For what it's worth, if you want to play a Resident Evil-turned-Gears Of War shooter today, there's a Dark Sector demo on the X-Box Live Marketplace, possibly on the PlayStation Network Store as well, not sure. It's one of the best games i've played all year, truly brilliant game, and an excellent blend of both games that just goes to show that a blend of both games can work...i just don't believe that Capcom are aiming for the marketing team to pass this off as a Dark Sector-clone!
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RE5's controls change, new scheme to be shown at TGS
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I'm hoping that the extent to these mighty changes is the ability to run and gun at the same time. Add dodge and strafing and, well, I think we can safely go play Left 4 Dead and see that way of doing horror games done right.
I don't get it, though. One minute they're talking about bringing in more horror elements, the next they're talking about making it more action based. At least Left 4 Dead was doing this right from the start, but Capcom seem to be adding any element from any game they think has sold well.
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Strafing wouldn't break the game provided the AI is up to snuff to compensate for it yet still give you the feeling of being constantly threatened by mass hordes of enemies.
All the same, i'd be happy if they just pulled their finger out, and allowed the right analog stick as a free view mechanic like in games like gears *as apposed to RE4's clunky point and force the camera in that area mechanic* to help with exploration and better movement.
"Run and Gun" along with strafing would probably break the game, improving the fluidity of the control and camera system would go a long way toward improving it.
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Ugh.
I wonder when Capcom decided "Lolol let's take Resident Evil... and make it NOT Resident Evil! Yeah! That'll be super."
Let me guess, are they gonna say that this too is gonna be 'revolutionary' for taking some other games style? I just read a gaming magazine... and it said RE4 was like #3 or something on a list of CLASSIC games. That made me wanna puke but that's besides the point... They said RE4 was 'revolutionary' as being the 'first game to use over the shoulder', or something along those lines. Anyone ever heard of say... Fallout? Or how about Cold Fear? But Oh well. I guess this is gonna be another super-duper 'revolutionary' game. The pretty graphix r enuff 4 me, lololol.
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Originally posted by ShadowLeggy View Post[COLOR="DeepSkyBlue"]They said RE4 was 'revolutionary' as being the 'first game to use over the shoulder', or something along those lines. Anyone ever heard of say... Fallout? Or how about Cold Fear?
And I'm too a litlle bit concerned about that Gears-like controls. RE without its stop-and-shoot mechanics will just turn into another fast-paced shooter :/.Last edited by Mr_Zombie; 09-02-2008, 07:31 AM.
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@Stu
oh... stu stu, for example
Originally posted by Mr_Zombie View PostAnd I'm too a litlle bit concerned about that Gears-like controls. RE without its stop-and-shoot mechanics will just turn into another fast-paced shooter :/.
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Originally posted by Sunglasses View Postthere is a horror series that uses this feature since 1999... anyone noticed this? Silent Hill yeah
It worked then, which is why I'm somewhat optimistic about this still. But as I said before, very cautious.sigpic
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Originally posted by Sunglasses View Post@Stu
oh... stu stu, for example
PS: Mr Zombie I'm not saying your comment is stupid and and boring, this is only an example for Stu
Learn to tell the difference, for the benefit of the board please?Last edited by Stu; 09-02-2008, 09:23 AM.
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Originally posted by TheSelfishGene View PostYou can walk and shoot (not run) in both Dino Crisis and Resident Evil Outbreak: File 2. I actually found it really good and useful in Outbreak file 2.
I mentioned SH becouse i was trying to do a strong example using actually the last old school real survival horror (that's my opinion obviously).
I agree about Outbreak 2.
@Big Stu
you misunderstand me, sorry man, calm downLast edited by Sunglasses; 09-02-2008, 09:44 AM.
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