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[RELEASE] Biohazard 1.5 Hacks

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  • Originally posted by Mikhail View Post
    Checked the image and my patch overwrites the same place, with DB's patch I think there's some space left after sector 55971 for me to insert my patch as long as DB isn't using sectors 55971-56427 for anything, I'll wait for him to confirm it.
    Sure Mikhail, you can insert your work in the mind, I have not problem with that. ;)

    Originally posted by Mikhail View Post
    ECC/EDD is corrupt after DB's patch also, needs fixing with ECCRegen.
    You right Mikhail, thanks for the info! I already fix it with ECCRegen and I just update the download link in the first post. ;)

    Originally posted by geluda View Post
    I've just noticed something. In your patches you seem to have removed the object from Garage B. After playing with the raw MZD build I've came to realize that in picking up the object with Elza you actually pick up a pair of pliers, after which it triggers the cut scene with Sherry, something which does not happen in your patch. Is it possible for you to put the object back in the room?
    I only remove the model of that item because the "air-jesus bug", since as you know if you take this item, you activate a cutscene. ;)

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    • Thanks! Downloading now! Would you mind putting the item back in your next patch? I'm curious to see what happens after you encounter Sherry, as if you go up to the roof, meet John, make your way down Outdoor A to the sewers and come back up into Garage B the room has changed (, the crate is gone and the door is unlocked, suggesting there are actual scenario flags at work in this room) and I'm curious to see if your encounter with Sherry from picking up the item has any effect on the other rooms. Unfortunately I can't do this in the raw MZD build because ledge climbing is disabled meaning I can't use the ladder shaft to get back up into Garage B.

      I hope you don't think I'm bombarding you with requests, I realize you are likely very busy with other work!
      Last edited by Guest; 06-25-2013, 06:48 PM.

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      • Wait Mikhail has patches that can be applied with DB's patches? Where can I find these?

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        • Bug report for "fixed version" of v6 patch. This was installed by itself over a clean copy of the MZD build. No extra patches (not the "all rooms" patch, nor Mikhail's, nor any of the others).

          - RPD 2F Medical Room now works as advertised. No Air Jesus! Yay!

          - Spider Corridor now works, as well as all the other rooms I was able to get into before but couldn't

          - I like the extra zombies you added to the RPD 1F East Corridor.

          - That was DAMN SNEAKY what you did to the South Mirror Room in Leon's game! I love it, though - just the kind of "OH, SHIT!" surprise RE15 needs.

          - You added the door for the Factory Lobby! =D No more walking through the glass!

          - You set up the default Inventory the same way I had my save states set for making my gameplay videos. (Twilight Zone theme plays in background) Very helpful - thanks.

          Regarding Mikhail's old "other characters" patch, I think it's good when added with up to v3 or v4 of DB's patches. After that is when I started getting the overwriting issues they mentioned.

          The "all rooms" patch should work with anything, although it's pretty much useless - the RDTs don't exist for those other rooms. You're better off with the room/stage jump and camera angle hex code cheats, like Ys1 apparently used to "show" us those other (unplayable) rooms.
          Last edited by RMandel; 06-26-2013, 06:39 AM.
          Do you know where I can find the final build of Resident Evil 1.5?
          Please contact me if so! re15finalbuild@gmail.com

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          • Sorry, I just noticed that the object is actually still there to pick up in Garage B. Weird. :/
            Last edited by Guest; 06-26-2013, 10:12 PM.

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            • It's not weird, he already explained it. He removed the model itself to stop the air jesus glitch so you could activate the cutscene without having it happen?
              4 Itchy Tasty.

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              • Originally posted by Aydan View Post
                It's not weird, he already explained it. He removed the model itself to stop the air jesus glitch so you could activate the cutscene without having it happen?
                I see. But it's weird how it would get rid of the air jesus glitch and still activate the cutscene, is what I meant.

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                • I'm assuming it's somethign to do with interacting with an actual 3d object, I have no idea since I don't hack the engine but that'd be my guess!
                  4 Itchy Tasty.

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                  • Originally posted by Aydan View Post
                    I'm assuming it's somethign to do with interacting with an actual 3d object, I have no idea since I don't hack the engine but that'd be my guess!
                    That seems to be the case. From what I've observed, it affects pretty much all 3d objects including things like the air vents and shutters. Remove the 3D model and you remove the glitch.
                    Seibu teh geimu?
                    ---

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                    • Exactly, which makes me wonder, if you remove the 3d model of ammo from OFFICE B in Elza's game, would the item data still remain in the room so you could pick up the ammo off the table even though there is no model? Many RE games have hidden ammo like this, where there's no model or visible ammo yet when you examine you can find it.

                      Also, in the factory area, there's the truck with an open back and zombie inside, can we get in there at all or was it bugged in the original build?
                      4 Itchy Tasty.

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                      • you could get in it in vanilla build.
                        the climbing bug has to do with the team trying to fix air jesus, but the only thing in that truck is the zombie anyways.

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                        • DB friend when you finish with your patch could make one for Resident Evil 2 beta 2 to change to leon claire for so to play her in Resident Evil 2 beta 2, the question is whether or not?

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                          • Originally posted by Jesus Romero View Post
                            DB friend when you finish with your patch could make one for Resident Evil 2 beta 2 to change to leon claire for so to play her in Resident Evil 2 beta 2, the question is whether or not?
                            Jesus, Romero! You always make my day with your questions...

                            In other news, I just realised that this thread exists, sweet!

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                            • Can someone tell me how I can convert the .BIN to work on my PSP? I used my old convert program PS12PSP and the file just freezes when I boot up.

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                              • I had an idea a couple of days ago, DB. Why not use the BH2B1 Beta Basement (ROOM 101?) as a stand-in for the missing hallways on 2F and 3F? I think there's enough doors to do it, depending on how you connect them. I know it'll look kind of strange when playing - but this was based on a demo build, after all. It'll be like how SeiyaKou used it in his last PMOD update (ages ago! urgh). You can connect the 1F Stairwell door to its Exit door, the 2F Archive Hallway to its double doors, and then mix-and-match with the remaining three doors. Just an idea ....
                                Do you know where I can find the final build of Resident Evil 1.5?
                                Please contact me if so! re15finalbuild@gmail.com

                                Comment

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