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Resident Evil Classic Edition: The Truth

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  • #46
    Fair enough Nice to see you here anyway, seems like most of the oldies have abandoned DyceFlame--I mean Bioflames now

    *no, thats not a dig at you Dyce Its just that everytime I go there, I see posts by you only haha.

    Comment


    • #47
      Very nice, you actually fooled me, I got a little disapointed as i really wanted RE4 to be on the 360 ;P. Anyway, isen't it fucking hard to edit stuff on the NGC?

      Comment


      • #48
        A little bit, but most of the hard work on figuring it out was done earlier in the year (see those youtube hacking videos, like the classic cameras). When it came time a few days ago to bring up the subject of the April Fools joke this year everything was quickly put together on the spot, with that boxart being made and then afterwords I began work on the videos.

        Comment


        • #49
          Originally posted by Bobelvago View Post
          Chingate dot.
          Con esa boca besas a tu mama?? jaja seamos comprensivos, le costo mucho trabajo hacer esta broma, y stoy seguro q no qria hacer sentir mal a nadie, no es su culpa q los demas no sepan apreciar una broma asi, ademas, era muy obvio que era falso!!!!
          Last edited by RE-Hiro; 03-30-2008, 06:07 PM.

          Comment


          • #50
            Some leftover stuff from making of, you video buffs might squeal when you see how sloppy I code in avisynth

            Also, below are the original buttons I was still messing around with before I found those nice XNA ones. And the clean title screen ;)

            Leons Cameras:
            Code:
            LoadAviutlInputPlugin("C:\Program Files\AviSynth 2.5\plugins\EARTH SOFT DV.aui" , "EARTHSOFTDV")
            sa = EARTHSOFTDV("K:\cam1.dv").crop(40,71,-40,-73).LanczosResize(640,360).changefps(29.970)
            sb = EARTHSOFTDV("K:\cam2.dv").crop(40,71,-40,-73).LanczosResize(640,360).changefps(29.970)
            sc = EARTHSOFTDV("K:\cam4.dv").crop(40,71,-40,-73).LanczosResize(640,360).changefps(29.970)
            
            overlay = ImageSource("K:\xl.bmp")
            mask = ImageSource("K:\xla.bmp")
            
            overlay2 = ImageSource("K:\xl2.bmp")
            mask2 = ImageSource("K:\xl2a.bmp")
            
            #video = sa+sb+sc
            #Audio  = WavSource("K:\classic.wav")
            cram = sa+sb+sc
            
            a = cram.trim(0,190).fadein(15)
            b = cram.trim(813,924)
            c = cram.trim(1649,1664)
            d = cram.trim(2370,2438)
            e = cram.trim(2830,5382)
            f = cram.trim(6203,6307).fadein(5)
            f2 = cram.trim(6308,6328).Overlay (overlay, mask=mask, opacity=1.0)
            f3 = cram.trim(6329,6419)
            g = cram.trim(25422,25516).fadein(5)
            g2 = cram.trim(25517,25526).Overlay (overlay, mask=mask, opacity=1.0)
            g3 = cram.trim(25527,25538)
            g4 = cram.trim(25539,25544).Overlay (overlay, mask=mask, opacity=1.0)
            g5 = cram.trim(25545,25650)
            h = cram.trim(26140,26174)
            h2 = cram.trim(26175,26189).Overlay (overlay, mask=mask, opacity=1.0)
            h3 = cram.trim(26190,26190)
            h4 = cram.trim(26191,26223).Overlay (overlay, mask=mask, opacity=1.0)
            i = cram.trim(26511,26511).Overlay (overlay, mask=mask, opacity=1.0)
            i2 = cram.trim(26512,26560)
            j = cram.trim(27162,27195)
            k = cram.trim(27577,27591)
            l = cram.trim(27986,28220)
            l2 = cram.trim(28221,28230).Overlay (overlay2, mask=mask2, opacity=1.0, x=0, y=0).fadein(6,fps=29.970)
            l3 = cram.trim(28231,28303).Overlay (overlay2, mask=mask2, opacity=1.0, x=0, y=0)
            l4 = cram.trim(28304,28305).Overlay (overlay2, mask=mask2, opacity=1.0, x=0, y=0).fadeout(2,fps=29.970)
            l5 = cram.trim(28306,28378)
            m = cram.trim(28635,28719)
            n = cram.trim(29157,29280)
            o = cram.trim(30022,30139)
            p = cram.trim(30231,30235)
            q = cram.trim(30604,30620)
            q2 = cram.trim(30621,30643).Overlay (overlay, mask=mask, opacity=1.0)
            q3 = cram.trim(30644,30989)
            r = cram.trim(31636,31977)
            s = cram.trim(32404,32782)
            t = cram.trim(33293,33383)
            t2 = cram.trim(33384,33397).Overlay (overlay, mask=mask, opacity=1.0)
            t3 = cram.trim(33398,33447)
            u = cram.trim(33654,33674)
            u2 = cram.trim(33675,33683).Overlay (overlay2, mask=mask2, opacity=1.0, x=0, y=0).fadein(6,fps=29.970)
            u3 = cram.trim(33684,33820).Overlay (overlay2, mask=mask2, opacity=1.0, x=0, y=0)
            u4 = cram.trim(33821,33822).Overlay (overlay2, mask=mask2, opacity=1.0, x=0, y=0).fadeout(2,fps=29.970)
            u5 = cram.trim(33823,33861)
            v = cram.trim(34170,34179)
            w = cram.trim(34708,34901)
            w2 = cram.trim(34902,34912).Overlay (overlay, mask=mask, opacity=1.0)
            w3 = cram.trim(34913,34913)
            w4 = cram.trim(34914,34914).Overlay (overlay, mask=mask, opacity=1.0)
            w5 = cram.trim(34915,34939)
            w6 = cram.trim(34940,34946).Overlay (overlay, mask=mask, opacity=1.0)
            w7 = cram.trim(34947,35661)
            w8 = cram.trim(35662,35683).Overlay (overlay, mask=mask, opacity=1.0)
            w9 = cram.trim(35684,36156)
            w10 = cram.trim(36157,36161).Overlay (overlay, mask=mask, opacity=1.0)
            w11 = cram.trim(36162,36333)
            w12 = cram.trim(36334,36343).Overlay (overlay, mask=mask, opacity=1.0)
            w13 = cram.trim(36344,36407)
            w14 = cram.trim(36408,36409).Overlay (overlay, mask=mask, opacity=1.0)
            w15 = cram.trim(36410,36506)
            x = cram.trim(36865,36905)
            x2 = cram.trim(36906,36918).Overlay (overlay, mask=mask, opacity=1.0)
            x3 = cram.trim(36919,36959)
            y = cram.trim(37522,38267)
            
            video = a+b+c+d+e+f+f2+f3+g+g2+g3+g4+g5+h+h2+h3+h4+i+i2+j+k+l+l2+l3+l4+l5+m+n+o+p+q+q2+q3+r+s+t+t2+t3+u+u2+u3+u4+u5+v+w+w2+w3+w4+w5+w6+w7+w8+w9+w10+w11+w12+w13+w14+w15+x+x2+x3+y
            Audio  = WavSource("K:\classic.wav")
            
            AudioDub(Video, Audio)
            #sa+sb+sc
            
            ConvertToYV12()
            Hunks Scenario:
            Code:
            LoadAviutlInputPlugin("C:\Program Files\AviSynth 2.5\plugins\EARTH SOFT DV.aui" , "EARTHSOFTDV")
            pt1 = EARTHSOFTDV("K:\pt1.dv").crop(40,71,-40,-73).LanczosResize(640,360).changefps(29.970).trim(0,520)
            pt2 = EARTHSOFTDV("K:\part2.dv").crop(40,71,-40,-73).LanczosResize(640,360).changefps(29.970).trim(3150,6053).fadein(15,fps=29.970)
            pt3 = EARTHSOFTDV("K:\part3.dv").crop(40,71,-40,-73).LanczosResize(640,360).changefps(29.970).trim(176,256)
            pt4 = EARTHSOFTDV("K:\part3.dv").crop(40,71,-40,-73).LanczosResize(640,360).changefps(29.970).trim(806,2317).fadein(15,fps=29.970)
            pt5 = EARTHSOFTDV("K:\part4.dv").crop(40,71,-40,-73).LanczosResize(640,360).changefps(29.970).trim(167,227)
            pt6 = EARTHSOFTDV("K:\part4.dv").crop(40,71,-40,-73).LanczosResize(640,360).changefps(29.970).trim(481,1744).fadein(15,fps=29.970)
            
            Cas = pt1+pt2+pt3+pt4+pt5+pt6
            
            overlay = ImageSource("K:\xl.bmp")
            mask = ImageSource("K:\xla.bmp")
            
            overlay2 = ImageSource("K:\xl2.bmp")
            mask2 = ImageSource("K:\xl2a.bmp")
            
            #Make sure to remove 1 frame from fadein beginning, and one frame for fadeout at the end for AV Sync!
            #This doesnt work?? Use Virtualdub framerate fix???
            
            a = Cas.trim(0,339)
            b = Cas.trim(340,351).Overlay (overlay, mask=mask, opacity=1.0)
            c = Cas.trim(352,982)
            d = Cas.trim(983,992).Overlay (overlay, mask=mask, opacity=1.0)
            e = Cas.trim(993,1267)
            f = Cas.trim(1268,1278).Overlay (overlay, mask=mask, opacity=1.0)
            g = Cas.trim(1279,1385)
            h = Cas.trim(1386,1395).Overlay (overlay2, mask=mask2, opacity=1.0, x=0, y=0).fadein(6,fps=29.970)
            i = Cas.trim(1396,1584).Overlay (overlay2, mask=mask2, opacity=1.0, x=0, y=0)
            j = Cas.trim(1585,2217)
            k = Cas.trim(2218,2246).Overlay (overlay, mask=mask, opacity=1.0)
            l = Cas.trim(2247,2641)
            m = Cas.trim(2642,2666).Overlay (overlay, mask=mask, opacity=1.0)
            n = Cas.trim(2667,3138)
            o = Cas.trim(3139,3158).Overlay (overlay, mask=mask, opacity=1.0)
            p = Cas.trim(3159,3199)
            q = Cas.trim(3200,3208).Overlay (overlay2, mask=mask2, opacity=1.0, x=0, y=0).fadein(6,fps=29.970)
            r = Cas.trim(3209,3293).Overlay (overlay2, mask=mask2, opacity=1.0, x=0, y=0)
            s = Cas.trim(3294,3295).Overlay (overlay2, mask=mask2, opacity=1.0, x=0, y=0).fadeout(2,fps=29.970)
            t = Cas.trim(3296,3333)
            u = Cas.trim(3334,3343).Overlay (overlay, mask=mask, opacity=1.0)
            v = Cas.trim(3344,3761)
            w = Cas.trim(3762,3770).Overlay (overlay2, mask=mask2, opacity=1.0, x=0, y=0).fadein(6,fps=29.970)
            x = Cas.trim(3771,3813).Overlay (overlay2, mask=mask2, opacity=1.0, x=0, y=0)
            y = Cas.trim(3814,3815).Overlay (overlay2, mask=mask2, opacity=1.0, x=0, y=0).fadeout(2,fps=29.970)
            
            z = Cas.trim(3816,4258)
            aa = Cas.trim(4259,4268).Overlay (overlay2, mask=mask2, opacity=1.0, x=0, y=0).fadein(6,fps=29.970)
            bb = Cas.trim(4269,4286).Overlay (overlay2, mask=mask2, opacity=1.0, x=0, y=0)
            cc = Cas.trim(4287,4288).Overlay (overlay2, mask=mask2, opacity=1.0, x=0, y=0).fadeout(2,fps=29.970)
            dd = Cas.trim(4289,4906)
            ee = Cas.trim(4907,4921).Overlay (overlay, mask=mask, opacity=1.0)
            ff = Cas.trim(4922,5644)
            gg = Cas.trim(5645,5651).Overlay (overlay, mask=mask, opacity=1.0)
            hh = Cas.trim(5652,5874)
            ii = Cas.trim(5875,5891).Overlay (overlay, mask=mask, opacity=1.0)
            jj = Cas.trim(5892,6140)
            kk = Cas.trim(6141,6156).Overlay (overlay, mask=mask, opacity=1.0)
            ll = Cas.trim(6157,6345)
            
            video = a+b+c+d+e+f+g+h+i+j+k+l+m+n+o+p+q+r+s+t+u+v+w+x+y+z+aa+bb+cc+dd+ee+ff+gg+hh+ii+jj+kk+ll
            Audio  = WavSource("K:\hank\reallycomplete.wav")#.DelayAudio(0.00)
            
            AudioDub(Video, Audio)
            
            
            ConvertToYV12()
            And the Title Screen:
            Code:
            LoadAviutlInputPlugin("C:\Program Files\AviSynth 2.5\plugins\EARTH SOFT DV.aui" , "EARTHSOFTDV")
            vid = EARTHSOFTDV("K:\080328-092759-720x480p.dv").crop(40,71,-40,-73).LanczosResize(640,360).changefps(29.970)
            debug = EARTHSOFTDV("K:\debug.dv").crop(40,71,-40,-73).LanczosResize(640,360).changefps(29.970)
            wiititle = EARTHSOFTDV("K:\wiititle.dv").crop(40,15,-40,-17).LanczosResize(640,360).changefps(29.970)
            
            overlay2 = ImageSource("K:\title.bmp")
            mask2 = ImageSource("K:\titlea.bmp")
            
            mask = ImageSource("K:\debuga.bmp")
            
            a = vid.trim(4793,5791)
            b = vid.trim(26,145)
            c = vid.trim(515,935)
            d = vid.trim(996,1400)
            e = vid.trim(1433,2200)#3170
            f = vid.trim(2201,3170).Overlay (overlay2, mask=mask2, opacity=0.8)
            
            
            video2 = Dissolve(a, b, c, d, e, 30)
            
            g = debug.trim(415,782).Overlay (f, mask=mask, opacity=1.0)
            h = wiititle.trim(369,729)
            
            video = h+Dissolve( a, b, c, d, e, 30).Overlay (overlay2, mask=mask2, opacity=0.8).fadein(100)+g
            Audio  = WavSource("K:\Untitled.wav")
            AudioDub(Video, Audio)
            
            trim(461,3322)
            Attached Files

            Comment


            • #51
              You're as pro at hacking as dave is pro at cooking (www.proatcooking.com) =) And that's pro.
              Last edited by Vutnock; 03-30-2008, 06:14 PM.

              Comment


              • #52
                Great... that's just great.
                Yeah, good one...

                WTF? why are you people so happy about this? It's like you're all celebrating the fact that it's fake! YAY, my hopes are crushed! YAY, I wont get to play this awesome new HD version of RE4! YAY, you're the greatest, Dot!

                You all make me sick! I HATE you all!!!
                (okay, I don't really hate you all)

                I suspected it might be fake but this still sucks ass!

                If there's a silver lining to this dark episode, it might be that Capcom may consider doing it and turn the joke into reality.

                The videos were cool but I would have preferred that they were just presented as fantasy creations. Rather than being repeatedly lied to and deceived. I'm not amused.
                It's one thing to stick some videos on Youtube and have a laugh at the general public's mass confusion but we (most of us) are loyal board members. I don't think we deserved this kind of treatment.
                I too, hope it was all worth it

                Comment


                • #53
                  Just think; If Capcom see how much attention this got they might/will consider it. Theyre after money, No?

                  Comment


                  • #54
                    Originally posted by Gradon View Post
                    Just think; If Capcom see how much attention this got they might/will consider it. Theyre after money, No?
                    yes,they are moneydrivin,but i dont think a port of re 4 for the ps3 and for the 360 was going to sell the same that the wii or the NGC versions sell,only the hardcore re fans are going to buy it because it is already avaliable in almost all plataforms.
                    Last edited by ZERO; 03-30-2008, 06:50 PM.

                    Comment


                    • #55
                      Originally posted by Gradon View Post
                      Just think; If Capcom see how much attention this got they might/will consider it. Theyre after money, No?
                      Not really. There's no way CAPCOM JAPAN noticed Dot's joke.
                      Last edited by doomed; 03-30-2008, 06:48 PM.

                      Comment


                      • #56
                        Con esa boca besas a tu mama?? jaja seamos comprensivos, le costo mucho trabajo hacer esta broma, y stoy seguro q no qria hacer sentir mal a nadie, no es su culpa q los demas no sepan apreciar una broma asi, ademas, era muy obvio que era falso!!!!
                        Jaja, cierto, de todos modos, Espanol es el mejor xD. yo rio de como la gente no tiene idea delo que estamos hablando.

                        No more spanish now ahaha .

                        I wish it was true it looked cool, I need to get the AR code for classic views now...

                        Comment


                        • #57
                          As someone suggested earlier:
                          A fake, Naked Ada Wong code. With fake screenshots etc. Now THAT would have been funny
                          Especially when people started writing in and complaining that it wasn't working
                          But IMO this joke was just too big and too cruel. As many of us really would love to see a RE4 PS3/360 version released.
                          Anyhoo...

                          Comment


                          • #58
                            where can i see this vid?

                            Comment


                            • #59
                              Originally posted by Skunky View Post
                              As someone suggested earlier:
                              A fake, Naked Ada Wong code. With fake screenshots etc. Now THAT would have been funny
                              Especially when people started writing in and complaining that it wasn't working
                              But IMO this joke was just too big and too cruel. As many of us really would love to see a RE4 PS3/360 version released.
                              Anyhoo...
                              Indeed it was cruel, but to be honest, if it got ported (as in 100% optimized with graphics, controls and everything, for the 360 and PS3) then it would sell, I know alot of persons who would buy it, including myself.

                              Comment


                              • #60
                                Originally posted by El_Ryno View Post
                                where can i see this vid?
                                the first one is here :http://www.the-horror.com/forums/showthread.php?t=1697

                                the second is here: http://www.the-horror.com/forums/showthread.php?t=1705
                                Last edited by ZERO; 03-30-2008, 07:18 PM.

                                Comment

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