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Biohazard Rebirth Trial of 15 minutes (only codes AR)

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  • #16
    Hi, im new, i see this MAGNIFICENT code, i have a question, exist the code for AR (PAL) of the beta 1.8???? many thanks to Arma Atma for its incredible job, and the code of the 1.0 work on the Gamecube version??? thanks (but i hope to find the 1.8 cuz of Kenneth)

    Edit: Kenneth zombie are in the 1.0 version??? thanks!!! (im interested only to Kenneth, alive or zombie version, nothing other )
    Last edited by scaligero; 04-16-2012, 06:48 PM.

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    • #17
      News

      Originally posted by scaligero View Post
      Hi, im new, i see this MAGNIFICENT code, i have a question, exist the code for AR (PAL) of the beta 1.8???? many thanks to Arma Atma for its incredible job, and the code of the 1.0 work on the Gamecube version??? thanks (but i hope to find the 1.8 cuz of Kenneth)

      Edit: Kenneth zombie are in the 1.0 version??? thanks!!! (im interested only to Kenneth, alive or zombie version, nothing other )
      TY.
      I am creating codes thanks to the emulator "dolphin"
      now do not use a gamecube and I not have AR.
      I put the names of 1.0 or 1.8 as a form of "naming" a list of various codes to make several effects on the game.
      are now almost finished to the game running smoothly without crashing but I have to change other things, as a appropriate new screens in situations just, and that takes time.

      in gamecube would need to create a master code or change other parameters to boot mode, "original" Then the master code of RE pal, for example, would go to the codes of the trial. proves it later, ok?

      kenneth is a REAL zombie in the game, yes I have thought enabled, to bite necks for the mansion.
      to control it is not a problem thanks to the Maltes tool, changing to chris, by kenneth 3D body, but used the movements of chris. (kenneth not own animations)
      There are also textures of real models as wesker or barry for example, even unused:


      I'll see later I will put as played a ally or enemy to activate by codes.
      Last edited by Arma Atma; 04-30-2012, 07:39 AM.

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      • #18
        Don't worry, take the necessary time to create the code

        I have the Gamecube version, cuz i want to see all S.T.A.R.S. members in the game, only Kenneth miss (cuz not having in-game animations video and not turn into a zombie, like Forest) and i search a way to see him ingame (alive, or zombie is not a problem)
        if in the 1.8 version of the codes is possible to see him alive or "zombie" it'a a great thing, i see the Maltes playble Kenneth, but it's for Dolphin emulator, and it's not possible to make it in the GC version, and the only way to see him its in by Action Replay codes, and when i see in the trial version of codes its appear like enemy i really liked it...
        i hope u can find the code for GC version to make a "zombie Kenneth", thank you

        edit: PAL version (and not necessary the code of 1.8, or trial codes, only the code to see Kenneth zombie in normal version of the game, or if is not possible, in the trial version, the main interest is Kenneth "zombie", in every way)
        Last edited by scaligero; 04-17-2012, 04:41 PM.

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        • #19
          Originally posted by scaligero View Post
          Don't worry, take the necessary time to create the code

          I have the Gamecube version, cuz i want to see all S.T.A.R.S. members in the game, only Kenneth miss (cuz not having in-game animations video and not turn into a zombie, like Forest) and i search a way to see him ingame (alive, or zombie is not a problem)
          if in the 1.8 version of the codes is possible to see him alive or "zombie" it'a a great thing, i see the Maltes playble Kenneth, but it's for Dolphin emulator, and it's not possible to make it in the GC version, and the only way to see him its in by Action Replay codes, and when i see in the trial version of codes its appear like enemy i really liked it...
          i hope u can find the code for GC version to make a "zombie Kenneth", thank you

          edit: PAL version (and not necessary the code of 1.8, or trial codes, only the code to see Kenneth zombie in normal version of the game, or if is not possible, in the trial version, the main interest is Kenneth "zombie", in every way)
          ok
          but Kenneth, you see in the photos, is manipulating the file that loads such sequence.

          remember I'm doing this for the dolphin emulator, I can do to kenneth disappear but not move as you see in the photos or control.

          as makes one .iso at the appropriate time, you can see kenneth in action ONLY if that loads .iso but you can not put the codes, because I have not gotten into creating master codes.

          in this forum, the admin told me that normally would not teach .iso manipulate, as one trial or original, then I'm not sure I and my youtube account really does teach another address where further information about the trial.

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          • #20
            And its not possible to create a code for the GC version??? cuz the file manipulating its the same way to use action replay, the only thing change is the code to make this (but with AR its possible manipulate only the file in the game, not add other new)
            is not a problem to control it, i search only a way to see him (cuz in the game isn't having video or plxx.dat to manipulate), like the replace a zombie with Kenneth, or other thing if possible
            but if isnt possible don't worry

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