Flag King nice work on rebecca's escape.its looking really good.i was wondering if you can help me with my small project.im having issues getting the rdt files to work right with the resident evil director's cut alternate backgrounds for re1 pc.can you help me?
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[PRESENT] RE3 Mod Minigame: Rebecca's Escape
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Originally posted by Flag King View PostHi P.I.M.P.;
No... The game starts normally with Menu, Costumes and Dificultty selection.
And yeah... We have worked in new dialogues. This is the most hard work I think.
Hope to see the new images soon and keep the good work =)
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Originally posted by Kyon View PostThat's what I wanted to ask too, about the dialogues, are they gonna be subtitled or dubbed? Anyway, what I'm most interested in is about the new scenarios. That parkin lot on this police traning center is just awesome.
Hope to see the new images soon and keep the good work =)
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Hi all!
We have working on five new scenarios and this part of project is very slow... But we will post new images soon.
Originally posted by P.I.M.P. View Postgd gd...i like that but hav the dialouges been implemented in this game tho?
Originally posted by BrionIrons View PostFlag King nice work on rebecca's escape.its looking really good.i was wondering if you can help me with my small project.im having issues getting the rdt files to work right with the resident evil director's cut alternate backgrounds for re1 pc.can you help me?
Originally posted by Kyon View PostThat's what I wanted to ask too, about the dialogues, are they gonna be subtitled or dubbed? Anyway, what I'm most interested in is about the new scenarios. That parkin lot on this police traning center is just awesome.
Hope to see the new images soon and keep the good work =)
The dialogues are 'live actions' line command. This scenes showed in game with sound, movements and subtitles synchronized.
Rebecca's Escape will have english dialogues with subtitles in portuguese or english.
Is that your question?
Originally posted by RESEVILNEMESIS View PostWow! It's a very, very good mod. I'm trying to modify resident evil 3 for the second part of my mod Mortal Night: Mortal Days, but it is very difficult to modify. You have an awesome mod and you are amazing.
What is your difficult? Can I help you?
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Originally posted by Flag King View Post
Hi man! If I understand your question the RDT estructure is the same in RE1 all versions but some files are different. So the 'link bytes' are different too. For example the RE Playstation backgrounds are BS Files and PC version are PAK files. To make this link you have 2 options: Hack the executable or more easy way... Convert the BS files in PAK files. After this you have other and more big problem: Character limits. You have a big problem in your hands... But it is possible!sigpic
www.unitedstateslines.net
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Hi there;
Sorry but I can't help you...
I send MPs to you but questions about more enemies and new cam angles are very difficult to explain by texts. This work needs to be analyzed and tested with various variables possibilities. Only working with tests and more tests you can get the great result.
Really sorry guys.....
About more simply questions we are here. Always!
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Originally posted by Vito View Postamazing... will nemesis appear? since shes a stars member after all. maybe even brad.
Nemesis is always on Jill's shadow since September 28. And a new boss battle would be very nice
Anyway, I'm very curious. Sorry for bad english >.<
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