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Hooray! Waited =)
Just in time for the weekend, you can plunge into the world of the "Mortal Night.".
Thank you very much for your work.
Thats awesome.
RESEVILNEMESIS : And a project in phase of updating?
I have some ideas on the next mod of resident evil, they concern albert wesker and ada, we can speak in of it private.
The feedback made me knew how annoying my mod could be for some reasons, so v2.00 will solve all possible problems and will completely enhance the experience. This will be another chance to replay the mod in a proper way.
First minutes of gameplay from the new minigame that will bring Mortal Night v2.00. Read more here:http://www.moddb.com/mods/resident-evil-mortal-night/news/...
The labyrinth reminds me of the CVX battle game where you defeat all of the enemies in the rooms and go to the next room, which the next room is unpredictable. But maybe it plays absolutely nothing like the battle game.
Ah, but now I have an excuse to replay Mortal Night. There was nothing quite like it the first time around. I'm anxious to see what changes you made. But hopefully you're not going soft on the players when you talk about ink ribbons. For all of its frustration, there was an honest challenge in having no saves. I recommend limiting the number of ink ribbons. Make the player clutch them, afraid to use them. MUAHUAHUAHUA
Great job as always.
Please tell me how to replace objects in the RDT file?
For example, instead of ammunition for the gun to put keys.
Thank you. (BIOFAT, BIOHERB, BIOSCRIPT is available, do not know how to change the objects, but I know what goes through initialization rooms scd cpp).
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