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The Coroner

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  • #91
    how did you manage to get RE2 models imported into FPS Creator?
    Good luck, Punk. Getting information like that out of Colvin is like playing the Lottery - you're bound to waste time.

    On a completely unrelated subject, I finally got my Trainer Toolkit for the Nintendo DS today, so expect some interesting Action Replay codes for Resident Evil Deadly Silence!
    I'm a blackstar.

    Comment


    • #92
      Whats that involve mark? A special app loaded to a flash cart?

      Comment


      • #93
        Action Replay - Trainer Toolkit (For NDS)
        Last edited by Carnivol; 07-05-2007, 09:10 PM.

        Comment


        • #94
          "Price: £39.99"

          That's ugly. $80 bucks for a cheat device? Hell, my Gameshark Pro's didn't cost this much... Damn you inflation.

          Comment


          • #95
            Oddly enough, instead of chraging me 39 pounds, they charged me 39 USD. No complaints here. The software that was bundled with the kit is far more advanced than anything you'd find in an emulator; I had to revise my hacking methods because of that fact, but overall, the Trainer Kit was well worth it.

            However, sadly, there isn't much that can be done for BioDS. Action Replays for the DS comes preloaded with cheats to play through the game as Wesker, Barry, etc., Item Mods, etc (It was pretty damn awesome playing through the game as Wesker!). I'll just have to give my imagination a stir...
            I'm a blackstar.

            Comment


            • #96
              Action Replays for the DS comes preloaded with cheats to play through the game as Wesker, Barry, etc., Item Mods, etc (It was pretty damn awesome playing through the game as Wesker!). I'll just have to give my imagination a stir...
              Link to the codes now! @_@
              PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium

              Comment


              • #97
                Official codes from Datel for the Action Replay can be found at the link below.

                Last edited by MeganGrass; 07-07-2007, 11:12 PM.
                I'm a blackstar.

                Comment


                • #98
                  Action Replay (Resident Evil DS)

                  Code:
                  [B][COLOR="WHITE"]NAMEID:[/COLOR][/B] Resident Evil Deadly Silence
                  [B][COLOR="WHITE"]SERIAL:[/COLOR][/B] NTR-ABHE-USA
                  [B][COLOR="WHITE"]GAMEID:[/COLOR][/B] ABHE-7EC42785
                  [B][COLOR="WHITE"]MASTER:[/COLOR][/B] 03807944 EBAFD9AE
                  Code:
                  [B][COLOR="WHITE"]Master Of Knifing II[/COLOR][/B]
                  1213BF2C 00000000
                  22144C0E 00000001
                  221481FC 0000002D
                  
                  Try this for a challenge!
                  Code:
                  [B][COLOR=WHITE]Pseudo-Weapon[/COLOR] [COLOR=RED](BETA)[/COLOR][/B]
                  1213BF2C 0000FF[B]xx[/B]
                  22144C0E 000000[B]yy[/B]
                  221481FC 0000002C
                  
                  Replace [B]xx[/B] with the Weapon you want the character to carry.
                  Replace [B]yy[/B] with the Ammunition you want that Weapon to shoot.
                  
                  EXAMPLE: If [B]xx[/B] was replaced with 02 and [B]yy[/B] with 0A, the Handgun would shoot
                  Rockets instead of 9mm Rounds.
                  Code:
                  [B][COLOR="WHITE"]Infinite Weapon Always Equipped[/COLOR][/B]
                  
                  [COLOR="WHITE"]Handgun (1)[/COLOR]
                  1213BF2C 0000FF02
                  22144C0E 00000002
                  221481FC 0000002C
                  
                  [COLOR="WHITE"]Shotgun[/COLOR]
                  1213BF2C 0000FF03
                  22144C0E 00000003
                  221481FC 0000002C
                  
                  [COLOR="WHITE"]Handgun (2)[/COLOR]
                  1213BF2C 0000FF04
                  22144C0E 00000004
                  221481FC 0000002C
                  
                  [COLOR="WHITE"]Magnum[/COLOR]
                  1213BF2C 0000FF05
                  22144C0E 00000005
                  221481FC 0000002C
                  
                  [COLOR="WHITE"]Flamethrower[/COLOR]
                  1213BF2C 0000FF06
                  22144C0E 00000006
                  221481FC 0000002C
                  
                  [COLOR="WHITE"]Bazooka (Explosive)[/COLOR]
                  1213BF2C 0000FF07
                  22144C0E 00000007
                  221481FC 0000002C
                  
                  [COLOR="WHITE"]Bazooka (Acidic)[/COLOR]
                  1213BF2C 0000FF08
                  22144C0E 00000008
                  221481FC 0000002C
                  
                  [COLOR="WHITE"]Bazooka (Incendiary)[/COLOR]
                  1213BF2C 0000FF09
                  22144C0E 00000009
                  221481FC 0000002C
                  
                  [COLOR="WHITE"]Rocket Launcher[/COLOR]
                  1213BF2C 0000FF0A
                  22144C0E 0000000A
                  221481FC 0000002C
                  Code:
                  [B][COLOR="WHITE"]Cannot Unequip Weapon[/COLOR][/B]
                  1213BDCC 00000000
                  
                  Once a Weapon is equipped, it is impossible to unequip it.
                  Code:
                  [B][COLOR="WHITE"]Cannot Equip Weapon[/COLOR][/B]
                  1213BDCC 00000100
                  
                  It is impossible to equip any Weapon with this cheat activated.
                  Code:
                  [B][COLOR=WHITE]Chest Slot Modifiers[/COLOR][/B]
                  Slot 01		2213BECC 000000__
                  Slot 02		2213BECE 000000__
                  Slot 03		2213BED0 000000__
                  Slot 04		2213BED2 000000__
                  Slot 05		2213BED4 000000__
                  Slot 06		2213BED6 000000__
                  Slot 07		2213BED8 000000__
                  Slot 08		2213BEDA 000000__
                  Slot 09		2213BEDC 000000__
                  Slot 10		2213BEDE 000000__
                  Slot 11		2213BEE0 000000__
                  Slot 12		2213BEE2 000000__
                  Slot 13		2213BEE4 000000__
                  Slot 14		2213BEE6 000000__
                  Slot 15		2213BEE8 000000__
                  Slot 16		2213BEEA 000000__
                  Slot 17		2213BEEC 000000__
                  Slot 18		2213BEEE 000000__
                  Slot 19		2213BEF0 000000__
                  Slot 20		2213BEF2 000000__
                  Slot 21		2213BEF4 000000__
                  Slot 22		2213BEF6 000000__
                  Slot 23		2213BEF8 000000__
                  Slot 24		2213BEFA 000000__
                  Slot 25		2213BEFC 000000__
                  Slot 26		2213BEFE 000000__
                  Slot 27		2213BF00 000000__
                  Slot 28		2213BF02 000000__
                  Slot 29		2213BF04 000000__
                  Slot 30		2213BF06 000000__
                  Slot 31		2213BF08 000000__
                  Slot 32		2213BF0A 000000__
                  Slot 33		2213BF0C 000000__
                  Slot 34		2213BF0E 000000__
                  Slot 35		2213BF10 000000__
                  Slot 36		2213BF12 000000__
                  Slot 37		2213BF14 000000__
                  Slot 38		2213BF16 000000__
                  Slot 39		2213BF18 000000__
                  Slot 40		2213BF1A 000000__
                  Slot 41		2213BF1C 000000__
                  Slot 42		2213BF1E 000000__
                  Slot 43		2213BF20 000000__
                  Slot 44		2213BF22 000000__
                  Slot 45		2213BF24 000000__
                  Slot 46		2213BF26 000000__
                  Slot 47		2213BF28 000000__
                  Slot 48		2213BF2A 000000__
                  Code:
                  [B][COLOR=WHITE]Chest Quanity Modifiers[/COLOR][/B]
                  Slot 01		2213BECD 000000__
                  Slot 02		2213BECF 000000__
                  Slot 03		2213BED1 000000__
                  Slot 04		2213BED3 000000__
                  Slot 05		2213BED5 000000__
                  Slot 06		2213BED7 000000__
                  Slot 07		2213BED9 000000__
                  Slot 08		2213BEDB 000000__
                  Slot 09		2213BEDD 000000__
                  Slot 10		2213BEDF 000000__
                  Slot 11		2213BEE1 000000__
                  Slot 12		2213BEE3 000000__
                  Slot 13		2213BEE5 000000__
                  Slot 14		2213BEE7 000000__
                  Slot 15		2213BEE9 000000__
                  Slot 16		2213BEEB 000000__
                  Slot 17		2213BEED 000000__
                  Slot 18		2213BEEF 000000__
                  Slot 19		2213BEF1 000000__
                  Slot 20		2213BEF3 000000__
                  Slot 21		2213BEF5 000000__
                  Slot 22		2213BEF7 000000__
                  Slot 23		2213BEF9 000000__
                  Slot 24		2213BEFB 000000__
                  Slot 25		2213BEFD 000000__
                  Slot 26		2213BEFF 000000__
                  Slot 27		2213BF01 000000__
                  Slot 28		2213BF03 000000__
                  Slot 29		2213BF05 000000__
                  Slot 30		2213BF07 000000__
                  Slot 31		2213BF09 000000__
                  Slot 32		2213BF0B 000000__
                  Slot 33		2213BF0D 000000__
                  Slot 34		2213BF0F 000000__
                  Slot 35		2213BF11 000000__
                  Slot 36		2213BF13 000000__
                  Slot 37		2213BF15 000000__
                  Slot 38		2213BF17 000000__
                  Slot 39		2213BF19 000000__
                  Slot 40		2213BF1B 000000__
                  Slot 41		2213BF1D 000000__
                  Slot 42		2213BF1F 000000__
                  Slot 43		2213BF21 000000__
                  Slot 44		2213BF23 000000__
                  Slot 45		2213BF25 000000__
                  Slot 46		2213BF27 000000__
                  Slot 47		2213BF29 000000__
                  Slot 48		2213BF2B 000000__
                  Code:
                  [B][COLOR=WHITE]Inventory Slot Modifiers[/COLOR][/B]
                  Slot 01		2213BF2E 000000__
                  Slot 02		2213BF30 000000__
                  Slot 03		2213BF32 000000__
                  Slot 04		2213BF34 000000__
                  Slot 05		2213BF36 000000__
                  Slot 06		2213BF38 000000__
                  Slot 07		2213BF3A 000000__
                  Slot 08		2213BF3C 000000__
                  Code:
                  [B][COLOR=WHITE]Inventory Quanity Modifiers[/COLOR][/B]
                  Slot 01		2213BF2F 000000__
                  Slot 02		2213BF31 000000__
                  Slot 03		2213BF33 000000__
                  Slot 04		2213BF35 000000__
                  Slot 05		2213BF37 000000__
                  Slot 06		2213BF39 000000__
                  Slot 07		2213BF3B 000000__
                  Slot 08		2213BF3D 000000__
                  Code:
                  [B][COLOR="WHITE"]Item Quanity Values[/COLOR][/B]
                  00	Zero
                   . . . . . . 
                  FF	Infinite
                  Code:
                  [B][COLOR="WHITE"]Item Slot Values[/COLOR][/B]
                  00	Nothing
                  01	Knife (Do Not Equip!)
                  02	Handgun (1)
                  03	Shotgun
                  04	Handgun (2)
                  05	Magnum
                  06	Flamethrower
                  07	Bazooka (Explosive)
                  08	Bazooka (Acidic)
                  09	Bazooka (Incendiary)
                  0A	Rocket Launcher
                  0B	Handgun Bullets
                  0C	Shotgun Shells
                  0D	Lockpick
                  0E	Magnum Rounds
                  0F	Fuel
                  10	Bazooka Rounds (Explosive)
                  11	Bazooka Rounds (Acidic)
                  12	Bazooka Rounds (Incendiary)
                  13	Bottle (Empty)
                  14	Bottle (Water)
                  15	Bottle (UMB No. 2)
                  16	Bottle (UMB No. 4)
                  17	Bottle (UMB No. 7)
                  18	Bottle (UMB No. 13)
                  19	Bottle (Yellow-6)
                  1A	Bottle (NP-003)
                  1B	Bottle (V-Jolt)
                  1C	Broken Shotgun
                  1D	Crank (Square)
                  1E	Crank (Hexagonical)
                  1F	Emblem (Wood)
                  20	Emblem (Gold)
                  21	Jewel (Blue)
                  22	Jewel (Red)
                  23	Sheet Music
                  24	Medal (Wolf)
                  25	Medal (Eagle)
                  26	Herbicide Chemical
                  27	Battery
                  28	MO Disk
                  29	Crest (Wind)
                  2A	Flare
                  2B	Slide Cartridge
                  2C	Crest (Moon)
                  2D	Crest (Star)
                  2E	Crest (Sun)
                  2F	Ink Ribbon
                  30	Lighter
                  31	Lockpick
                  32	Nothing
                  33	Key (Sword)
                  34	Key (Armor)
                  35	Key (Shield)
                  36	Key (Helmet)
                  37	Key (Master)
                  38	Key (Special)
                  39	Key (002)
                  3A	Key (003)
                  3B	Key (Control Room)
                  3C	Key (Power Room)
                  3D	Key (Small)
                  3E	Book (Blank)
                  3F	Book (Doom 2)
                  40	Book (Doom 1)
                  41	First Aid Spray
                  42	Serum
                  43	Herb (Red)
                  44	Herb (Green)
                  45	Herb (Blue)
                  46	Herb (R+G)
                  47	Herb (G+G)
                  48	Herb (G+B)
                  49	Herb (R+G+B)
                  4A	Herb (G+G+G)
                  4B	Herb (G+G+B)
                  4C	Nothing
                  4D	Communication Radio
                  4E	Nothing
                  5F	File (Researcher's Will 1)
                  60	File (Researcher's Will 2)
                  61	File (Keeper's Diary)
                  62	File (Orders)
                  63	File (Pass Number)
                  64	File (Plant 42 Report)
                  65	File (Fax)
                  66	File (ScrapBook)
                  67	File (Security System)
                  68	File (Researcher's Letter)
                  69	File (V-Jolt Report)
                  6A	File (Barry's Picture)
                  6B	File (Pass Code 01)
                  6C	File (Pass Code 02)
                  6D	File (Pass Code 03)
                  6E	File (Botany Book)
                  6F	File (Eric's Letter)
                  70	Nothing
                  71	Crank (Square)
                  72	Crank (Hexagonical)
                  73	Herbicide Chemical
                  74	Key (Sword)
                  75	Key (Armor)
                  76	Key (Shield)
                  77	Key (Helmet)
                  78	Key (Master)
                  79	Key (Special)
                  7A	Key (002)
                  7B	Key (003)
                  7C	Key (Power Room)
                  7D	Key (Small)
                  7E	Book (Blank)
                  7F	Book (Doom 2)
                  80	Book (Doom 1)
                  81	---EMPTY---
                  82	"Will you take the ?"
                  83	"You got the ."
                  84	"You can't carry anymore items."
                  85	"You have used the ."
                  86	"Will you put down the ?"
                  87	"Will you use the ?"
                  88	" has been filed."
                  89	"This key is useless now. Discard?"
                  8A	"It's locked. A carving of a Sword."
                  8B	"It's locked. A carving of Armor."
                  8C	"It's locked. A carving of a Shield."
                  8D	"It's locked. A carving of a Helmet."
                  8E	"The door is tightly locked. There's a plate on the right."
                  8F	"It's locked. The door reads 'Closet'."
                  90	"It's locked. The plate reads '002'."
                  91	"It's locked. The plate reads '003'."
                  92	"It's locked. The door reads 'Control Room'."
                  93	"Power Room. The door is tightly locked."
                  94	"It's locked."
                  95	"It's locked from inside."
                  96	"You unlocked it."
                  97	"It's locked. Use a lockpick to open the door."
                  98	"I've got to hurry!"
                  99	"There is no time to check it."
                  9A	"The desk is locked."
                  9B	"The desk is locked. Will you use the ?"
                  9C	"Chris..."
                  9D	"They have escaped into the mansion where they thought it was safe. Yet..."
                  9E	"You have once again entered the world of survival horror. Good luck!"
                  9F	"Be smart! Fighting foes isn't the only way to survive this horror."
                  A0	"It's an old typewriter. If I had an Ink Ribbon, I could save my progress..."
                  A1	"You can save your progress with this. Will you use the Ink Ribbon?"
                  A2	"A carving of a Sword."
                  A3	"A carving of Armor."
                  A4	"A carving of a Shield."
                  A5	"A carving of a Helmet."
                  A6	"The number '002' is engraved."
                  A7	"The number '003' is engraved."
                  A8	"A desk key."
                  A9	"A strange mark is carved here."
                  AA	"It's specially coated and looks important..."
                  AC	"Its end is square-shaped."
                  AD	"Its end is hex-shaped."
                  AF	"There is a medal in the book."
                  B0	"A chemical to kill the weeds."
                  B1	" loaded."
                  B3	"Too dangerous to mix here."
                  B4	"The poison gas enveloped."
                  B5	"The mixing seems to have failed. It disappeared."
                  B6	"Will you mix the herbs?"
                  B7	"Mixing these does not seem to work."
                  B8	"You can't use this alone."
                  BA	"This chemical can be mixed with other chemicals."
                  BB	"You can't use it here."
                  BC	"You can't use it here."
                  BE	"You can't use it here."
                  BF	"You don't need to use this item at the moment."
                  C0	"Will you take the ?"
                  C1	"Dummy (JAPANESE TEXT)"
                  Last edited by MeganGrass; 07-15-2007, 08:18 PM.
                  I'm a blackstar.

                  Comment


                  • #99
                    Action Replay (Resident Evil DS)

                    Code:
                    [B][COLOR="WHITE"]NAMEID:[/COLOR][/B] Resident Evil Deadly Silence
                    [B][COLOR="WHITE"]SERIAL:[/COLOR][/B] NTR-ABHP-EUR
                    [B][COLOR="WHITE"]GAMEID:[/COLOR][/B] ABHP-2A179D5D
                    [B][COLOR="WHITE"]MASTER:[/COLOR][/B] 03807944 EBAFD9AE
                    Last edited by MeganGrass; 07-07-2007, 11:36 PM.
                    I'm a blackstar.

                    Comment


                    • Action Replay (BioHazard DS)

                      Code:
                      [B][COLOR="WHITE"]NAMEID:[/COLOR][/B] BioHazard Deadly Silence
                      [B][COLOR="WHITE"]SERIAL:[/COLOR][/B] NTR-ABHJ-JPN
                      [B][COLOR="WHITE"]GAMEID:[/COLOR][/B] ABHJ-
                      [B][COLOR="WHITE"]MASTER:[/COLOR][/B] 03807944 EBAFD9AE
                      Last edited by MeganGrass; 07-07-2007, 11:36 PM.
                      I'm a blackstar.

                      Comment


                      • Resident Evil 4 PC texture patch v1.0

                        hi everyone. As i said a few months ago, I've finished the "ultimate texture patch" for RE4 PC. Now the PC version has better textures than gamecube version!

                        Resident Evil 4 PC texture patch v1.0

                        Author(s): albert (Albert Marin Garau) with the support of the Resident Evil 4 PC forum http://z6.invisionfree.com/Resident_Evil_4_PC/
                        Screenshot(s):





































                        Download Links:
                        PART1: http://files.filefront.com//;8001440;;/
                        PART2: http://files.filefront.com//;8001828;;/
                        PART3: http://files.filefront.com//;8002141;;/
                        PART4: http://files.filefront.com//;8002453;;/

                        Notes/Description:

                        RESIDENT EVIL 4 / BIOHAZARD 4 TEXTURE PATCH 1.0 (PC VERSION)

                        This texture patch is for patched or unpatched versions of the game and can be installed in european american or asian versions of the game.

                        It contains upgraded textures for all the stages of the game included "separate ways" ("the another order"), "assignment ada" ("ada the spy") and "the mercenaries" minigames

                        Now the Pc version of this game has Nintendo GameCube textures or better. I've ripped all the textures from the GC version but there still was some low-res textures. So, I created new textures, too.

                        The screenshots are a small example of what you find when this patch is installed.

                        Of course there still are some bad-looking textures, but this is mostly for a bad mapping. Fortunatelly, it happens very few times.

                        --------------------------------------------------

                        INSTALATION INSTRUCTIONS:

                        1- Make sure you have extracted the compressed files from the xfile.dat and xcrs.dat files in your Resident Evil 4 game directory with the GCA extractor tool ("gca_e.exe"). (download here: http://www.emit.jp/gca/gca_eng.html)

                        Details:

                        Change the "dat" extensions for both files to "gca".

                        Execute the gca_e.exe utility.

                        Go to File-->Extract file.

                        Select xfile.gca and press OK (the default options are right)

                        Now you should have in Resident Evil 4 folder (or biohazard 4) a new xfile folder. The same process with the xscr.gca file

                        There's no need to delete the original files when you finish this. Just keep them renamed as GCA files.

                        (details and download here too: http://z6.invisionfree.com/Resident_Evil_4...hp?showtopic=4)

                        Now you should have in your Resident Evil 4 directory (or biohazard 4) xfile folder and xscr folder.

                        There's no need to delete the original files when you finish this. Just keep them renamed as GCA files.

                        2- Extract the content of the patch in your resident evil 4 folder overwriting the existent xfile and xscr folders. (You must download every part of the patch first, of course.)

                        3- This will overwritte absolutely all the ingame textures (all tga files). So, you must create a backup of the files you want to keep in case you have installed texture mods like characters skins or something like this. If not, simply install the patch

                        4- Enjoy
                        Last edited by albert; 07-09-2007, 10:41 AM.

                        Comment


                        • Quite the improvement! Did you make all the replacements from scratch?

                          Comment


                          • Excellent job, albert! Most definitely downloading now...

                            On a side note, I have set up a page for St.Vampyre's utilities for BioHazard 4 PC which you can find here:



                            Check it out, there's some great utilities!
                            I'm a blackstar.

                            Comment


                            • Originally posted by Dot50Cal View Post
                              Quite the improvement! Did you make all the replacements from scratch?
                              each texture has a story behind... some textures are from gamecube, and the textures that were blurry even in the gamecube version have been created from internet textures (google image search mostly) but some low textures had a high res version in another room folder with some differences (different color, combination of several textures, etc...)

                              For example, that blurry wooden old gate in the mercenaries stage is an edited version of the door from where the gigante makes his debut. The gamecube version was as blurry as the PC version, so, i took the hi-res gate from the gigante's room and i edited it to make it look like the low-res gate from the mercenaries stage

                              It was an oddysey to get the textures from gamecube isos. I played almost the whole disc 1 at 1-3 fps with dolphin in order to rip the textures. In some cases the emulator crashed. So I had no choice but to learn how to dump memory card savegames from gamecube to PC...
                              Life seemed beautiful when i succeeded in this but then i discovered that disc 2 is not playable with dolphin. Fortunatelly the USA version of the game has the mercenaries and the ada the spy minigames in disc 1, too. And i discovered that replacing room files from disc 2 to disc 1 is possible with the GC-Tool. but only if the replaced file is bigger than the new file. Fortunatelly again, the first stage of the mercenaries is the biggest room file in the whole game. So, i replace every room file from disc 2 with that mercenaries stage and i was able to rip every texture from the game.

                              Easy, ain't it?

                              some beta room textures were in the game, too. I'll post them here, as soon as possible

                              Originally posted by MarkGrass View Post
                              Excellent job, albert! Most definitely downloading now...

                              On a side note, I have set up a page for St.Vampyre's utilities for BioHazard 4 PC which you can find here:



                              Check it out, there's some great utilities!
                              wow, thanks! you're right, Vampyre is great!
                              Last edited by albert; 07-09-2007, 01:33 PM.

                              Comment


                              • Wow, Such dedication, Excellent job

                                Comment

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