Capcom Europe has posted three questions which were selected from the community to be answered by Resident Evil 5's producer, Masachika Kawata. Since they are relatively short, I'll post them here in full:
You can check out some of the reactions at the Capcom Europe boards.
I'm not sure how we missed this interview, but back in July, Jun Takeuchi was interviewed by the MTV Multiplayer blog. Heres a summary of the points from the interview:
Read more at the MTV Multiplayer Blog.
While it may just be nothing, on the latest Bionic Commando podcast, Gearoid Reidy seems to hint that the standard stop and shoot mechanic remains unchanged in Resident Evil 5. This comes despite earlier rumors that it may have been changed to more Gears of War like system.
Thanks to aris13 for the heads up on these two interviews!
Skeksis: What new challenges have you and the development team faced this time around?
Kawata-san: Absolutely loads. When making a game using the next-gen consoles it takes so much more time in comparison to make anything because of its high quality as well as the sheer amount of extra information that can or needs to be put in. This time around, on top of all that, is Resident Evil 5. Yes, that means even more work associated because everything will just be so perfect. Under such circumstance we need many people working in R&D full time, more than 100 to tell the truth, and to keep everyone’s morale high and getting them motivated is a full time job itself!
Dante2014: Did you get any inspiration from what couldn’t be done in previous Resident Evil titles? (With the limitations of technology at the time of the releases)
Kawata-san: RE4 actually had deviated a little from the traditional RE style to realise the ideals Shinji Mikami (Producer of RE4) had about the game. In RE5 we intend to concentrate more to the scenario of the story and to return to the mainstream RE. Technology wise, we have attempted to implement what we always wanted to do but couldn’t due to the hardware limitations, to stage ‘fear’ through light effects. Sound Effects have also seen absolutely no compromise whatsoever that can only be realised on the next-gen consoles so if you could manage to get yourself a good sound system you will enjoy it thoroughly.
TheBigG753: For fans who preferred the classic RE games to RE4, what should we be looking forward to in Resident Evil 5?
Kawata-san: It is true that we have seen an increase on the action element since RE4. In RE5 however our main emphasis is about the story and the degree of ‘believability’ within and the sense of fear that will naturally follow as a result of high degree of empathy. RE5 also concludes many of the storylines that have been continued throughout the RE legacy so I do believe that any RE fan would love it. After all, I am a big fan of the series and I would only allow what I, as an individual fan, would look forward to see.
Kawata-san: Absolutely loads. When making a game using the next-gen consoles it takes so much more time in comparison to make anything because of its high quality as well as the sheer amount of extra information that can or needs to be put in. This time around, on top of all that, is Resident Evil 5. Yes, that means even more work associated because everything will just be so perfect. Under such circumstance we need many people working in R&D full time, more than 100 to tell the truth, and to keep everyone’s morale high and getting them motivated is a full time job itself!
Dante2014: Did you get any inspiration from what couldn’t be done in previous Resident Evil titles? (With the limitations of technology at the time of the releases)
Kawata-san: RE4 actually had deviated a little from the traditional RE style to realise the ideals Shinji Mikami (Producer of RE4) had about the game. In RE5 we intend to concentrate more to the scenario of the story and to return to the mainstream RE. Technology wise, we have attempted to implement what we always wanted to do but couldn’t due to the hardware limitations, to stage ‘fear’ through light effects. Sound Effects have also seen absolutely no compromise whatsoever that can only be realised on the next-gen consoles so if you could manage to get yourself a good sound system you will enjoy it thoroughly.
TheBigG753: For fans who preferred the classic RE games to RE4, what should we be looking forward to in Resident Evil 5?
Kawata-san: It is true that we have seen an increase on the action element since RE4. In RE5 however our main emphasis is about the story and the degree of ‘believability’ within and the sense of fear that will naturally follow as a result of high degree of empathy. RE5 also concludes many of the storylines that have been continued throughout the RE legacy so I do believe that any RE fan would love it. After all, I am a big fan of the series and I would only allow what I, as an individual fan, would look forward to see.
I'm not sure how we missed this interview, but back in July, Jun Takeuchi was interviewed by the MTV Multiplayer blog. Heres a summary of the points from the interview:
- He views the fear that is created by players who panic as enemies close in on you to be on the same level as the fear from the original games
- Chris' knife, while larger and more menacing than Leon's, will still be somewhat useless against enemies and will act as a last resort weapon
- The team wanted Chris to be the main character from the very start
- 5 is the end of one story in the Resident Evil franchise (moving away from Umbrella completely?)
Read more at the MTV Multiplayer Blog.
While it may just be nothing, on the latest Bionic Commando podcast, Gearoid Reidy seems to hint that the standard stop and shoot mechanic remains unchanged in Resident Evil 5. This comes despite earlier rumors that it may have been changed to more Gears of War like system.
Thanks to aris13 for the heads up on these two interviews!
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