Sure, but like I said, the differences are so slight I wont even bother. The cost of GCN Dev kits is on the decline, but they take up so much space as it is and I wouldn't be using it for anything but screenshots. Thats frowned upon, and I wouldn't want to take a kit out of someones hands who would do something with it. Heres some pictures samples I did. The shots on the right are off the frame buffer from GCNrd while the left is my capture card. A sharpen filter, and a quick color tweak (less green) and they'd nearly be 1:1, but I don't even go that far. When you introduce sharpening you need to increase the bitrate a lot or things get ugly. Its a slippery slope but you have to draw the line somewhere.
Thanks for the responses everyone. Set A was captured while having the Wii in Widescreen mode, which seems to simply stretch the image to fit the screen, while Set B was the game in its native 4:3 mode (which when cropped nearly comes to 16:9 anyway). In the future I'll be doing 4:3 mode, as it takes up less HDD space and also looks better, thanks to sloppy widescreen implementation.
Thanks for the responses everyone. Set A was captured while having the Wii in Widescreen mode, which seems to simply stretch the image to fit the screen, while Set B was the game in its native 4:3 mode (which when cropped nearly comes to 16:9 anyway). In the future I'll be doing 4:3 mode, as it takes up less HDD space and also looks better, thanks to sloppy widescreen implementation.
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