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[RELEASE] Biohazard 1.5 Hacks

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  • Thanks to all!!! Soon more updates!

    Originally posted by Aydan View Post
    Are there more stable like the lobby and factory areas too?
    Almost all the rooms are stable now! just missing me one room.

    Originally posted by The_Wes View Post
    Could you do make Leon starts his game without his useless weapons and with handgun bullets from the begining???
    I'm still finding the offsets to the start items for Leon and Elza, when I find it I will do some modifications. ;)

    Originally posted by The_Wes View Post
    And other thing, I see the zombis still desappear after die, Is hard to fix that thing? Good job and congratulations!!!
    Sorry but I not know if is hard or easy to fix it, because I have not idea about how to fix it, yet. :S

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    • Originally posted by Dark Biohazard View Post
      I'm still finding the offsets to the start items for Leon and Elza, when I find it I will do some modifications. ;)
      Found those a while back one of the first things I hacked for it, not really useful though since the item slot amounts overlap for both Elza and Leon
      Attached Files

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      • Originally posted by Mikhail View Post
        Found those a while back one of the first things I hacked for it, not really useful though since the item slot amounts overlap for both Elza and Leon
        Cool!

        Originally posted by Dark Biohazard View Post
        Sorry but I not know if is hard or easy to fix it, because I have not idea about how to fix it, yet. :S
        I remember read some time ago is some kind of thing related with the re-spawning enemies of certain rooms like the lobby. Those rooms has enabled an option to make the zombies disappear after he dies, for the game engine could run smoothly. The matter is that option is enabled in all rooms. I don't know if this is true, but it's something I read in this forum.
        Si guisante se dice "pea" y chiflado "nut", ¿Un cacahuete "peanut" es un chiflado de los guisantes?

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        • ^ That MAY be true - but that wouldn't explain why they disappear in other rooms, especially ones with little to no zombies at all (Morgue only has 2 or 3)

          I think it's more likely the code was broken and thats why they disappear. Would be nice if they didn't though, although in areas like the Lobby, where they respawn - there would have to be a way around that, either by limiting the amount of zombies or making only some vanish to make more memory space?
          "I never thought any of this stuff my brother taught me would work!"

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          • Where does the music come from in the lab corridor - I take it thats 1.5 aswell? Sounds awesome - can see they reused some of it for the Factory in RE2

            EDIT: Ooops - sorry double posting :/
            Last edited by RaccoonSurvivor; 06-10-2013, 05:46 AM.
            "I never thought any of this stuff my brother taught me would work!"

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            • Originally posted by RaccoonSurvivor View Post
              ^ That MAY be true - but that wouldn't explain why they disappear in other rooms, especially ones with little to no zombies at all (Morgue only has 2 or 3)

              I think it's more likely the code was broken and thats why they disappear. Would be nice if they didn't though, although in areas like the Lobby, where they respawn - there would have to be a way around that, either by limiting the amount of zombies or making only some vanish to make more memory space?
              Originally posted by The_Wes View Post
              The matter is that option is enabled in all rooms. I don't know if this is true, but it's something I read in this forum.
              Like I said before...

              EDIT: Thinking about your post, finally I'm understand what are you trying to say. Sorry, I'm spaniard and sometimes it's hard to me understand completely what the people are saying. If the max amount of zombies in one room, is for example 12, and with more zombies they start to disappear, the game understands ALWAYS ARE 12 zombies inside the room. And that's the reason why when you kill one, he disappear.
              Last edited by The_Wes; 06-10-2013, 06:27 AM.
              Si guisante se dice "pea" y chiflado "nut", ¿Un cacahuete "peanut" es un chiflado de los guisantes?

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              • How do we replace sound files like for a weapon like DB did the handgun?
                Last edited by Darkness; 06-10-2013, 11:34 AM.

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                • Originally posted by Mikhail View Post
                  Found those a while back one of the first things I hacked for it, not really useful though since the item slot amounts overlap for both Elza and Leon
                  As always, you are a great help! Thanks Mikhail for share it!!!

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                  • Martin. Are those the actual animations for the cutscene? If so its like I thought that most of the animations for the Bioflames build are present in the PSM build, making reconstruction for the team a hell of a lot easier!

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                    • Originally posted by geluda View Post
                      Martin. Are those the actual animations for the cutscene? If so its like I thought that most of the animations for the Bioflames build are present in the PSM build, making reconstruction for the team a hell of a lot easier!
                      No, the animations that I use in my last cutscene are ported from retail RE2.

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                      • Originally posted by Dark Biohazard View Post
                        No, the animations that I use in my last cutscene are ported from retail RE2.
                        Ah, I see.

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                        • Originally posted by geluda View Post
                          Ah, I see.
                          if you look at complete disc video though, the animations are exactly the same. they used 1.5 animations for 2.

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                          • Originally posted by Darkness View Post
                            if you look at complete disc video though, the animations are exactly the same. they used 1.5 animations for 2.
                            That's actually pretty interesting. So perhaps some of these animations weren't from the PSM build but imported by the team from the TE/beta2/retail etc?
                            Last edited by Guest; 06-10-2013, 12:33 PM.

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                            • Yeah, capcom reused a lot of RE1.5 animations for RE2.

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                              • Amazing work as always can't wait for another patch! You make this magic zombie door build more enjoyable and playable until we get IGAS version so thanks for that

                                Having all the doors linked properly etc was an amazing patch and this will be the icing on the cake!!

                                Also, if you do replace items maybe make leon have the handgun, shotgun and magnum with ammo for each one and a first air spray or something
                                4 Itchy Tasty.

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