Originally posted by HOTvirus
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Biohazard 5 Demo Comparison
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Originally posted by Umon Daisuke View PostIf you go by Capcom's track record, the differences will be negligible with the final games. Even then, you'll have the occasional wise ass who will claim that one version is "clearly" superior to the other.
The most important things are a stable frame rate and keeping tearing to a minimum.
You're off I'm not a 360 fan boy, but I'm not blind... 360 demo screenshots looks better.
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The textures on the PS3 version don't look as though they are lower resolution to me; they look to be blurred by comparison though. Makes me think that the PS3 version is not 720p native and uses software upscale. Don’t suppose there is anyway of checking that right now? I think they might be using quincunx aliasing on the PS3 verion, that adds a slight blur to the overall image but has a benefit of smoother edges.
There is without a doubt a lack of self shadow and certain particle effects are missing on the PS3 one though. Wonder if that is to do with the possible software upscale or post process filters that might be applied. Chris nose casts a shadow on his lip, but there isn’t any around his ear, quite odd, definitely something going on there.
I see both versions have a filter over them as well during the cut scenes, a film grain effect or something, similar to something used on the original Manhunt although less severe. Are the cut-scenes pre-rendered? I assumed they were since they were since in gameplay videos I have seen there is a slight pause between the cut-scene starting.
I think the shader problem on the PS3 versions is actually more to do with the fact that some objects don’t seem to be normal mapped. They might be using a different effect, Midnight Club: LA and Dead Space seemed to use alternate methods.
My guess is software upscale and possibly a lack of normal mapping on the PS3 version.
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To answer a question: No. The cutscenes are not pre-rendered. They use the game engine, but with higher-res models. Takeuchi has said "..thus, the game fits easily on the 360 DVD."
Also, even with the size difference in the two demos, it seems like the size will be much greater on the ps3 release in the final build. Don't developers normally take advantage of the greater storage capacity on the ps3 blu-ray disk to store higher-res textures with final versions??
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Dot50Cal over at The-Horror.com put together a great comparison gallery between the 360 and PS3 versions of the Resident Evil 5 demo. The conclusion? The 360 version seems to be noticeably sharper looking and has more effects and shadowing.
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Originally posted by Sunglasses View PostFor what i've seen now the textures of the Biohazard 5 demo are a lot better on 360 than on PS3, nothing more. And since RE5 is developed on PCs (360's structure is very similar to PCs) i think it's not so strange, I'm wrong?
You're off I'm not a 360 fan boy, but I'm not blind... 360 demo screenshots looks better.
DMC4 is a MT Framework game as well, and the PS3 did end up with better looking shaders and 60fps cutscenes among other little bits. In motion and overall, the two console versions were identical. The same will apply for RE5.
I've already read Kotaku impressions of some co-op areas that weren't in the demo for both consoles, they're reportedly identical unlike the demos.
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I got the demo disc yesterday and the game looks fantastic, sure you can notice some differences but is not that bad in motion, as matter of fact I'm really impresses with how the game looks in terms of jaggies, I was expecting something worse.
What I like about the PS3 version is the absence of tearing, but I guess is because I played the 360 demo through VGA.Last edited by Zombie; 12-31-2008, 01:31 AM.
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