Just patch it all through a computer and you've got software to do that
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The Coroner
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Eh....when it comes to that kind of hacking, i'm totally illiterate.
In lighter news, despite the fact that I had recently lost the Source Code for my Generic PSone Sequence Drivers (http://markgrass.the-horror.com/PSF1/PSF.TXT) due to a WIN98 failure/crash, I have completely rewritten them which means new PSF rips of all PSone Bio/RE titles are coming very soon! And I must say, the quality of the songs are excellent, and have been vastly improved since I decided rewrote the program. The Source will be available soon, to those who even care...
Sample:
*You may use PSF-o-Cycle to set the Volume, Reverb Type/Depth, etc. (See PSF.TXT)
You MUST have WinAmp, Foobar2000, or SexyPSF to listen to PSF songs! A plugin called "Highly Experimental" for WinAmp is preferred for playback on WIN 98/XP/Vista machines.I'm a blackstar.
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Originally posted by MarkGrass View PostI would highly appreciate it, SureShot, thanks. Most particularly, the backgrounds need mirrors. The complete collection of GCN backgrounds have been uploaded with the exclusion of BioHazard Rebirth Trial Edition simply because the backgrounds haven't been ripped from it, yet.
Although I know how to extract and convert them properly, I simply do not have the patience to spend countless hours extracting them. To rip an convert a single GCN Bio title can take up to days, and in some cases weeks. This is albert's expertise, but since I am no longer a member of BioFlames I don't have contact with him. If someone would like to contact him for this particular assignment, it would be appreciated aswell.
hi!!!! ... it's been a long time
Originally posted by MarkGrass View PostTGA Textures:
Must contain the same diemenion as the unmodded TGA, and it must be 24-bit.
for example, an image of 32x64 can be redimensioned to a 256x128 image without any kind of distorsions ingame
And there are lot of 32-bit tga which includes an alpha channel for transparencies
I'm preparing a pack with improved textures. There are a lot of duplicated textures in low and high quality and i'm replacing the crapy textures with the well-looking textures and creating some new texture which doesn't have a "high resolution version".
As soon as I finish this project I'll post it in this forum.Last edited by albert; 04-26-2007, 09:28 AM.
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Hey, albert! Indeed it has been awhile. I'm glad you've found your way here, please enjoy your stay.
Excellent, thanks for the BH/RE 4 PC modding info! Updating original post with new info now...and, please do post about your mod here.
As you've assuredly read the quote, are you up to hacking the BH Rebirth Trial backgrounds? As always, there is never any pressure or time-constraints and the help would be appreciated.
Originally posted by Dot50CalAnything in particular you are using it for?Last edited by MeganGrass; 04-27-2007, 10:06 AM.I'm a blackstar.
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Originally posted by MarkGrass View PostHey, albert! Indeed it has been awhile. I'm glad you've found your way here, please enjoy your stay.
Excellent, thanks for the BH/RE 4 PC modding info! Updating original post with new info now...and, please do post about your mod here.
As you've assuredly read the quote, are you up to hacking the BH Rebirth Trial backgrounds? As always, there is never any pressure or time-constraints and the help would be appreciated.
here's some screens that show how much can be improved the textures in re4 pc (no patch installed)
by the way, this site is great!
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Ciaren just pointed this out to me. What a great topic, I support this project 100%. My how this website's community grows by word of mouth, eh?
Now if I understand these RE0 background images I downloaded correctly, each jpeg is one frame in an animated background image. Assuming this is correct, I should beable to create some very small mp4 files so you don't have to host GB's worth of images.
Also, albert, so far that texture mod looks fantastic. Now I am not completely knowledgable on the subject, but doesn't the in game cutscenes (in the GameCube version) use higher poly models ane d resolution textures? Those could make looking at Leon's back just a little bit more pretty .Last edited by Krispy; 04-30-2007, 05:14 AM.
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Well I went ahead and did some test conversions of the frames into something animated. I made them into flash just because of how easy flash is to integrate into a website, but I can easily make it anything else. You can find a quick page with a few of them put up here (WARNING: I put all the loops on one webpage so if you don't have broadband, don't click or prepare to load for a long time).
A few things to note: there are a bunch of different resolutions to these image, I assume it is Capcom who caused this which is odd. You would think they would have standardized the resolution and aspect ratio of the backgrounds. There are also some frames missing from some loops, you can see it in the shaking roof loop on the webpage. The frame may be hiding somewhere in the 10000+ jpegs, I haven't looked yet ;).
Albert, are you capable of ripping the cutscenes as well? I noticed the blood animation was the same dimensions as the cutscenes, or are they different encryption?Last edited by Krispy; 05-02-2007, 04:14 AM. Reason: Grossly underestimated how many jpegs I have to shift through.
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