Alzaire says something about people mocking, and then someone jumps in and does just that. Brilliant. Sorry, but I'm gonna go through some of the finer points, then I'll start ignoring.
Really? Then horror movie creators can hang it up, because of the possibility that some group out there might be desensitized? SHO had the intensity of the a typical SH game, despite being a 5th game in the series.
RE 3.5 looked like horror despite using a different approach, while maitaining the same formula. There are other ways to explore the horror theme, but it's about market trends and what sells a game nowadays. Hence what we have here.
What kind of nonsense is this? Almost every single game out there has puzzles that are more complex than RE4's. Ninja Gaiden and Onimusha had more complex puzzles, despite being straight up action.
Simpler puzzles were made to make the series more casual and mainstream. Less thinking required compared to all of the previous puzzles.
Right, you may have a point if it's a state of constant horror for 10 years, and not just some key incidents. Despite what you see in movies or the media, even veteran soldiers experience fear but hide it well in real life.
Trying to make sense out of a fictional game is downright idiotic. Let's explore this further and try figuring out what the T and G-viruses really were. More importantly, what resurrected Wesker really.. I would love to know the virus he was injected with to achieve mortality.
There are more to the old games than just shooting. Ammo conservation was key, and having done speed runs, you can avoid shooting the vast majority of them. Shooting is a mere part of the formula, and not the focus.
It's not the same thing by a long shot. You don't get points rewarded or ammo or money in the old games. In RE4, that was the focus. You can theoretically run past them but then you don't have money to upgrade weapons. If it's the same thing, go play the average FPS or Gears of Wars or Uncharted. They're the same thing as the old RE games.
So let's discount the possibility that we'll see new enemies in each game, despite the fact that every single game had them. Even Zero had new ones that required a different approach, with more of them at the same time (the monkeys for example).
But when the music start rolling like DMC's Lock & Load in RE4 alarming you of enemies around to start shooting, that's horror.
Then may I suggest avoid posting stuff like that in the future? Don't dismiss the reasoning provided of why some of us don't like the current direction. No one on this thread laid out their preference without an explanation, so it's not a case of "because I say so"; read them through.
Love the direction? Outstanding. As I said, with enough changes to cater to current market trends, they may be able to replicated the commercial success they had with the PS1 series.
Originally posted by LeigiBoy
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RE 3.5 looked like horror despite using a different approach, while maitaining the same formula. There are other ways to explore the horror theme, but it's about market trends and what sells a game nowadays. Hence what we have here.
I say: not the whole world was built by George Trevor
Simpler puzzles were made to make the series more casual and mainstream. Less thinking required compared to all of the previous puzzles.
I say: more than 10 years have passed, they survive more than an outbreak and know that it is capable people like weskern... but you are right it's better if the characters not be prepared and pretend surprise and fear in this kind of situation, despite what lived since before....
Trying to make sense out of a fictional game is downright idiotic. Let's explore this further and try figuring out what the T and G-viruses really were. More importantly, what resurrected Wesker really.. I would love to know the virus he was injected with to achieve mortality.
i say: yeah shoot against a dead dude who can barely walk and an alive thinking man reinforced by a parasite its the same thing...
It's not the same thing by a long shot. You don't get points rewarded or ammo or money in the old games. In RE4, that was the focus. You can theoretically run past them but then you don't have money to upgrade weapons. If it's the same thing, go play the average FPS or Gears of Wars or Uncharted. They're the same thing as the old RE games.
I say: Strategy? maybe the 2 or 3 first time you play... when you dont know the amount of ammo per enemy and once you have the shotgun all things are much more simple(especially against zombies). Afraid of what's behind the door? again maybe the 2 or 3 first time you play, the amount of enemies in each room barely changes in every game. Like in RE4...
But when the music start rolling like DMC's Lock & Load in RE4 alarming you of enemies around to start shooting, that's horror.
For the record I love every game of RE with their pros and cons and i dont wanna be a asshole(or sound like one) o something like that but i dont like when there is senseless complaints like "is not a god game/a survival horror/a Resident evil because i say it"
Love the direction? Outstanding. As I said, with enough changes to cater to current market trends, they may be able to replicated the commercial success they had with the PS1 series.
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