Eurogamer has a lengthy article with Yasuhisa Kawamura, the guy who was responsible for the early (hookman/fog) version RE4. The article shines light on may interesting tibits, such as how Silent Hill inspired him to get Hiroshi Shibata to inject the hallucination element into the game.
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Amazing article man, it is wonderful to see it was published just today!
It is a little sad there is no reference to the Fog version of RE4 or Sugimura, but i can understand now kawamura lead the team to a point with no way back.
They could not bypass the technical issues with scenario and characters, and there was no guarantee that it would be good enough:
" I didn't know how to stage a balanced yet varied horror performance," laments Kawamura. "Even if it were possible for a game to create a hallucinogenic atmosphere, if the horror trigger isn't scary for the player, it's over."
This statement is funny though:
"The Biohazard series is created by Capcom's most elite members"
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I think Kawamura did a great job in BH3, it's one of my favorite episode, but I'm also glad that his version of BH4 didn't make it. As said in the article, BH is about weird science, not paranormal activities. Silent Hill is great and all, but BH has to stay BH. I do not fancy Ganados and over the top action, but it's still better than evil dolls and guys coming out of paintings, even if it is undoubtedly scarier.
Fog version, on the other hand, is much more interesting.Last edited by Sly; 01-18-2015, 01:50 PM.
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Originally posted by yurieu View PostThis statement is funny though:
"The Biohazard series is created by Capcom's most elite members"Last edited by Rombie; 01-18-2015, 01:50 PM.
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I believe it was Welsh who was responsible for making this interview happen. He also introduced Kawamura to Kenichi Iwao.
Kawamura is my favorite developer in the series. Sadly very under-utilized.PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium
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