Wow, amazing job albert. You are easily one of the most useful members to the community. I am looking foward to seeing some beta stuff .
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The Coroner
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This is simply brilliant! Excellent work!PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium
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Originally posted by Prime Bluealbert, have you got an indepth documentation on the patch somewhere? As to what textures were actually replaced with GameCube ones and which were completely redone?
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because they where low-res and looked blurry in the PC version. Of course i took the gamecube textures. In fact, i don't know how to rip PS2 textures (¿?) but some textures where low-res even in the gamecube. these are the textures i remade with photoshop using textures from the game and textures from internet. Examples:
original texture from gamecube and PC versions (in this case, both versions have the same low and crappy resolution):
"patch texture" from another stage:
using the "patch texture" and some other textures from internet:
tadaa!! new hi-res texture for the PC version
(this is the texture for some containers that appears in the battle against "U-3")
or simply i created new textures from scratch when there were no useful hi-res textures helping me to create a new texture. That's why i said each texture has a story behind...Last edited by albert; 07-10-2007, 02:18 PM.
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Originally posted by albert View PostIt was an oddysey to get the textures from gamecube isos. I played almost the whole disc 1 at 1-3 fps with dolphin in order to rip the textures. In some cases the emulator crashed. So I had no choice but to learn how to dump memory card savegames from gamecube to PC...
Life seemed beautiful when i succeeded in this but then i discovered that disc 2 is not playable with dolphin. Fortunatelly the USA version of the game has the mercenaries and the ada the spy minigames in disc 1, too. And i discovered that replacing room files from disc 2 to disc 1 is possible with the GC-Tool. but only if the replaced file is bigger than the new file. Fortunatelly again, the first stage of the mercenaries is the biggest room file in the whole game. So, i replace every room file from disc 2 with that mercenaries stage and i was able to rip every texture from the game.
Easy, ain't it?
I also tried to use Dolphin to dump textures off some GC games, but with no luck.
Can you post your efforts on converting game saves? That would be cool addition. Thanks for your nice hard work, real community support!
some beta room textures were in the game, too. I'll post them here, as soon as possible
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nothing major with the beta textures. the only thing interesting is a kind of beta saddler and a member of the capcom staff (i guess) that is with the textures of the room where leon attacks ada. and some unused textures.
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You have to play RE4 with dolphin and save the game in the first typewriter. Now you have created a memorycard file with a re4 system file and a re4savegame. Then, the only thing i did to convert the memory card savegames dumped from GC is replacing the savegame of the dolphin memorycard with the dumped savegame from gamecube (copy and paste) using an hexeditorLast edited by albert; 07-12-2007, 04:26 AM.
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Originally posted by albert View Postnothing major with the beta textures. the only thing interesting is a kind of beta saddler and a member of the capcom staff (i guess) that is with the textures of the room where leon attacks ada. and some unused textures.
You have to play RE4 with dolphin and save the game in the first typewriter. Now you have created a memorycard file with a re4 system file and a re4savegame. Then, the only thing i did to convert the memory card savegames dumped from GC is replacing the savegame of the dolphin memorycard with the dumped savegame from gamecube (copy and paste) using an hexeditor
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Originally posted by dmkf View PostAlright, thanks anyway.
Originally posted by Dot50Cal View PostHe is talking about that
Smart though, I didnt think of replacing the individual saves. Can you list the offsets we need to cut out?
As soon as you have created the memorycard playing and saving the game with dolphin, open the memcard_a.raw in a hexeditor and search "resident". The first one is the system file, the second is the savegame (C000 byte).
Now select C000 to 1BFFF (If you have more than 1 re4 savegame in the memorycard you'll see where to stop because you'll find the next re4 savegame)
delete the bytes selected
Open the dumped savegame file and select from "resident" till the end of the file.
Copy it and paste it in C000 position of the mecard_a.raw.
Make sure you don't change the file number ("File 01" ... "File xx").Last edited by albert; 07-12-2007, 11:21 AM.
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Originally posted by Rancid Cheese View PostFantastic work I wish my PC was capable of playing it even more now . . . maybe I'll get a raise :roll:
As a side note regarding RE4PC does anyone know the creator of these mod/mods?
Thanks in advance. 8)
It are not anything of another worldLast edited by Dark_side; 07-12-2007, 03:45 PM.
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