Originally posted by Aydan
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[RELEASE] Biohazard 1.5 Hacks
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Originally posted by ccrogers15 View PostIm gonna shat myself when it happens. You seen to be doing more public work then this "team" is lately. This "Team" has not given any *Real* info in awhile, and their youtube for the game has not been updated in more than a month.
IGAS is rebuilding an entire executable, modeling and rendering new rooms, character models, new textures, organizing known story elements, handling PR, organizing group efforts, etc. Martin is modifying room scripts with hack.exe and applying his work through a patch.exe.
A fan-made patch isn't on the same level - it doesn't even compare.
They're not going to release info and materials every single day of the week, so unappreciative fanboys like you can say "That's not enough!!!", every chance they get.I'm a blackstar.
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thanks again you rock mate !!
Update:
patch didn't work for me
and the patcher said it was successfully patched so I have no idea why it's not working.
Ive tried it on psx and epsxe but none of the new changed have taken effect.Last edited by chrisliam2; 04-14-2013, 08:11 PM.
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Here's a little hack of my own the trial edition rocket launcher is now equippable with Leon the animation's are broken though.Attached Files
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Nice work, DB. Just a heads up though, the the stairwell leading to the basement is actually supposed to connect to the door in the east corridor. The door beside the elevator in the lobby corridor is supposed to lead to the 1F -3F stairwell (which is why it's next to the elevator).Seibu teh geimu?
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Originally posted by ccrogers15 View PostBug Report:
Everytime i try to pick up the gun in the east hall with the new patch, this happens:
All menu textures vanish and so does elzas texture.
Originally posted by Mikhail View PostHere's a little hack of my own the trial edition rocket launcher is now equippable with Leon the animation's are broken though.
Originally posted by biohazard_star View PostNice work, DB. Just a heads up though, the the stairwell leading to the basement is actually supposed to connect to the door in the east corridor. The door beside the elevator in the lobby corridor is supposed to lead to the 1F -3F stairwell (which is why it's next to the elevator).
Originally posted by ccrogers15 View PostRan into another issue. The roof door still leads into the prison.
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You're welcome. I have a question though, would it be possible to implement the recreation/custom 1.5 RDTs you and a few other modders have made for retail in 1.5? I noticed that a good chunk of the lab and factory areas have already been restored, boundary-wise, in RE2 PC. That and the 1.5 files seem to be compatible with RE2 PC, so I would imagine the opposite would also be true. It'd be pretty cool if we could get those functioning in the actual 1.5 engine, as a hold over, until the team releases their finished work.
Custom boundaries for rooms like this, which you have made, would fit pretty seamlessly in the game:
Last edited by biohazard_star; 04-15-2013, 11:30 AM.Seibu teh geimu?
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