Btw the way, What room is ROOM1000.RDT?
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[RELEASE] Project: Biohazard 2 - Prereleased [BH2 TRIAL - PS1]
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Originally posted by RPD490 View PostWell I tried to Repack the File and it said that Room 100 is a non packable RDT. Anyway, I played and after I try to get to the third camera angle, it crashes. But I replaced the 'new one' with the original RDT.
I can`t even get it started
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Let me help, all you have to do is copy the CMD.exe from the System32 Folder in your Windows folder and put it onto your Desktop and put the RDTool.exe on the Desktop and then on cmd, type RDTool (Make sure you have a RDT file on the Desktop) and type in RDTool ROOM****.RDT -e. After that, you will get a folder with the Room's data in it. Camera, all that stuff.
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I can't rebuild the RDT's I get a .RDR file instead of a .BHR file, I've tried using the .RDR's to repack it but I don't get a new .RDT so far I've been using the .SCD values with ps1 emulators along with Cheat Engine because the ps1 temporary stores the unpacked .RDT .SCD's upon entering a new room, I tried doing this with PC too but it didn't work, it must read the .RDT's directly as binary data instead for the PC version or something.
Also another glitch on the PC version if you hack how many items slots a item takes up in real time it crashes the game ;-( this doesn't happen on the ps1 version.Last edited by kevstah2004; 08-13-2009, 11:27 PM.If he had a brain, he'd be dangerous.
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sorry everyone but I`am in a stump on the project but I know everyone wants to play
around the ada scene so I am not going to make you wait any longer to do so
because I`am taking long (I know sorry it`s my laziness combined with being stumped thats
delaying the progress) but for putting up with the delay I am going to release A half finished version 8 check the front post.
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Invincible Enemies - Room 0100 (GameShark/Action Replay)
D011E540 0007
3011E540 0001
D0147534 0007
30147534 0001
D014EFF8 0007
3014EFF8 0001
D0156ABC 0007
30156ABC 0001
D015E580 0007
3015E580 0001
D0166044 0007
30166044 0001
D016DB08 0007
3016DB08 0001
Found this whilst messing around today for some reason when the enemies rise again they take no damage thoughIf he had a brain, he'd be dangerous.
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Not really looked at it, but the problem with the enemies not taking damage when they "rise again" sounds like an issue with their hit points possibly not resetting as they rise. (Which means their death is triggered when HP hits "zero," not when it is "zero." Where zero = target value for death)
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