GUYS! TRY NOT TO KILL ONE ANOTHER! OKAY!?
I'd hate to start handing out infractions, bans, etc. when the weather's all nice and dandy for a change.
It's spring, for fuck's sake!
I saw it on the YouTube comments to the latest making of video and even Dot50Cal commented on it there too. Yes. Those "masks" in those pictures they posted are without a doubt fake -- a bit sad, since there's a lot of people who were really excited by seemingly reputable people doing this, as it has been one of the biggest hurdles in the RE modding scene for quite some time -- and it does nothing but cast doubt towards them and their ability to do anything related to accurate recreation of other stuff ... Especially considering how the photoshop talent kinda stops there at not even making sure foreground things are done at the same base resolution as the background layers are. And, yes, the PC version of RE2 operates with the same resolution for background renders as the overlay masks. If it didn't, I must say I'm oddly puzzled as for why they're not just exploiting the geometrical positioning of the masks to make "hi-res" backgrounds in-game, rather than blurry ones
I'd hate to start handing out infractions, bans, etc. when the weather's all nice and dandy for a change.
It's spring, for fuck's sake!
Originally posted by SonicBlue
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I saw it on the YouTube comments to the latest making of video and even Dot50Cal commented on it there too. Yes. Those "masks" in those pictures they posted are without a doubt fake -- a bit sad, since there's a lot of people who were really excited by seemingly reputable people doing this, as it has been one of the biggest hurdles in the RE modding scene for quite some time -- and it does nothing but cast doubt towards them and their ability to do anything related to accurate recreation of other stuff ... Especially considering how the photoshop talent kinda stops there at not even making sure foreground things are done at the same base resolution as the background layers are. And, yes, the PC version of RE2 operates with the same resolution for background renders as the overlay masks. If it didn't, I must say I'm oddly puzzled as for why they're not just exploiting the geometrical positioning of the masks to make "hi-res" backgrounds in-game, rather than blurry ones
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