows Kendo telling Leon/Claire to shoot him in the head? First I've heard of it, until now.
                      I was thinking that it's more than likely just a placeholder. Maybe back then when you put both the jewels into the effigies, the chest would open giving you a key or something. That could make sense if the lid was rendered as 3d
                      Last edited by Guest; 10-17-2012, 10:22 PM.

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                      • Originally posted by Enigmatism415 View Post
                        I was always under the impression that the line between 1.5 and 2 was a clearly defined one. A few magazine articles showcased images from both and interspersed them, but I just assumed it was an oversight or ignorance on their part.
                        Well I mentioned this earlier when I talked about the press release but it wasn't that clearly defined by the media. Capcom didnt help that. Much like imacwesker said its likely Capcom needed enough footage to showcase at the show but it wasn't even until the E3 that the game was officially pushed back (first till the end of 1997 before it moved again to its final release). Because of the media provided by Capcom even at the E3 had shots of Leon's 1.5 game still plus the turn around in print times you would have seen 1.5 articles through to about July or August of 1997.

                        The funny thing was though some media did get an earlier acknowledgement that the game has been scrapped (mostly translations of a Famitsu interview from earlier in 1997) and was being redeveloped via word coming from Japan. But the materials Capcom kept providing in the US and Europe said otherwise. Like using the original Nov 96 PR material at the E3 slightly modified and screenshots and the video as shown above. You can see why it was not as clear from a media side when you see all this.

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                        • I used to read CVG back in the day, there were two issues with 1.5 and then a few issues later they had RE2 again but this time it was the retail version, which was the first time I found out that things had changed.

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                          • I remember playing the demo disc that came with director's cut (I think it was) and thinking ... something's wrong here. All I had seen up to that point was mostly magazine coverage on 1.5 Even while playing the RE2 demo (which only let you play as Leon, so I had no idea that Elza had been turned into Claire), I thought maybe this was just a small sampling of the police department and maybe the rest of it looked different. Maybe I was just naive? Maybe I was in denial. Before playing retail RE2 however, I did my research and learned the (unfortunate?) truth. Though RE2, regardless, is one of my favourite games to this day.

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                            • If Capcom ever gets around to remaking RE2, it would be cool if 1.5 became a hidden unlockable feature (after completing all four scenarios on the hardest difficulty level or something). Knowing Capcom though, it's more likely that it would be a $60 piece of DLC.

                              If the "team" ever gets around to releasing their modification of 1.5, and it becomes a "viral" hit online, maybe Capcom would be slightly more likely to consider it.

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                              • Originally posted by Zombie_X View Post
                                Chris would sling the shotgun over his shoulder and rock it back and forth. It's funny because those things are heavy in real life. I've held a shotgun before and it's not easy to do it like Chris does in RE1.
                                Chris did have some muscle on him you know, not just in RE5. =P
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