Have you tried removing the zombies from the Marvin scene all together? If the zombies EM01F are what causes the crash is it not possible to just get rid of them?
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[RELEASE] Project: Biohazard 2 Trial Edition Mod Version [BH2 TRIAL - PS1]
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Originally posted by geluda View PostHave you tried removing the zombies from the Marvin scene all together? If the zombies EM01F are what causes the crash is it not possible to just get rid of them?
I've managed to fix the Marvin scene completely!
You can play and see for yourself, or you can see a video here:
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Originally posted by geluda View PostGood work! So using the female zombie fixed the problem?
Only with the female zombie that does not happen.
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Originally posted by Dark Biohazard View PostNo, I discovered a way to make the scene not crashes with any zombie, the only problem is that when Marvin becomes to zombie, its texture is altered by some unknown reason...
Only with the female zombie that does not happen.
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Originally posted by geluda View PostNice! If you don't mind me asking, how did you fix the problem? Did you resolve the previous issue with zombie EM01F?
Well, to fix the scene, I had to change several things, first I had to unlock the scene (this is a bit hard to explain). And then, for the game to not crash when Marvin becomes zombie, I just had to change a byte in the script of the RDT, the byte was 1E, the same belongs to the 1E zombie ID that is not on the disc.
So I just had to change it for another zombie ID that is on the disc, like:
1F=Civilian/Cop Zombie
10=Cop (with cap) Zombie
12=Civilian Zombie
13=Female Zombie
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Originally posted by Darkness View Postgood job martin, I wonder if this was a planned alternate scene that there was different dialogue..
Originally this was where the demo ended, but capcom change of plans and decided to finish it in the S.T.A.R.S office, if it had been this way, the demo would be much more playable.
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Originally posted by Dark Biohazard View PostNo, this is pretty much the same scene as the S.T.A.R.S office, just in a different room.
Originally this was where the demo ended, but capcom change of plans and decided to finish it in the S.T.A.R.S office, if it had been this way, the demo would be much more playable.Last edited by Guest; 12-09-2012, 06:51 PM.
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Originally posted by geluda View PostAt the start of the scene you can hear a door sound effect. Does Ada actually open the door and come through? Because there is no door in that background, that would indicate Capcom planned for that door access to be there before hand and changed it intentionally for the Trial Edition. Since the scene has already been implemented in the build st some point and the background doesn't exist on the game.
Why? in room missing some information for this scene, as the sound of the shot, the effect of the shot and other things (which luckily I repair to the scene charged).
Ie, Capcom wanted to remove this scene from the room, but only removed some data from it.
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Originally posted by Dark Biohazard View Post
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