A new interview is up on IGN from E3 with Resident Evil 5's producer, Jun Takeuchi. Some of the details learned in the interview are below.
Project Omega also pointed out something that escaped me. The parasite form looks eerily similar to an early (scrapped) Resident Evil 4 version. It seems Capcom still do re-use old ideas.
IGN's Takeuchi Interview
Thanks to Archelon!
- Host will always be Chris
- Coop is hop in/out, though this will be restricted at certain times
- Anything you earn in a coop game can be transferred into your own game
- Certain Achievements can only be earned in coop play
- Sheva is so adept with firearms and hand-to-hand combat, that she can even overwhelm Chris
- Sheva is always in the game, and will be taken over by AI when you have noone else playing coop
- If one player is killed, then the game is over and must be restarted at a checkpoint
- Aiming will be customizable, though no details are given on this
- Expect some differences between the platforms, though they will not affect RE5 as a whole
- Split-screen/Single-system coop is not in, but they are trying to do it (no promises)
Project Omega also pointed out something that escaped me. The parasite form looks eerily similar to an early (scrapped) Resident Evil 4 version. It seems Capcom still do re-use old ideas.
IGN's Takeuchi Interview
Thanks to Archelon!
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