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A RE2 well-known concept art is my remake sugestion

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  • A RE2 well-known concept art is my remake sugestion

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    Look at this picture. it is a concept art for RE2. but, look deep, the background. seems that it is the second camera of the second scenario of RE2. i started to think if this is the original non-encoded pre-rendered visual of the game. I know you all are bored of people asking for a RE2 remake, this probably will never happen. But, imagine this background, in the same high-resolution, put some fog on the ground, a grainy filter, a little real-time light/fire reflex on surfaces, a not so complex dinamic shadows on surfaces, the same characters but with the concept's texture(would look better in RE2's little bit distant camera angles); the same voice acting, the same sound effects and tracks, all lossless. then BANG! a remake is done, everyone is pleased.

    if this thread is useless, delete it and forgive me.
    Last edited by yurieu; 07-14-2012, 09:42 PM.

  • #2
    Originally posted by yurieu View Post
    Look at this picture. it is a concept art for RE2. but, look deep, the background. seems that it is the second camera of the second scenario of RE2. i started to think if this is the original non-encoded pre-rendered visual of the game.
    I'm not gonna completely exclude the possibility of it being a re-used background from the game, but usually CG concept art like this is done from scratch and commonly is more detailed than in-game backgrounds.

    As for remake the way you described it is basically release a lossless version of the game. No compression. Clear visuals, sounds, music, fmv... sure that would be sweet like a candy, but than again I doubt Capcom would keep all the original data.
    Last edited by MiLØ; 07-14-2012, 10:33 PM.

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    • #3
      but im sure this background is not a CG. many CG cutscenes from game you can see they are the same as the background scenario, like the hunk video, like the rpd when the choppa drops mr. x(you can see the rpd static flag )

      both cg and background may be taken from an original 3d model, maybe this concept art is it. ill find a shot from the second camera of the 2nd scenario.

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      see? this can be reality! but it will not!
      Last edited by yurieu; 07-15-2012, 12:13 AM.

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      • #4
        It's definitely the same. Even if the original 3d files are probably gone now, I'd like to think that the artists working on the backgrounds were able to archive the high-resolution version of the background renders, and that they'll leak them someday.
        Seibu teh geimu?
        ---

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        • #5
          im pretty sure they dont erased this, obviously. anyway, like the industry takes a LP to CD instead takes a master tape to a CD, they took the PSOne to the Gamecube, psn...even the pc version looks terrible, worse than gamecube.

          looking closely, you can see it has the old 90's 3d visuals, with objects looking like they are not touching the ground.

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          • #6
            You're right, they used the same 3D model of the street for the background and promo art. Though if looking very closely it becomes apparent that the angle is slightly different in both images.

            I didn't think they would use the same assets for FMVs and in-game environments, because cinematics were done by an external studio (Imagica co.ltd), but you could be right. I guess the environment artists at Capcom and CG artists at Imagica were sharing their renders.

            Also I have a question: PC version of Resident Evil 3 has a folder with all prerendered backgrounds in high quality, 800x640 or 640x480 I believe, in JPEG format; but when you run the game it doesn't use them, instead replaces them with some very compressed backgrounds like on PS1.
            What the heck was the point of that?
            Last edited by MiLØ; 07-15-2012, 02:23 AM.

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            • #7
              Did u ever watched the RE2 intro featured in one of those RE trial/demo/bonus discs from gamecube? they are in so hi resolution and more clear!!!! and, did u ever listened the Cd version of the OST? not mp3, but original or flac... its very different from the game...so much better... wish they could do something with these games, actually, old RE in consoles(not emulator) looks like those 240p videos from youtube, thats a shame!!! and see the lab and the train would be awesome... if this is the original render for RE2, imagine the renders of Remake and Zero, they could be brilliant!

              but no, we are in RE6 hype and only 2013 we will know what Capcom will do after this new game...i can only see they focusing in brand new games, the past games are over-used in many different ways... a choice should be release the old games in its full 3d rendering.

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              • #8
                Yes I've seen HQ videos for RE2&3, the best quality by the way is not on Gamecube, but on PC re-releases in Japan by Sourcenext. They used DVDs instead of CDs, but the only thing that was upgraded is cinematics.

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                • #9
                  That background is CG (Computer Graphics) and it's called a still shot, because it's only a frame, if it was taken from a movie version it will have surely some kind of motion blur and depth of field.

                  Is not that hard to create a new camera in a 3D scene, and render from it, if you noticed they removed the cars in the foreground too, that's definitely an angle done on purpose of show the characters. The concept art character is made with basic materials with some textures, I mean, it's almost all made out of solid colours, the only set the diffuse. The texture used in the ingame model is way more complex than that. Look at the shoulder where they put the UV seems, there is a big difference in the texture flow, that's a really noob error.

                  The BGM that you hear in the game is played by a Tracker like software, it have all the notes and plays them loading some samples, if you search for .psf files you can find all the BGM of Resident Evil series, along with unused ones too.
                  Last edited by SonicBlue; 07-15-2012, 04:51 AM.

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                  • #10
                    i really dont understand what u mean with the BGM... anyway, for me CG its a full 3d scenario and characters, in a movie sequence, like spider man flying, like RE intro, like transformers...

                    but idk, this background its exactly the same(shadows, details on walls...) but the lil bit different angle and the cars... i suppose they can be drag and dropped by software... its hard to accept that this is a still shot, or a print from a video sequence.... they made a movie then took a screenshot?

                    im starting to think these are the same camera angles... in the game high-low res, the scene are very stretched due to 4:3 or to save hardware, and have its upper portion cutted.

                    anyway, releasing this would not make huge sucess, i can figure IGN blasting a lot. upgrading to this graphics should be done with no overrating, just adding HD to the name and thats all.

                    furthermore, that cool static visual, due to its hi-res/low texture, would be great with stereo 3d.

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                    • #11
                      I'd like them using the same models and places , whether full 3D or Pre-rendered and Updated characters like DarkSide but better "PS3/360" Quality ...
                      RE5 or Classic or Both ...
                      Darkness : Tactical reload wasn't even in deadly silence LMAO
                      ^ Lol ...

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                      • #12
                        Background Music (BGM)

                        It's the original scene from Resident Evil 2, that they used with a different angle to make this promo.

                        I don't know how to explain that in a simpler way, they have a 3D model with all the object that compose the scene, you can navigate freely inside the scene and render from what you are viewing at the moment. So, they created some cameras, from which you can render what they see. Capcom team simply create a new camera, hiding some object from being rendered, or deleted them (don't know if Softimage|3D have an option to chose if an object can be seen by the renderer or not) and hit on the render button, simple. then they rendered the character with a black background and set an alpha mask, put the two renders into Photoshop, put them in different layers, delete the black bacground or hide that with the mask, add some fog and voilà, made the picture you showed.

                        Why made a movie if you can make a single picture of what you need, they spend almost a day to render one frame, if you put cinematic 24fps you have to then render 24 frames for every second, that's no sense of doing it, and the anti aliasing and other filters act differently if you are making a still or an animation, so it will look bad if you put a frame of an animation as a background.

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                        • #13
                          Looks to me like they rendered the Claire model in that pose and saved the render, they then took the original camera angle from the background renders removed the cars(Maybe on a different layer) and again rendered it brought them both into Photoshop and bam you have your concept image above. I wouldn't hold your breath on there ever being a leak of the older meshes used for backgrounds because more than likely it will be in a format modern programs couldn't recognize (that means trying to find software that doesn't exist anymore) and for all we know they could have just deleted them all since no one is going to use them now RE2 has went and gone who knows...

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                          • #14
                            Originally posted by DXP View Post
                            Looks to me like they rendered the Claire model in that pose and saved the render, they then took the original camera angle from the background renders removed the cars(Maybe on a different layer) and again rendered it brought them both into Photoshop and bam you have your concept image above. I wouldn't hold your breath on there ever being a leak of the older meshes used for backgrounds because more than likely it will be in a format modern programs couldn't recognize (that means trying to find software that doesn't exist anymore) and for all we know they could have just deleted them all since no one is going to use them now RE2 has went and gone who knows...
                            Actually XSI can open them, 32bit only.



                            I think they dropped the support for SI|3D files in 2013 version.

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                            • #15
                              I'm pretty sure all the backgrounds in the game look like that before they get squashed and pixellated to run on PSX hardware. Going back now and re-doing the whole thing to play at current resolutions would involved a bit of work I guess.
                              Last edited by Code_R; 07-15-2012, 10:08 AM.

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