Hey, folks. Long time REFan (Since a fateful night in '96 at my local Blockbuster's), first time poster, not.. *totally* newbish at game modding.
I saw this here:
Just in the first couple seconds, when it flashes to his Case, it shows he has two weapons with magazine capacities in the hundreds. He says this is a Mod. Now, all I want to know is..
_Which File(s) contain the specific weapon stats (Rate of Fire, Reload, Ammo Type, Magazine Capacity, etc.)?
_What, if any, programs might be needed to fusker with them?
_The strings I should be looking for, if you all know what they may be?
The purpose behind this is to create a Mod for my own personal enjoyment, utilizing weapon skins made by others, and setting the appropriate stats for those weapons to more realistic amounts. Here's an example:
Punisher-> Heckler & Koch USP
MagCap-> 10/13/15/18/20
Now, the USP does have 10 round mags (for Teh Brady Bill), and the USP-9 Compact is designed for a 13 round magazine, while a 15 round (USP-9 Standard) and 18-round (USP Elite) exist. The 20-rounds mag just assumes a +2 baseplate extender (possible with Glock and Beretta mags, etc.) or whatnot.
Anyhow, it seems to be *possible* to do, but I'm not sure where to look or what, quite, to look for when I get there. I've modded other games on a low level (CoD4, SoF2, DooM, various Command & Conquer games), but they all have nice little plain-text configuration files that are a snap to tinker with.
I do want to stress that I *WOULD NOT* under *ANY CIRCUMSTANCES* even think about slapping together some Mod with other people's skins, release it on the 'Net, and call it all my own work. That's just disrespectful. I'm merely looking to satisfy my own Firearms OCD and tinker with the game for my own enjoyment, nothing else.
By the way, Enrico, if you read this, I've seen your work on RE2 stuff. I want to get in to tinkering with that, as well, at a later date (again, personal pleasure only) and I want to thank you for all the stuff you've given us REFans over the years.
Anyhow, thanks for reading this. I hope you folks can help.
I saw this here:
Just in the first couple seconds, when it flashes to his Case, it shows he has two weapons with magazine capacities in the hundreds. He says this is a Mod. Now, all I want to know is..
_Which File(s) contain the specific weapon stats (Rate of Fire, Reload, Ammo Type, Magazine Capacity, etc.)?
_What, if any, programs might be needed to fusker with them?
_The strings I should be looking for, if you all know what they may be?
The purpose behind this is to create a Mod for my own personal enjoyment, utilizing weapon skins made by others, and setting the appropriate stats for those weapons to more realistic amounts. Here's an example:
Punisher-> Heckler & Koch USP
MagCap-> 10/13/15/18/20
Now, the USP does have 10 round mags (for Teh Brady Bill), and the USP-9 Compact is designed for a 13 round magazine, while a 15 round (USP-9 Standard) and 18-round (USP Elite) exist. The 20-rounds mag just assumes a +2 baseplate extender (possible with Glock and Beretta mags, etc.) or whatnot.
Anyhow, it seems to be *possible* to do, but I'm not sure where to look or what, quite, to look for when I get there. I've modded other games on a low level (CoD4, SoF2, DooM, various Command & Conquer games), but they all have nice little plain-text configuration files that are a snap to tinker with.
I do want to stress that I *WOULD NOT* under *ANY CIRCUMSTANCES* even think about slapping together some Mod with other people's skins, release it on the 'Net, and call it all my own work. That's just disrespectful. I'm merely looking to satisfy my own Firearms OCD and tinker with the game for my own enjoyment, nothing else.
By the way, Enrico, if you read this, I've seen your work on RE2 stuff. I want to get in to tinkering with that, as well, at a later date (again, personal pleasure only) and I want to thank you for all the stuff you've given us REFans over the years.
Anyhow, thanks for reading this. I hope you folks can help.
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