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  • #16
    Originally posted by Black~Crow View Post
    Maybe the person with the images from the game is one of the members of this site pretending to be a foreigner working on making the game 100% complete. Conspiracy theories........
    No, because that was an Italian Facebook page.


    Back on the why they scraped it:


    Dejavu?


    In the concept they had the stairs too.


    Totally new puzzles that doesn't involve two medals and water.


    Or Jewels


    Or a fireplace


    Or collect various object with the same shape and different figures engraved on it.

    They scraped it because what too similar, or because it was too different?

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    • #17
      ^ Very interesting.

      I think it's safe to say that CAPCOM has never been afraid to recycle ideas that seemed to work well the first time, to death. They finally switched things up with RE4, because it was eithier change or die at that point after the terrible sales of RE0.

      RE4 does phenomenal. RE5 releases a few years later and suprise, more recycled ideas from RE4 then you can shake a stick at. There's nothing wrong with going with what works, like the over the shoulder camera, heath meter, controls, etc. The other things like an obvious reskin of the gatling gun enemy and the chainsaw enemy came across to me as just plain laziness.

      As for 1.5, I think that while mutiple reasons factor in to the game getting scrapped, straying too far from the original was one of them. Hell we never even got body armor until RE4, it would have been interesting to see it in RE2.
      Last edited by REmaster; 07-15-2012, 07:47 AM.
      "One can only match, move by move, the machinations of fate... and thus defy the tyrannous stars."
      Resident Evil/Castlevania/ Silent Hill/Onimusha/Tekken /Dark Souls

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      • #18
        Originally posted by SonicBlue View Post
        They scraped it because what too similar, or because it was too different?
        My take on this is when Capcom decided to redo the game, they had to hurry up if they didn't want the game to be release 3 or 4 years later. So they had to take shortcuts and reuse the Mansion's layout for the RPD, and most of RE1's puzzles. They were in such a hurry to release the game that they also kept most of the final lab from RE1.5 and just upgraded its graphics.

        The fact that they reused all these assets from RE1 is why I dislike so much RE2; it is just a lame copy from RE1 that doesn't make any sense (The RPD as a Museum, to "explain" why it is a rip-off of the Mansion, visually and puzzle-like, really?), specially if you compare it with RE1.5 gameplay's ideas (modern city, new healing items, new saving items). The "4 scenarios" are another bad joke, once again if you compare them with RE1's multiple scenarios. And I remember that Capcom sold us the double disc of RE2 because the "actions of one character influence the story of the other hero". In the end, there are only 2 changes (inventory extension and gas in the lab)...

        RE1 and RE2 are just too much like Alien and Aliens to me. The first is a horror success and the second an action mega-success, recycling all the ideas of the first with "more" - more monsters, more weapons, more killing. And less horror, suspense and mood. Sorry about the rant, I crawl back in my cave
        Bloodborne: my Facebook page and my Youtube page

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        • #19
          Originally posted by imacwesker View Post
          My take on this is when Capcom decided to redo the game, they had to hurry up if they didn't want the game to be release 3 or 4 years later. So they had to take shortcuts and reuse the Mansion's layout for the RPD, and most of RE1's puzzles. They were in such a hurry to release the game that they also kept most of the final lab from RE1.5 and just upgraded its graphics.

          The fact that they reused all these assets from RE1 is why I dislike so much RE2; it is just a lame copy from RE1 that doesn't make any sense (The RPD as a Museum, to "explain" why it is a rip-off of the Mansion, visually and puzzle-like, really?), specially if you compare it with RE1.5 gameplay's ideas (modern city, new healing items, new saving items). The "4 scenarios" are another bad joke, once again if you compare them with RE1's multiple scenarios. And I remember that Capcom sold us the double disc of RE2 because the "actions of one character influence the story of the other hero". In the end, there are only 2 changes (inventory extension and gas in the lab)...

          RE1 and RE2 are just too much like Alien and Aliens to me. The first is a horror success and the second an action mega-success, recycling all the ideas of the first with "more" - more monsters, more weapons, more killing. And less horror, suspense and mood. Sorry about the rant, I crawl back in my cave

          Yeah, for now Resident Evil 5 is Prometheus, I hope for them to not change this for Resident Evil 6.

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          • #20
            Originally posted by SonicBlue View Post
            No, because that was an Italian Facebook page.


            Back on the why they scraped it:


            Dejavu?


            In the concept they had the stairs too.


            Totally new puzzles that doesn't involve two medals and water.


            Or Jewels


            Or a fireplace


            Or collect various object with the same shape and different figures engraved on it.

            They scraped it because what too similar, or because it was too different?
            Interesting! I've never looked at it like that! It makes you wonder just to what levels 1.5 actually did "play too much like the original." I get the impression not a lot at all.

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            • #21
              Originally posted by geluda View Post
              Interesting! I've never looked at it like that! It makes you wonder just to what levels 1.5 actually did "play too much like the original." I get the impression not a lot at all.
              For some of us, it's one of the main reasons why we're so interested in 1.5 because what we know and have seen from the game, then comparing it to final RE2 it seems to fiercely contradict Capcom's public made reason for scrapping 1.5.

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              • #22
                I generally get the feeling that people aren't really interpreting the "too similar/different" comments the way they likely were intended.

                First of all, from what we've seen and learned of this game:

                -Graphics sucked. They were not a bump in details. If anything, they were almost a step backwards. Background renders in 1.5 are lacking in detail and substance. Just look at how barebones the locations are compared to RE. Then look at the amount of details there are in RE2.

                -Gameplay was too different. Game seems to've literally been out of control. Lots of weapons, grenades, armors, bumped enemy count, etc.. Things were bigger, faster, stronger. Medication replaced herbs, computers for typewriters, fetch quests/puzzles were just regular key hunts, etc.. All the things about RE that was part of its essence in the eyes of the fans had been thrown out.

                -Scenario felt "the same". Two unrelated scenarios that didn't connect and just acted as an either/or like in RE1. Chracter X would only meet Y and A meets B. Locked. Similar. Nothing "new". While RE2 went for a fresh try with A and B progression, where both scenarios interconnect.

                While the RPD was mansion like, it was more like a throwback and deliberate fan service than Capcom being lazy.

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                • #23
                  SonicBlue said that an italian guy had RE 1.5 images on the Italian face book, well maybe he bought it from Playstation Museum, and paid a lot of money for it, and that is why they are selling everything now.

                  And Carnivol said Graphics sucked in RE 1.5. The images we saw were from the RE2 trial disc and maybe they weren't the final pre-endered backgrounds? If you look at the image of Elza from the RDT 2 editor, from the Facebook italian guy, and compare it to the Elza with the images inflames(bioflames.com) obtained, you can see that Elza had more detail in the inflames images. Even kendo had more detail in the later betas. You can't really say how bad the game looked until we see the FINAL game.
                  I have received 135,000 infractions at The Horror Is Alive!

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                  • #24
                    Graphics sucked. They were not a bump in details. If anything, they were almost a step backwards. Background renders in 1.5 are lacking in detail and substance. Just look at how barebones the locations are compared to RE. Then look at the amount of details there are in RE2.
                    While I agree that they were a step down compared to RE2's, it's not like they couldn't have reworked the existing backgrounds to become just as detailed. In fact, that's what they did for at least half of the lab rooms they had recycled. If anything, I guess the decision to restart a lot of areas from scratch was because of the overall mood they gave. I noticed that a lot of the lab rooms they had either deleted completely or drastically reworked on were the more sterile looking rooms with the muted color palettes. The same goes for the RPD. Aside from the occasional blood splattered walls and crashed vehicles, the rooms were bland. That and 1.5 RPD looked more like a Japanese police station you'd find in a 90's anime/manga rather than something you'd find in the United States. The Japanese artists had to go the US to research on old-style Western buildings for creating RE2 retail's backgrounds, iirc.
                    Last edited by biohazard_star; 07-16-2012, 12:43 PM.
                    Seibu teh geimu?
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                    • #25
                      The quality of RE2 retail is excellent. The backgrounds are varied, the detail is excellent, the models have a good amount of polygons, the weapons are improved. RE2 is an improvement over the original, BUT... And I say BUT... What was lost from 1.5 was the realism, lighting, atmosphere, and the creepiness. The things that I liked the most about RE1, were in 1.5, and were cut out when they decided to remake the game. And as it was said in the interview, RE2 retail had more of an emphasis on action. Man am I so tired of hearing that word when it comes to Resident Evil.

                      I remember the nostalgia of playing RE2 after RE: Director's Cut. Those were good times. But when you stumble upon 1.5 and realize that the realism of the first game has completely left the series (noticeable by the time you get to the end of Code Veronica), and you see that a lot of stuff from 1.5 has been spread out into all of the RE games, I felt a bit annoyed. I didn't look at it as a "quality" issue. I looked at it, as the things that made the first game great were being ignored.

                      And 1.5 must have really been crap for Capcom to keep recyling things from it. >_>

                      No matter what Capcom says about 1.5, we'll never know how it was until we obtain the 80% build and play it. From what I can see, the game had a lot of potential. And the RPD and Sewers are my favorite parts about the game. The modern-background realism is just so awesome. It has atmosphere, just like in the first game.

                      And RE2 retail is too easy. They give you way too much health and ammo. I always wind up at the end of the game, with so much stuff in the item box that I didn't even use. The first game was better balanced.
                      Last edited by RetroRain; 07-16-2012, 01:54 PM.
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                      • #26
                        And as it was said in the interview, RE2 retail had more of an emphasis on action.
                        More than RE1, obviously, but more than 1.5 ? I highly doubt it. If anything, 1.5 seemed even more action-oriented than RE2 by a long shot.
                        And RE2 retail is too easy. They give you way too much health and ammo. I always wind up at the end of the game, with so much stuff in the item box that I didn't even use. The first game was better balanced.
                        Same problem with each and every episode, except Zero on hard mode. Besides, no one knows how balanced 1.5 was, so you really can't criticize RE2 for that.

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                        • #27
                          idk if RE2 is easy, but the bosses are very weak, look at that glorious ultimate birkin, with 6 bullets of mag, he is dead.

                          anyway, its very ease to get yourself dead, there are many letal attacks, like licker jumping at you, like humanoid birking punch combo and his horrendous digestive cavity (2 last forms)... but, you dont use half of the stuff in the game, if u want, dont even need to take the submachine. anyway, we must think in our 1st gameplay, from a long time, how we handled the ammo. after the 2nd time, we arrange items more efficiently.
                          Last edited by yurieu; 07-16-2012, 07:08 PM.

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                          • #28
                            ^ Pretty much. People playing RE2 now either know the game inside out or feels it to be so archaic that they play it with a guide in their hand telling them what to use and what to conserve (and which obstacles to bother with killing). I think people seriously forget how insane it was playing these games for the first time, not knowing how long they'd be, what was lurking around the corner, whether the magnum was just another tool to kill zombies with or something you'd want to use to murder a "boss/powerful"-creature instead ... and you totally had no clue that whatever you gobbled up on your first run would be unavailable to the second char on the next.

                            Originally posted by Black~Crow View Post
                            And Carnivol said Graphics sucked in RE 1.5. The images we saw were from the RE2 trial disc and maybe they weren't the final pre-endered backgrounds? If you look at the image of Elza from the RDT 2 editor, from the Facebook italian guy, and compare it to the Elza with the images inflames(bioflames.com) obtained, you can see that Elza had more detail in the inflames images. Even kendo had more detail in the later betas. You can't really say how bad the game looked until we see the FINAL game.
                            But we've got the "final" game. It's called Resident Evil 2 ;p

                            As for the graphics sucking; Yes. They suck. If you compare the Elza in that editor shot, I'm pretty certain it's the same model and textures you see in most 1.5 shots too. That design was probably locked down pretty early. The concept of placeholders (for models/textures) is not exactly unheard of to me, but something tells me that had 1.5 kept going with the planned release dates et al, it'd probably look just as fugly as it does in the majority of the footage we've seen of the game.

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                            • #29
                              (500kb)
                              playing l4d2 today, this reminds me the entrance from hall in 1.5.
                              Click image for larger version

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                              • #30
                                Originally posted by Black~Crow View Post
                                SonicBlue said that an italian guy had RE 1.5 images on the Italian face book, well maybe he bought it from Playstation Museum, and paid a lot of money for it, and that is why they are selling everything now.
                                I'm tired to repeat myself...
                                The guy never said that owns the game, only a bunch of screenshots taken from a private source, neither more nor less
                                ケツイ~絆地獄たち~

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