Originally posted by CraZyEddy2010
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Last edited by MeganGrass; 12-07-2013, 07:19 PM.I'm a blackstar.
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BIOfat versions 2-8-11, 6-23-11, 4-20-12, and 11-14-2012 crashed during RDT repack of ROOM100 whilst repacking ScriptMain, even if the file was not edited. I tried running each version as administrator and tried running each version with and without XP SP3 compatibility mode. I am unable to repack an RDT and thus I am unable to test out things I learned about modding opcodes.
There is a special problem with v11-14-2012 where disassembling an RDT gives me the room's INI file and nothing else.
I am using a Windows 7 64-bit operating systemLast edited by DarkSpyda04; 03-01-2014, 03:02 AM.
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Originally posted by DarkSpyda04 View PostBIOfat versions 2-8-11, 6-23-11, 4-20-12, and 11-14-2012 crashed during RDT repack of ROOM100 whilst repacking ScriptMain, even if the file was not edited. I tried running each version as administrator and tried running each version with and without XP SP3 compatibility mode. I am unable to repack an RDT and thus I am unable to test out things I learned about modding opcodes.
There is a special problem with v11-14-2012 where disassembling an RDT gives me the room's INI file and nothing else.
I am using a Windows 7 64-bit operating system
Please, download a newer version:
I also smashed the EMS archive file extraction bug.Last edited by MeganGrass; 03-01-2014, 02:15 PM.I'm a blackstar.
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Originally posted by DarkSpyda04 View PostBIOfat versions 2-8-11, 6-23-11, 4-20-12, and 11-14-2012 crashed during RDT repack of ROOM100 whilst repacking ScriptMain, even if the file was not edited. I tried running each version as administrator and tried running each version with and without XP SP3 compatibility mode. I am unable to repack an RDT and thus I am unable to test out things I learned about modding opcodes.
There is a special problem with v11-14-2012 where disassembling an RDT gives me the room's INI file and nothing else.
I am using a Windows 7 64-bit operating system
"Where's the seanut brittle?"
There's no "RDT" option.Last edited by DarkSpyda04; 03-01-2014, 05:42 PM.
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Originally posted by DarkSpyda04 View Post*Scratches head in confusion*
There's no "RDT" option.
There's simply too much data contained within a RDT to implement functionality into biofat, and let's face it - biofat is bloated enough, already.
Be patient - BioHerb will eventually do everything that biofat had previously done (extract+repack), and then some (obviously).I'm a blackstar.
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Originally posted by MarkGrass View PostThat's what "BioHerb" is for.
There's simply too much data contained within a RDT to implement functionality into biofat, and let's face it - biofat is bloated enough, already.
Be patient - BioHerb will eventually do everything that biofat had previously done (extract+repack), and then some (obviously).Last edited by DarkSpyda04; 03-01-2014, 07:25 PM.
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Originally posted by DarkSpyda04 View PostI will be able to manually edit code with newer versions of BioHerb? Maybe say clean out a room, create a door, and change the key_type to lock the said door from BioHerb? If so than I look forward to it but if BioHerb can only do minor edits with script editing than I need to be able to extract the SCD files and repack them with BIOfat.
Originally posted by MarkGrass View PostBe patient - BioHerb will eventually do everything that biofat had previously done (extract+repack), and then some (obviously).Originally posted by DarkSpyda04 View PostHow long will I be waiting, about if you can give me a rough estimate?
Seriously, I have no idea when that will be. I apologize in advance for the inconvenience.Last edited by MeganGrass; 03-01-2014, 07:27 PM.I'm a blackstar.
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Acknowledged. This may be inconvenient seeing as I can't repack RDT files for now. Anyhow I tested out the new version of BIOfat and created a log. The program seems to be pretty solid as far as I can tell. I was able to successfully extract two ADT, BGM, DIE, DO2, EMD, PLD, PLW, SAVE, SCD files, and create ROOMCUT dummy. I did not test out BIN, BSS, EMD, ITP, MD1, MSG, and PIX because either the option was greyed out or I was unfamiliar with the file type. All tested files were able to be reassembled except for ADT & SAVE (option greyed out) and SCD which caused the program to crash every time on reassembly.
On the first attempt, I had successfully and sequentially extracted eight files and BIOfat crashed extracting DIE0F but managed to create the TIM, INI, and EDT files; just not the VB and VH. Second time extracting DIE0F was a success.
And no, I don't think BIOfat is cluttered at all. There are MANY file formats that we still can't access such as VB, VH, CPT, EDH, DAT, etc.Last edited by DarkSpyda04; 03-01-2014, 08:24 PM.
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Originally posted by DarkSpyda04 View PostAcknowledged. This may be inconvenient seeing as I can't repack RDT files for now. Anyhow I tested out the new version of BIOfat and created a log. The program seems to be pretty solid as far as I can tell. I was able to successfully extract two ADT, BGM, DIE, DO2, EMD, PLD, PLW, SAVE, SCD files, and create ROOMCUT dummy. I did not test out BIN, BSS, EMD, ITP, MD1, MSG, and PIX because either the option was greyed out or I was unfamiliar with the file type. All tested files were able to be reassembled except for ADT & SAVE (option greyed out) and SCD which caused the program to crash every time on reassembly.
On the first attempt, I had successfully and sequentially extracted eight files and BIOfat crashed extracting DIE0F but managed to create the TIM, INI, and EDT files; just not the VB and VH. Second time extracting DIE0F was a success.
And no, I don't think BIOfat is cluttered at all. There are MANY file formats that we still can't access such as VB, VH, CPT, EDH, DAT, etc.
SCD assembly - no clue what happened there, I'll look into it.
Sequential file extraction & eventual crash - I probably forget to clear a buffer. Again, I'll look into it.
As for support of VAB data (VH and VB), you may want to check out my 'Generic PSF' application, located here: http://www.romhacking.net/utilities/1020/
Of further note, EDT is related to sound data, same as VH and VB. EDT is a proprietary format, courtesy of CAPCOM, related to certain playback flags of sound effects and the like.
I prefer to keep RDT separate from biofat, because as-seen in BioHerb, requires an entire GUI menu dedicated to it's handling.
I mean, an 'all-in-one' application sounds nice and all, until you're the one that has to program it, all by yourself, hahahaha.I'm a blackstar.
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