Being on Kotaku oughtta be good for the site's traffic, even though Kotaku is a joke of a video game "news" site.
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Biohazard 5 Demo Comparison
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Originally posted by Sunglasses View PostThe size is different becouse B-ray has an high capacity but a bad system of data compression.
Just a thought here, but maybe Capcom dropped the native resolution on the PS3 version in order to decrease the hard drive install and are now optimizing it around that.
In my opinion those textures aren’t a lower resolution on the PS3, it is either post process filters, software upscale and perhaps quincunx anti-aliasing, plus the added fact that normal mapping isn’t as extensively used, resulting in objects being less reflective/catching the light as well. There seems to be less jaggies on the PS3 screenshots, games like Grand Theft Auto IV have shown that software upscale decreases the hardness of edges as well.
The shadows and particle effects are a mystery though; anyone got any ideas as to what might be the cause of that?
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Tearing on the 360
Hi,
Just one post to tell people using the 360 version to use a 720p screen resolution.
Resolutions >720p (even 768p on VGA) induce tearing whereas using a 720p resolution won't show any sign of tearing at all.
Same thing with all capcom games (Dead Rising, Lost Planet, DMC4)
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Originally posted by theocitron View PostHi,
Just one post to tell people using the 360 version to use a 720p screen resolution.
Resolutions >720p (even 768p on VGA) induce tearing whereas using a 720p resolution won't show any sign of tearing at all.
Same thing with all capcom games (Dead Rising, Lost Planet, DMC4)PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium
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Dot50Cal, could you confirm whether or not the button layout for the PS3 demo version has the same basic command setup as the Xbox 360 demo version? ...mainly for the top shoulder buttons.
It might seem strange to assume that they aren't the same but I remember Dead Space swapped the shoulder button commands depending on which version you played (RT = fire weapon/R2 = stomp, etc.). Just curious.Last edited by Berserker; 01-03-2009, 09:13 PM.
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Originally posted by Umon Daisuke View PostThe rendering resolution doesn't change when setting the console output higher than 1280x720, so that really has not effect on tearing (or lack of).
'cause honestly, I replayed Dead Rising recently (currently over 1080p HDMI) and it was tearing itself to hell and back again at times, and when I played it on my old box w/component (720p) a couple of years ago... I don't recall it tearing anywhere near that much.
I'm actually somewhat tempted to try to hook up both the old and new w/component->VGA->HDMI and swap resolutions around just to see if it has any effect.
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