no it is excellent work.
Looks like the retail models need textures for when you get wounded, not sure how you'd go about doing that.
The unused shotgun is superior, i love how it has constant retail style breathing animations, but when you're wounded it still switches into the wounded idle after a few seconds
Looks like the retail models need textures for when you get wounded, not sure how you'd go about doing that.
The unused shotgun is superior, i love how it has constant retail style breathing animations, but when you're wounded it still switches into the wounded idle after a few seconds
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