Meaning, its not something that you can go out to the store, modify, and play. I guarantee that Dot50 didnt pick up a copy from the store and use a debug hack. He probably used another way of "obtaining" a copy...sorry, I know Dot50 doesnt reveal all to much on getting these things, and im going to honor that by stopping now
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Resident Evil 4 Trial/Demo Editions
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Hey, new to these parts...been looking over the work done on the demos debug. I found myself very excited by this and am doing some work on figuring out how to do it. I have successfully created my own US demo that utilizes the debug menu, and am working on the Jap one...and also looking over the full game, I noticed there was mention of having some debug put in to the full game, and I think I know how. Would love to discuss some things about these topics. On a side note, something small I found on the US demo that wasn't listed as known yet:
[STOP]
0x10 SPF_VIBRATION
Turns off controller vibration
dunno if it was figured out and just not added to the site yet. Some other things you may know, I think the slow mode is called Concentration...the camo and thermal modes are pretty self explanitory. Well, looking forward to chatting sometime. I hope this post wasn't a waste of your time.
Update, I was looking around through my RE4 Trial...and found more descriptive Room and Point names...most of the blank ones on the game I couldn't find. Also, I have a nice Item List :-) Listing LOTS of items not documented on the site...I think I have names for alot of the ones that didn't show up in the Trial. Some examples: FN57 is a weapon apparently, "FN57" "FN57 SA" "Magazine FN57". The trial has 163 items I believe...and my list has 141! Some more examples are: "Auto Aim" and "Reloader", I'm curious about the Auto Aim one...sounds weird as an item, but I tried them and couldn't get them to do anything. The List is the Item names in order from 00 up, it appears the Red Gun that causes more blood when you shoot enemies is called "VP70" on here. Only bad thing is some of the pictures are wrong, for example: the first item, 00, is called "Bllt 45IN", though the game shows a gun, it does say reload and examine, like other ammo. Various others are like this as well, with at least odd pictures, for the ones with pictures that is. I'm sure my list is correct up to hex value 80...but the remaining 13 items on my list after that I can't be sure of as those items have no picture of any sort, and I can't get them to do anything. I would guess my list is correct all the way to item 141, as it makes it to 128 without anything seeming out of place, but who knows. Any ideas where I can send them or anything, if they are allowed, I'd like to submit them. Maybe in a little while I'll look into the flag thing...I'd hope I can put together a nice list of them alsoLast edited by Guest; 12-01-2006, 02:04 AM.
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finally it is not going that i can make the debug modus on at re4 us for GC?
at the demo its not the problem but for the full version were great to Play
I noticed there was mention of having some debug put in to the full game, and I think I know how.I'm a blackstar.
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Interesting, care to share your "theory/work"? *interested in your potential* And, it's nice to hear people are still enjoying the Debug functions in the demonstrational builds of Bio/Resident Evil 4! Rock on, fans!Last edited by Guest; 12-03-2006, 10:25 PM.
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Some of them were, only the ones that had a name or avatar on the item debug:
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Glad I did something new :-). Ok, heres my Room Point List for RE4 Trial...from Stage 2 down it became harder to determine the names, but I think I got it right.
Stage 0
00
Airship A-Row
01
Curtain Hori
02
Atari Test Room
03
Nobody Nishimura Test A-Row
04
Don Beya A-Row
05
Don San Block Test Minami Sakata
06
07
Arashi A-Row
08
Mori-Test Hori
09
Spiral Staircase Katayama
0a
0b
Chapel Hori
0c
Waterwheel A-Row
0d
Under Passage Katayama
oe
Yokoyama Yokoyama
0f
Naka Niwa Hori
10
Dining Room Yano
11
Dining Room Yano Hakase Wine Cellar Yasuda
12
Toilet Ishii
13
Food Cellar Nagano
14
Nomo Oki Yoshitomi
15
Effect Test
16
17
Dining A-Row
18
Doll Yano
19
Bath Room Katayama
1a
Hakusei Rouka Hori
1b
Mon Ooki Hori
1c
Zikken Katayama
1d
Tutorial Yano
1e
Yamanouchi
1f
Ki Yano
20
Airship Rouka A-Row
21
Kensyuu Yositomi
22
Kensyuu Shimada
23
Mori-day Hori
24
Mori-Night Hori
25
Castle Room Yokoyama
26
Kensyuu Yasuda
27
Haikyo Katayama
28
Iseki Yano
29
Base 1 Nagano
2a
Base 2 Kouyama
2b
Town Hori
2c
Kensyuu2 Simada
2d
Kensyuu2 Yositomi
2e
Kensyuu2 Yasuda
2f
Opening Room Shimada
30
Hall 3F A-Row
31
Main Hall A-Row
32
Armor Passage Shimada
33
Elevator Kouyama
34
Minami Gallery Yasuda
35
Kita Gallery Minami
36
Glass Passage Hori
37
Junbishitu Yokoyama
38
Doll 1 Yano
39
The Past Passage Katayama
3a
Doll 2 Yano
3b
Kaidan Mae Ishii
3c
Kyuutousitu Yoshitomi
3d
Ousetu & Niwa Nagano
3e
Lv2 Room Katayama
3f
Kitchen Minami
40
Hito Zuka Katayama
41
Airship L Wing A-Row
42
Airship R Wing A-Row
44
Sound Test
Stage 1
00
Hagiyama Mori Yano
Point 1
Hakase Mori - Bridge Yano
01
Hakase Mora Hori
Point 1
Hakase Mura - In House Hori
02
Sakata Tikadou Hori
03
Farm Yasuda
04
Hakase Kankin Yano
05
Sontyou House Hori
Point 1
House - Front Hori
Point 2
House - Mark
06
Yamanouchi Haison Nagano
Point 1
Haison - Oku Nagano
08
Tomb Minami
Point 1
Tomb - Gake Minami
09
Colosseum Minami
0a
Numa Kouyama
Point 1
Numa - Bridge Kouyama
0b
Mizuumi Kouyama
Point 1
Mizuumi - Boat Kouyama
0c
Taki(Night) Yano
Point 1
Taki - Sita(Night) Yano
0d
Buki-Syounin(Night) Yano
0f
Youkouro(Night) Hori
Point 1
Youkouro-Shikake(Night) Hori
11
Mura(Night) Hori
12
Tikadou(Night) Hori
13
Farm (Night) Yasuda
17
Church(Night) Yano
Point 1
Church - Switch(Night) Yano
18
Tomb(Night) Minami
Point 1
Tomb-Kyokai(Night) Minami
19
Colosseum(Night) Minami
1a
Numa(Night) Kouyama
Point 1
Numa - Bridge(Night) Kouyama
1b
Mizuumi (Night) Kouyama
Point 1
Mizuumi - Boat (Night) Kouyama
1c
Rouzyou(Night) Ishii
1d
Sekisyo(Night) Yano
1e
Hokora(Night) Yano
Point 1
1f
Tosatu Boss(Night) Hori
Point 1
Sontyousen Hori
20
Opening Yano
Stage 2
00
Way To The Castel
Point 1
Way To The Castel - Gate Shimada
01
Hall Arow
02
Battle Area Nagano
Point 1
Battle Area2
03
Castle Gate Yasuda
04
Main Rouka Arow
Point 1
05
Prison Area Shimada
Point 1
Prison Area 2 Shimada
Point 2
Prison Area 3 Shimada
06
Main Hall Arow
Point 1
07
Kojou 07 Arow
08
Kojou 08 Arow
09
Kojou 09 Arow
0a
Rouka Yasuda
Point 1
Rouka 2 Yasuda
Point 2
Rouka 3 Yasuda
0b
Kojou 11 Arow
0c
Kojou 12 Arow
0d
Shituzi Area Ishii
0e
Un-Using Area Ishii
of
Kojou 15 Arow
10
Kojou 16 Arow
11
Main Rouka Nagano
12
BukiTenji Nagano
Point 1
13
Kojou 19 Arow
Point 1
r213 2f
14
Tokeitou Nagano
15
Kojou 21 Arow
16
Yoroi Yokoyama
17
Kojou 23 Arow
18
Kojou 24 Arow
19
Kojou 25 Arow
1a
Kojou 26 Arow
1b
Kojou 27 Arow
1c
Kojou 28 Arow
1d
Naraku & Tomb Minami
Point 1
1e
Kojou 30 Arow
1f
Kojou 31 Arow
20
Kojou 32 Arow
21
Castle In Arow
22
Blazing Inferno Minami
23
Saikutu Yokoyama
24
Youkou-Ro Yokoyama
25
Forest Arow
26
Kojou 38 Arow
27
Symbol Tower Kouyama
28
Symbol Tower - Boss Kouyama
29
Yousuiro Minami
2a
Kojou 42 Arow
2b
Kojou 43 Arow
2c
Kojou 44 Arow
Stage 3
00
Sennyuu 1 Katayama
01
Sennyuu 2 Katayama
02
Crane Katayama
03
Rouka 01 Katayama
04
Monitor Room Katayama
05
DustBox Katayama
06
Kaidan Katayama
07
Shujyutu Katayama
08
Reitouko Katayama
09
r309 Katayama
0a
r30a Katayama
0b
r30b Katayama
0c
r30c Katayama
0d
r30d Katayama
0e
r30e Katayama
0f
r30f Katayama
15
Seigyo
16
17
Katayama
18
Katayama
1a
Katayama Under
1b
U3 Boss
1c
Klauzar Land
20
Kuubaku 1
21
Kuubaku 2
25
1 Yoshitomi
26
2 Yoshitomi
27
3 Yoshitomi
28
4
29
5
30
6
31
Fainal Boss Mae
32
Fainal Boss
33
LastLast edited by Guest; 12-04-2006, 06:50 AM.
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Most of my list is almost exactly the same as the one in the Features section of the site, only a few differences in names, and I think 1 extra room name.
I'm starting to run out of discs and ideas for unlocking debug in BH4 Trial, but I still refuse to give up on it. Dunno if this can get me in trouble, but I was wandering if maybe someone would wanna join me in trying to figure it out and activating it. I guess I'm just hoping someone else can supply the idea that triggers its activation as I'm almost out of ideas. Slight understanding of gamecube discs may or may not be needed. Just let me know if you're interested, or you could just list some ideas here if its allowed. Hope I havn't said anything bad.
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Originally posted by Ky Puppy View PostMost of my list is almost exactly the same as the one in the Features section of the site, only a few differences in names, and I think 1 extra room name.
I'm starting to run out of discs and ideas for unlocking debug in BH4 Trial, but I still refuse to give up on it. Dunno if this can get me in trouble, but I was wandering if maybe someone would wanna join me in trying to figure it out and activating it. I guess I'm just hoping someone else can supply the idea that triggers its activation as I'm almost out of ideas. Slight understanding of gamecube discs may or may not be needed. Just let me know if you're interested, or you could just list some ideas here if its allowed. Hope I havn't said anything bad.
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Originally posted by krieg747 View Postwell, did you do it yourself for the re4 trial, or are you just using the one that was linked off the feature?
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Originally posted by MarkGrass View Posthttp://www.the-horror.com/forums/showthread.php?t=748
There, I hope you will find the tools you need, Ky.Last edited by Guest; 12-12-2006, 12:11 AM.
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Originally posted by Ky Puppy View PostA weird effect I had happen on it while trying was having the binoculars hud up all the time, though zoom didn't work. Didn't help much but I thought I'd mention it.
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