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[RELEASE] Biohazard 1.5 Hacks

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  • #46
    Originally posted by Dark Biohazard View Post
    New hacks:

    Biohazard 1.5 Mod - Irons Cutscene (Fix)
    Well, as you can see I have managed to fix a couple of things. :DStill I can not create a new patch with this changes, because this is an experiment, what I ...


    Biohazard 1.5 Mod - Fire in OUTDOOR B (Fix)
    Well, as you can see I have managed to fix a couple of things. :DStill I can not create a new patch with this changes, because this is an experiment, what I ...


    Biohazard 1.5 Mod - Fire in F CORRIDOR 2-A (Fix)
    Well, as you can see I have managed to fix a couple of things. :DStill I can not create a new patch with this changes, because this is an experiment, what I ...


    Well, as you can see I have managed to fix a couple of things.

    Still I can not create a new patch with this changes, because this is an experiment, what I mean is that by doing this, the data for Elza not work.

    Sorry, when I can fix this, I'll create a new patch with these changes. ;)
    Amazing work, as always!

    Comment


    • #47
      I can rip any RDT if it helps narrow it down, here's ROOM117 for both Elza & Leon.
      As you can see the script for Leon's message is in, maybe you can restore the cutscene
      Attached Files
      Last edited by Mikhail; 03-23-2013, 02:49 AM.

      Comment


      • #48
        Mikhail, could you get me a ZIP or RAR file of all the RE15 RDTs in the Magic Door build? I'd like to port them into MB's PMOD and work with them as best I can for my RE15-based video series. I'm sure there's others here who'd like to play with them, too - bugs, porting issues, and all. Thanks.
        Do you know where I can find the final build of Resident Evil 1.5?
        Please contact me if so! re15finalbuild@gmail.com

        Comment


        • #49
          Originally posted by Mikhail View Post
          I can rip any RDT if it helps narrow it down, here's ROOM117 for both Elza & Leon.
          As you can see the script for Leon's message is in, maybe you can restore the cutscene
          Thanks for the help dude, I also find a way to extract all the RDT, I already extract all RDTs from RPD.

          When I finish to extract all, I will share it with the community.

          Also, I will check it about the cutscene in Heliport, it's look interesting!

          Comment


          • #50
            Would you be able to replace Leon and Elza's damage grunts/screams with Chris and Jill's? The RE1 damage sound effects just feel more... authentic to me. Probably because I got used to hearing them in the old Capcom trailers.
            Seibu teh geimu?
            ---

            Comment


            • #51
              Well, they did use some of Chris' damage sounds early on in the build process, so it might not be a bad idea.

              For what it's worth, I did some simple waveform analysis of the few genuine RE15 voice samples we have and compared them to similar ones in RE2. There's no doubt about it to me - that's Paul Haddad (Leon) and Alyson Court (Elza), just as those interview quotes implied (the "prior recording session"). I can't be conclusive because the samples are so short, but I'm convinced. So using the RE2 samples is actually more true to RE15. You might even get away with borrowing Alyson's (Elza's) voice as Claire from later RE games - if you're wanting "to be true," that is. Then again, using the RE1 samples is probably quicker and an alternate means to "original intent," per the early build argument.
              Last edited by RMandel; 03-23-2013, 04:10 PM.
              Do you know where I can find the final build of Resident Evil 1.5?
              Please contact me if so! re15finalbuild@gmail.com

              Comment


              • #52
                Originally posted by Dark Biohazard View Post
                Thanks for the help dude, I also find a way to extract all the RDT, I already extract all RDTs from RPD.

                When I finish to extract all, I will share it with the community.

                Also, I will check it about the cutscene in Heliport, it's look interesting!
                Yeah I found a new cdrom plugin for ps1 emulators that logs sector access :-) then I just extract them with IsoBuster.
                cdrX - my CD plugin fo ePSXe (PSXeven, PCSX, etc) (Page 1) — General discussion — Redump Forum — Disc Preservation Project

                Here's all the bin files.

                Originally posted by biohazard_star View Post
                Would you be able to replace Leon and Elza's damage grunts/screams with Chris and Jill's? The RE1 damage sound effects just feel more... authentic to me. Probably because I got used to hearing them in the old Capcom trailers.
                The player damage sounds are stored in the CORE0?.VB files, ? = following the same filename system as the .PLD's.
                Attached Files
                Last edited by Mikhail; 03-23-2013, 07:22 PM.

                Comment


                • #53
                  Originally posted by Mikhail View Post
                  Yeah I found a new cdrom plugin for ps1 emulators that logs sector access :-) then I just extract them with IsoBuster.
                  cdrX - my CD plugin fo ePSXe (PSXeven, PCSX, etc) (Page 1) — General discussion — Redump Forum — Disc Preservation Project

                  Here's all the bin files.
                  This is really amazing! then, with this plugin I can extract all the files easily? excuse my ignorance, but I do not know how to use it, you would be so kind as to explain? I use ePSXe 1.6.0.

                  Thanks a lot for share it! I really apreciate it!

                  EDIT:
                  I just know how to extract it to hand, but after of the extraction I have to delete a lot of extra 304 bytes!

                  Here a sample of what I'm talking about:


                  Last edited by Dark Biohazard; 03-23-2013, 08:42 PM.

                  Comment


                  • #54
                    Play the game with the log option enabled for the plugin, after you've gone through playing each room quit epsxe then look for a file called cdrX.log now search it for all the instances of it loading sector 5649 this is the sector it loads after each RDT so to find the RDT's start and end sectors just search for "CDRreadTrack" and
                    "Cache miss! Caching..." above "CDRreadTrack (5649)" eg: for ROOM1030.RDT you'd see this, then type the sectors into IsoBuster and extract :-)

                    Code:
                    2013.03.25 00:09:47 CDRreadTrack (12656) <<<<<<<<<<<- Start sector of ROOM1030.RDT
                     Cache miss! Caching...
                    2013.03.25 00:09:47 CDRgetBuffer
                    2013.03.25 00:09:47 CDRreadTrack (12657)
                    2013.03.25 00:09:47 CDRgetBuffer
                    2013.03.25 00:09:47 CDRreadTrack (12658)
                    2013.03.25 00:09:47 CDRgetBuffer
                    2013.03.25 00:09:47 CDRreadTrack (12659)
                    2013.03.25 00:09:47 CDRgetBuffer
                    2013.03.25 00:09:47 CDRreadTrack (12660)
                    2013.03.25 00:09:47 CDRgetBuffer
                    2013.03.25 00:09:47 CDRreadTrack (12661)
                    2013.03.25 00:09:47 CDRgetBuffer
                    2013.03.25 00:09:47 CDRreadTrack (12662)
                    2013.03.25 00:09:47 CDRgetBuffer
                    2013.03.25 00:09:47 CDRreadTrack (12663)
                    2013.03.25 00:09:47 CDRgetBuffer
                    2013.03.25 00:09:47 CDRreadTrack (12664)
                    2013.03.25 00:09:47 CDRgetBuffer
                    2013.03.25 00:09:47 CDRreadTrack (12665)
                    2013.03.25 00:09:47 CDRgetBuffer
                    2013.03.25 00:09:47 CDRreadTrack (12666)
                    2013.03.25 00:09:47 CDRgetBuffer
                    2013.03.25 00:09:47 CDRreadTrack (12667)
                    2013.03.25 00:09:47 CDRgetBuffer
                    2013.03.25 00:09:47 CDRreadTrack (12668)
                    2013.03.25 00:09:47 CDRgetBuffer
                    2013.03.25 00:09:47 CDRreadTrack (12669)
                    2013.03.25 00:09:47 CDRgetBuffer
                    2013.03.25 00:09:47 CDRreadTrack (12670)
                    2013.03.25 00:09:47 CDRgetBuffer
                    2013.03.25 00:09:47 CDRreadTrack (12671)
                    2013.03.25 00:09:47 CDRgetBuffer
                    2013.03.25 00:09:47 CDRreadTrack (12672)
                    2013.03.25 00:09:47 CDRgetBuffer
                    2013.03.25 00:09:47 CDRreadTrack (12673)
                    2013.03.25 00:09:47 CDRgetBuffer
                    2013.03.25 00:09:47 CDRreadTrack (12674)
                    2013.03.25 00:09:47 CDRgetBuffer
                    2013.03.25 00:09:47 CDRreadTrack (12675)
                    2013.03.25 00:09:47 CDRgetBuffer
                    2013.03.25 00:09:47 CDRreadTrack (12676)
                    2013.03.25 00:09:47 CDRgetBuffer
                    2013.03.25 00:09:47 CDRreadTrack (12677)
                    2013.03.25 00:09:47 CDRgetBuffer
                    2013.03.25 00:09:47 CDRreadTrack (12678)
                    2013.03.25 00:09:47 CDRgetBuffer
                    2013.03.25 00:09:47 CDRreadTrack (12679)
                    2013.03.25 00:09:47 CDRgetBuffer
                    2013.03.25 00:09:47 CDRreadTrack (12680)
                    2013.03.25 00:09:47 CDRgetBuffer
                    2013.03.25 00:09:47 CDRreadTrack (12681)
                    2013.03.25 00:09:47 CDRgetBuffer
                    2013.03.25 00:09:47 CDRreadTrack (12682)
                    2013.03.25 00:09:47 CDRgetBuffer
                    2013.03.25 00:09:47 CDRreadTrack (12683)
                    2013.03.25 00:09:47 CDRgetBuffer
                    2013.03.25 00:09:47 CDRreadTrack (12684)
                    2013.03.25 00:09:47 CDRgetBuffer
                    2013.03.25 00:09:47 CDRreadTrack (12685)
                    2013.03.25 00:09:47 CDRgetBuffer
                    2013.03.25 00:09:47 CDRreadTrack (12686)
                    2013.03.25 00:09:47 CDRgetBuffer
                    2013.03.25 00:09:47 CDRreadTrack (12687)
                    2013.03.25 00:09:47 CDRgetBuffer
                    2013.03.25 00:09:47 CDRreadTrack (12688)
                    2013.03.25 00:09:47 CDRgetBuffer
                    2013.03.25 00:09:47 CDRreadTrack (12689)
                    2013.03.25 00:09:47 CDRgetBuffer
                    2013.03.25 00:09:47 CDRreadTrack (12690)
                    2013.03.25 00:09:47 CDRgetBuffer
                    2013.03.25 00:09:47 CDRreadTrack (12691)
                    2013.03.25 00:09:47 CDRgetBuffer
                    2013.03.25 00:09:47 CDRreadTrack (12692)
                    2013.03.25 00:09:47 CDRgetBuffer
                    2013.03.25 00:09:47 CDRreadTrack (12693)
                    2013.03.25 00:09:47 CDRgetBuffer
                    2013.03.25 00:09:47 CDRreadTrack (12694)
                    2013.03.25 00:09:47 CDRgetBuffer
                    2013.03.25 00:09:47 CDRreadTrack (12695)
                    2013.03.25 00:09:47 CDRgetBuffer
                    2013.03.25 00:09:47 CDRreadTrack (12696)
                    2013.03.25 00:09:47 CDRgetBuffer
                    2013.03.25 00:09:47 CDRreadTrack (12697)
                    2013.03.25 00:09:47 CDRgetBuffer
                    2013.03.25 00:09:47 CDRreadTrack (12698)
                    2013.03.25 00:09:47 CDRgetBuffer
                    2013.03.25 00:09:47 CDRreadTrack (12699)
                    2013.03.25 00:09:47 CDRgetBuffer
                    2013.03.25 00:09:47 CDRreadTrack (12700)
                    2013.03.25 00:09:47 CDRgetBuffer
                    2013.03.25 00:09:47 CDRreadTrack (12701)
                    2013.03.25 00:09:47 CDRgetBuffer
                    2013.03.25 00:09:47 CDRreadTrack (12702)
                    2013.03.25 00:09:47 CDRgetBuffer
                    2013.03.25 00:09:47 CDRreadTrack (12703)
                    2013.03.25 00:09:47 CDRgetBuffer
                    2013.03.25 00:09:47 CDRreadTrack (12704)
                    2013.03.25 00:09:47 CDRgetBuffer
                    2013.03.25 00:09:47 CDRreadTrack (12705)
                    2013.03.25 00:09:47 CDRgetBuffer
                    2013.03.25 00:09:47 CDRreadTrack (12706)
                    2013.03.25 00:09:47 CDRgetBuffer
                    2013.03.25 00:09:47 CDRreadTrack (12707)
                    2013.03.25 00:09:47 CDRgetBuffer
                    2013.03.25 00:09:47 CDRreadTrack (12708)
                    2013.03.25 00:09:47 CDRgetBuffer
                    2013.03.25 00:09:47 CDRreadTrack (12709)
                    2013.03.25 00:09:47 CDRgetBuffer
                    2013.03.25 00:09:47 CDRreadTrack (12710)
                    2013.03.25 00:09:47 CDRgetBuffer
                    2013.03.25 00:09:47 CDRreadTrack (12711)
                    2013.03.25 00:09:47 CDRgetBuffer
                    2013.03.25 00:09:47 CDRreadTrack (12712)
                    2013.03.25 00:09:47 CDRgetBuffer
                    2013.03.25 00:09:47 CDRreadTrack (12713)
                    2013.03.25 00:09:47 CDRgetBuffer
                    2013.03.25 00:09:47 CDRreadTrack (12714)
                    2013.03.25 00:09:47 CDRgetBuffer
                    2013.03.25 00:09:47 CDRreadTrack (12715)
                    2013.03.25 00:09:47 CDRgetBuffer
                    2013.03.25 00:09:47 CDRreadTrack (12716)
                    2013.03.25 00:09:47 CDRgetBuffer
                    2013.03.25 00:09:47 CDRreadTrack (12717)
                    2013.03.25 00:09:47 CDRgetBuffer
                    2013.03.25 00:09:47 CDRreadTrack (12718)
                    2013.03.25 00:09:47 CDRgetBuffer
                    2013.03.25 00:09:47 CDRreadTrack (12719)
                    2013.03.25 00:09:47 CDRgetBuffer
                    2013.03.25 00:09:47 CDRreadTrack (12720)
                    2013.03.25 00:09:47 CDRgetBuffer
                    2013.03.25 00:09:47 CDRreadTrack (12721)
                    2013.03.25 00:09:47 CDRgetBuffer
                    2013.03.25 00:09:47 CDRreadTrack (12722)
                    2013.03.25 00:09:47 CDRgetBuffer
                    2013.03.25 00:09:47 CDRreadTrack (12723)
                    2013.03.25 00:09:47 CDRgetBuffer
                    2013.03.25 00:09:47 CDRreadTrack (12724)
                    2013.03.25 00:09:47 CDRgetBuffer
                    2013.03.25 00:09:47 CDRreadTrack (12725)
                    2013.03.25 00:09:47 CDRgetBuffer
                    2013.03.25 00:09:47 CDRreadTrack (12726)
                    2013.03.25 00:09:47 CDRgetBuffer
                    2013.03.25 00:09:47 CDRreadTrack (12727)
                    2013.03.25 00:09:47 CDRgetBuffer
                    2013.03.25 00:09:47 CDRreadTrack (12728)
                    2013.03.25 00:09:47 CDRgetBuffer
                    2013.03.25 00:09:47 CDRreadTrack (12729)
                    2013.03.25 00:09:47 CDRgetBuffer
                    2013.03.25 00:09:47 CDRreadTrack (12730)
                    2013.03.25 00:09:47 CDRgetBuffer
                    2013.03.25 00:09:47 CDRreadTrack (12731)
                    2013.03.25 00:09:47 CDRgetBuffer
                    2013.03.25 00:09:47 CDRreadTrack (12732)
                    2013.03.25 00:09:47 CDRgetBuffer
                    2013.03.25 00:09:47 CDRreadTrack (12733)
                    2013.03.25 00:09:47 CDRgetBuffer
                    2013.03.25 00:09:47 CDRreadTrack (12734)
                    2013.03.25 00:09:47 CDRgetBuffer
                    2013.03.25 00:09:47 CDRreadTrack (12735)
                    2013.03.25 00:09:47 CDRgetBuffer
                    2013.03.25 00:09:47 CDRreadTrack (12736)
                    2013.03.25 00:09:47 CDRgetBuffer
                    2013.03.25 00:09:47 CDRreadTrack (12737)
                    2013.03.25 00:09:47 CDRgetBuffer
                    2013.03.25 00:09:47 CDRreadTrack (12738)
                    2013.03.25 00:09:47 CDRgetBuffer
                    2013.03.25 00:09:47 CDRreadTrack (12739)
                    2013.03.25 00:09:47 CDRgetBuffer
                    2013.03.25 00:09:47 CDRreadTrack (12740)
                    2013.03.25 00:09:47 CDRgetBuffer
                    2013.03.25 00:09:47 CDRreadTrack (12741)
                    2013.03.25 00:09:47 CDRgetBuffer
                    2013.03.25 00:09:47 CDRreadTrack (12742)
                    2013.03.25 00:09:47 CDRgetBuffer
                    2013.03.25 00:09:47 CDRreadTrack (12743)
                    2013.03.25 00:09:47 CDRgetBuffer
                    2013.03.25 00:09:47 CDRreadTrack (12744)
                    2013.03.25 00:09:47 CDRgetBuffer
                    2013.03.25 00:09:47 CDRreadTrack (12745)
                    2013.03.25 00:09:47 CDRgetBuffer
                    2013.03.25 00:09:47 CDRreadTrack (12746)
                    2013.03.25 00:09:47 CDRgetBuffer
                    2013.03.25 00:09:47 CDRreadTrack (12747)
                    2013.03.25 00:09:47 CDRgetBuffer
                    2013.03.25 00:09:47 CDRreadTrack (12748)
                    2013.03.25 00:09:47 CDRgetBuffer
                    2013.03.25 00:09:47 CDRreadTrack (12749)
                    2013.03.25 00:09:47 CDRgetBuffer
                    2013.03.25 00:09:47 CDRreadTrack (12750)
                    2013.03.25 00:09:47 CDRgetBuffer
                    2013.03.25 00:09:47 CDRreadTrack (12751)
                    2013.03.25 00:09:47 CDRgetBuffer
                    2013.03.25 00:09:47 CDRreadTrack (12752) <<<<<<<<<<<<<- End sector of ROOM1030.RDT
                    2013.03.25 00:09:47 CDRgetBuffer
                    2013.03.25 00:09:47 CDRstop
                    2013.03.25 00:09:47 CDRstop
                    
                    2013.03.25 00:09:47 CDRreadTrack (5649)
                     Cache miss! Caching...
                    2013.03.25 00:09:47 CDRgetBuffer
                    2013.03.25 00:09:47 CDRstop
                    2013.03.25 00:09:47 CDRstop
                    Attached Files
                    Last edited by Mikhail; 03-24-2013, 08:48 PM.

                    Comment


                    • #55
                      Thanks a lot for the help Mikhail! I really apreciate it!

                      Comment


                      • #56
                        Amazing stuff!

                        Comment


                        • #57
                          Can not wait for the next patch 8D

                          Comment


                          • #58
                            Originally posted by biohazard_star View Post
                            Would you be able to replace Leon and Elza's damage grunts/screams with Chris and Jill's? The RE1 damage sound effects just feel more... authentic to me. Probably because I got used to hearing them in the old Capcom trailers.
                            I second this. If you could make a patch that would be good.
                            What i would do, is rip the grunts for chris from RE2 battle game (because that was leons 1.5 grunts), then use jills RE1 grunts for elza.
                            Possibly as a patch? Im not at all share about the status of modding 1.5. I tried to access the files but they were all stored on hidden disk sectors.
                            Last edited by ccrogers15; 03-25-2013, 11:02 PM.

                            Comment


                            • #59
                              Well, I decided to reconstruct this cutscene, this is the first version of it, because just yesterday I started to create it, I still have some tinkering to do.



                              Note: I'm not part of the team I.G.A.S, I clarify because some people think that!

                              I hope you like it!

                              Comment


                              • #60
                                Originally posted by Dark Biohazard View Post
                                Well, I decided to reconstruct this cutscene, this is the first version of it, because just yesterday I started to create it, I still have some tinkering to do.



                                Note: I'm not part of the team I.G.A.S, I clarify because some people think that!

                                I hope you like it!
                                one word...awesome..jus pure awesome

                                Comment

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