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BioHazard 1.5 RPD 1st Floor Lobby

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  • BioHazard 1.5 RPD 1st Floor Lobby

    I stopped this project knowing that in the near future, BioHazard 1.5 will be release (I know that the release date is still unknown), but I'm not that happy to scrap it, so, if anyone is interested:

    .dae
    .obj
    .fbx

    There's probably something to add, but it's almost complete, you need ONLY to texture it (UV too) and obviously, render the various angles, feel free to download it only to take a look.

    Good luck.


  • #2
    What is this?

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    • #3
      Originally posted by geluda View Post
      What is this?
      The 3D model of the RPD Lobby, in various flavours, any 3D software can open one of those files.

      Spoiler:

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      • #4
        Wow, that's some beautiful work you did there!
        I really like it!

        Someone should texture it and import it into a game engine...
        Last edited by Upaluppa; 07-23-2012, 05:25 AM.

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        • #5
          Originally posted by Upaluppa View Post
          Wow, that's some beautiful work you did there!
          I really like it!

          Someone should texture it and import it into a game engine...
          +

          I'd like a classic RESIDENT EVIL (PSX), only, and nothing more.

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          • #6
            Sonicblue, what were your plans? Were you going to render this scene with textures, lighting etc., for a nice picture to show us, or were you making a game of resident evil 1.5?
            I have received 135,000 infractions at The Horror Is Alive!

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            • #7
              Originally posted by Black~Crow View Post
              Sonicblue, what were your plans? Were you going to render this scene with textures, lighting etc., for a nice picture to show us, or were you making a game of resident evil 1.5?
              I was going to make a tech demo of that, for realtime 3D, but I encountered troubles doing it, so I "updated" the low poly to be used for rendering purpose, and when the last BioHazard 1.5 claim came out I stopped working on it.

              I leave it here to anyone who want to finish this and use it for a mod or anything they want, you can also reduce it's poly count to be realtime friendly, is not difficult, but it's a long process, you better rebuild the geometry from scratch.

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              • #8
                Nice work SonicBlue! glad to see i'm not the only one who is working on 1.5 rooms =) I wouldn't give up on it even if there is a possibility of 1.5 coming out up until then we have free control on what the rooms look like until it gets leaked. BTW have you considered joining the 1,2,3 modding forums? We have and entire thread devoted to 3d modeling.

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                • #9
                  Oh I remember this! Good work!

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                  • #10
                    Originally posted by DXP View Post
                    Nice work SonicBlue! glad to see i'm not the only one who is working on 1.5 rooms =) I wouldn't give up on it even if there is a possibility of 1.5 coming out up until then we have free control on what the rooms look like until it gets leaked. BTW have you considered joining the 1,2,3 modding forums? We have and entire thread devoted to 3d modeling.

                    I'll take a look, when I've something new I'll post there.

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                    • #11
                      Nice work but don't stop..... There has been no new updates for almost three weeks now.... I'm starting to get the feeling we've lost this copy as well...

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                      • #12
                        I looked at the model of the incomplete 1st floor of the RPD, and it looks amazing. But, to use it in a game engine, you do have to reduce the polygons, edges, etc. As long as you have good textures, you don't need all of this detail.I think this high quality model is good for rendering a still image or using it in an animation sequence for a cutscene. Good Job!
                        I have received 135,000 infractions at The Horror Is Alive!

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                        • #13
                          Originally posted by drunkdog View Post
                          There has been no new updates for almost three weeks now.... I'm starting to get the feeling we've lost this copy as well...
                          You're expecting news from a secret project? When the time comes there will be news ;)
                          @Sonic
                          Nice work dude
                          Last edited by Ketsui; 07-25-2012, 10:41 AM.
                          ケツイ~絆地獄たち~

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                          • #14
                            That's what he was going for when creating this, to be used for static background rendering.

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                            • #15
                              Thanks guys

                              Originally posted by Black~Crow View Post
                              I looked at the model of the incomplete 1st floor of the RPD, and it looks amazing. But, to use it in a game engine, you do have to reduce the polygons, edges, etc. As long as you have good textures, you don't need all of this detail.I think this high quality model is good for rendering a still image or using it in an animation sequence for a cutscene. Good Job!
                              It's in fact the render ready version, all the edges are bevelled (or chamfered, depends on the software terminology) to catch better the light.

                              If you really want to make a game environment you have to use something like this:

                              .fbx

                              which is the latest version before I started to model the details on it, some stuff is really basic, and I think the layout is different from the final one, so, you can use this to build a game environment, or you can retopologyze the mesh on the final version and take advantage of the highpoly already done, and this is the easy part of the work, there is to do optimization, triangulation of the mesh, UV mapping, backing (Normals, AO), texturing, and the you have to import all the stuff into a game engine, not to mention that this was not model on the grid, so it maybe will not fit with something like UDK, but don't know as I didn't tried it.
                              Last edited by SonicBlue; 07-28-2012, 08:55 PM.

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