^Game development "politics" at companies like Capcom have been the same for quite some time, it's just that retro coverage of games was about the games themselves and the excitement surrounding the possibilities brought forth by new games and tech and less about tabloid headlines and the scene "drama" where every single writer/reader thinks they're some sort of business expert and completely goes in over their head in terms of interpreting concepts they (in most cases) don't actually understand.
I mean, just read about Inafune's early years at Capcom and see how it exactly mirrors the development of MT Framework and Lost Planet 1, or how the prototype for Shadow of Rome 2 turned into Dead Rising because of "zombie games sell" -- which is not too different from how everyone were doing platformers and hoarding cheap movie licenses to make games out of at some point.
The problem might be more about how they're unwilling to change from that old mold, resulting in their older talent jumping ships (since they're seemingly burned out from having to constantly fight their own employer in order to make the new/different titles they want to make and take the risks they want to take -- and the new talent doesn't have the authority/power to influence anything).
I mean, just read about Inafune's early years at Capcom and see how it exactly mirrors the development of MT Framework and Lost Planet 1, or how the prototype for Shadow of Rome 2 turned into Dead Rising because of "zombie games sell" -- which is not too different from how everyone were doing platformers and hoarding cheap movie licenses to make games out of at some point.
The problem might be more about how they're unwilling to change from that old mold, resulting in their older talent jumping ships (since they're seemingly burned out from having to constantly fight their own employer in order to make the new/different titles they want to make and take the risks they want to take -- and the new talent doesn't have the authority/power to influence anything).
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