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A RE2 well-known concept art is my remake sugestion

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  • #16
    Except their is more than likely going to be incompatibilities like most software, the original softimage was created by Microsoft the newest version is autodesk chances are it might not like the file from 96+ nowadays, and even if it does indeed load the file what's the betting it won't like most of the mesh data? Like for example when I used to work in maya 8.5 and updated to maya 2008 if I made any changes to my scene in 08 and went back to 8.5 it would corrupt the file or worse cause 8.5 to crash again since we will never get access to any of capcom's old assets we will never know what would happen

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    • #17
      Originally posted by DXP View Post
      Except their is more than likely going to be incompatibilities like most software, the original softimage was created by Microsoft the newest version is autodesk chances are it might not like the file from 96+ nowadays, and even if it does indeed load the file what's the betting it won't like most of the mesh data? Like for example when I used to work in maya 8.5 and updated to maya 2008 if I made any changes to my scene in 08 and went back to 8.5 it would corrupt the file or worse cause 8.5 to crash again since we will never get access to any of capcom's old assets we will never know what would happen
      What you describe is a forward compatibility, usually no software can open files made with a newer version of the same software, maybe there is compatibility between 8.xx versions.

      Softimage|3D or Softimage|XSI is (was) made by, Softimage. That doesn't have nothing to do with Microsoft, AVID or Autodesk, also the one I shown it's the "limbo" one, made just before the acquisition by Autodesk, recently the Softimage team switched to work to Maya.

      For now I've only tested the .hrc files, which are the models. But is futile, since we don't have the original files.
      Last edited by SonicBlue; 07-15-2012, 11:38 AM.

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      • #18
        Actually yes it does have something to do with Microsoft:
        http://en.wikipedia.org/wiki/Softimage_3D And not only that but why would it be then that the REmake Item box has a copy of Microsoft Softimage inside? This is the exact same software Capcom would have used hell its what a lot of companies at that time were using to make 3d assets for games take silent hill as an example, and yes it does have something to do with autodesk since they now own the program:
        http://usa.autodesk.com/adsk/servlet...&siteID=123112

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        • #19
          Originally posted by DXP View Post
          Actually yes it does have something to do with Microsoft:
          http://en.wikipedia.org/wiki/Softimage_3D And not only that but why would it be then that the REmake Item box has a copy of Microsoft Softimage inside? This is the exact same software Capcom would have used hell its what a lot of companies at that time were using to make 3d assets for games take silent hill as an example, and yes it does have something to do with autodesk since they now own the program:
          http://usa.autodesk.com/adsk/servlet...&siteID=123112
          Prior to the Microsoft acquisition, the software didn't exist? Microsoft bought it in 1994 and sell it in 1998 to Avid. They simply bought the full team and pay them to work for Microsoft, no one except them touched the code. It's like saying that Final Fantasy VIII PC was made by EIDOS, when they only published it for the European market, same thing with Microsoft, Softimage team made the software and they sold it.

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          Capcom in ReBirth and 0 used XSI, not SI|3D, and was already Avid. I know who used it, you forgot NAMCO, SEGA, Nintendo, Squaresoft and for the Europe, Psygnosis. Autodesk is ruining everything they touch, in XSI they only added plugins, the same with Maya that it's loaded with .mll plugins to add functions, but is not change more since Alias Maya 7, if you look at the process that is launched with Autodesk Softimage 20xx you notice that it's called XSI not Softimage, Autodesk didn't touch anything of the core.

          I didn't found nothing about the Item box and the Microsoft Softimage of ReBirth, any pictures?

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          • #20


            Now we know where those copies of softimage can be found =P there is also a bunch of bells whisky in the bar on the pushable shelf you push to get the music sheet shall try to find the screenshot of it.

            Btw Capcom didn't use XSI for zero nor REmake if you have a copy of archives handy(Or if anyone has scans and can post up the zero 3d renders stuff) the interface is Maya in those images therefore it was autodesk maya that capcom used to make zero and Remake's backgrounds and not XSI that site has the wrong information. and yeah I agree with ya autodesk are like the 3d app version of EA.
            Last edited by DXP; 07-15-2012, 03:20 PM.

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            • #21
              People, you know a lot of stuff you know...seeing microsoft in remake item box is mindblowing! in an age where all sony and MS fanboys want to play this in their consoles...

              i really dont know the difference in making RE2,3,4 and CV, all are 3d renders...

              the whole scenario has been made, not just this concept art, then it was downgraded from 1024x768(possibly) old crt monitors to 320x240 4:3 crt tvs... then this 320x240 or the 640x480 pc version(they are the same ) is been passed to all the versions we know, like an old LP instead a master tape to a CD. shame capcom, give us the original renders of all games with still camera!!!!

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              • #22
                If Capcom were to release RE2 again with higher res backgrounds, AA and nothing much else it would be a extremely bad move.

                All that would do is give so many people the ammo to cry about not getting a proper RE2 remake and I for one would not even be excited for it if that is all they were doing with it, even Code Veronica HD has reworked lighting and from what I could see from screenshots is better normal mapping.

                EDIT: Oh and dynamic lighting.
                Last edited by shanemurphy; 07-15-2012, 04:12 PM.

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                • #23
                  who knows... they ran out of ammo releasing 2 o 3 new visions of the old games(might say they are all crap), and im sure they will never bury the classics. as it happened with the 2 gen after ps1, we see they re-releasing all the games again the 2 gen after, plus the new crap. i wonder what will be their next moves after RE6, they will not remake anything, they tried to make a smart move with chronicles,but that games has graphics worse than the originals, they will not re-port the dualshock ver. to a possibly ps4, they already are re-releasing in RE6 anthology.... not so good anthology.... WHO KNOWS....

                  RE series suffers from time freezing.

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                  • #24
                    Chronicles had worse graphics then the originals?.....Okay then.

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                    • #25
                      Originally posted by DXP View Post


                      Now we know where those copies of softimage can be found =P there is also a bunch of bells whisky in the bar on the pushable shelf you push to get the music sheet shall try to find the screenshot of it.

                      Btw Capcom didn't use XSI for zero nor REmake if you have a copy of archives handy(Or if anyone has scans and can post up the zero 3d renders stuff) the interface is Maya in those images therefore it was autodesk maya that capcom used to make zero and Remake's backgrounds and not XSI that site has the wrong information. and yeah I agree with ya autodesk are like the 3d app version of EA.
                      That's interesting, they surely sampled their own boxes.



                      According to them (Softimage) Capcom used Softimage|3D for ReBirth, not even XSI, same thing Squaresoft with Final Fantasy XI, in 2002 they still used that, but from the Archives the snapshots of Zero are from Maya. That's really a problem.

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                      • #26
                        Originally posted by shanemurphy View Post
                        Chronicles had worse graphics then the originals?.....Okay then.
                        you know.... i played darkisde, that visuals are incredible bad. the partners and bosses may have better polygons and textures, but the background is terrible. i emulated them in 1080p, it is better, but 480p is ugly as hell.

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                        • #27
                          Pre-rendered backgrounds allow for much more detail but the interactivity is awful.

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                          • #28
                            Originally posted by shanemurphy View Post
                            Pre-rendered backgrounds allow for much more detail but the interactivity is awful.
                            pretty sure of that, today some pre rendered games is point'n'click, and there are odd stuff like cant jump some objects.

                            i recognize capcom effort to make a nice game like house of the dead(this may be common in japan), they are pretty efforting in re6. but i would like some good pre rendered RE titles for todays resolutions ans HD audio(people forget audio, for me its all about audio)

                            anyway, people can say that in the action genre they dropped the intrusting factor who make pre-rendered style so good, is the "analyze", you can analyze each corner and find cool info-even useless to puzzles, you feel like u reading a book.

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                            • #29
                              Pretty sure the same can be done even with real time graphics. It depends entirely on gameplay, not on how scenes are rendered...

                              Resident Evil: Behind the Mask twitter
                              , also in Facebookian flavor for great justice.

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                              • #30
                                There is a HUGE difference between working with a pre-rendered system and a fully 3D environment.

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