MattJon, a poster on THIA was kind enough to post some scans from the latest GamesTM magazine, which has a sprawling Resident Evil 5 section. It explains many of the key points, including the new control scheme, as well as hints that the game will include pre-RE4 BOWs! Its a great read, but if you don't have enough time, I've summarized all the key points below:
Massive thanks to MattJon!
- "The previous ten years of Chris's life is something that will be very important in the story of Resident Evil 5"
- It was difficult to make an RE4-like game without sticking close to the formula, but the teams thinks they have introduced enough new elements into the game to set it apart
- "I had the idea for the online modes when I was working as the producer on Lost Planet...Once we got it up and running...the concept was green lit almost immediately"
- Every single location was created with teamwork in mind
- A demo is coming early next year!!!!
- Players will be injured enough to where it restricts their movement and their ability to fight back. When this happens, the coop player must inject a "life-saving serum" before they succumb to an instant kill by an enemy
- A "locate player" button is instituted, which will focus your camera on the coop partner
- Another way to locate a player is by bringing up a small real-time map
- As shown in gameplay demos, the inventory is back to the original format, rather than Leon's briefcase
- The axe-man will sometimes grab and choke the life out of you, requiring intervention from your partner to stop him
- Resident Evil 5's early prototypes were scrapped fewer times than RE4 (which famously had Devil May Cry spun off of one of the early versions), totaling fewer than 4 times
- One of the versions had zombies, but it was not fun to fight slow zombies
- It has been over 3 years since that version was scrapped, but basic animations for zombies were completed. After watching the trials for this version, they knew it wasn't right
- The other versions they created had great ideas, but the combat element never really came together to make a fun experience
- "We want to continue the story...mentioned in Code Veronica, that Africa is the origin of the virus"
- Early reports indicated that the African heat would cause hallucinations and dehydration, but Takecuchi confirms that this was a mis-translation from an interview, since the Japanese word for heat and light are very similar
- Excella Gionne is the CEO of a pharmaceutical company and is secretly conspiring with Wesker
- The new control scheme is OPTIONAL and has been named "D-Type Controls". They allow you to strafe left or right, and manipulate the camera (and aiming) with the right stick. The left trigger is aim button, and the right trigger is shoot. You wont be able to move while shooting. The changes were a late addition.
- One of the reasons it was implemented was because of the flood of "new" fans which were brought to the franchise from the Resident Evil movies
- Several BOW's from the pre-RE4 era will return!
- Wesker may get involved directly this time, given his history with Chris
- Players dis-like of Ashley led the team to create the capable partner of Sheeva
- Masachika Kawata admits that the story of 4 was not as good, but he says 5's should keep you hooked from beginning to end
Massive thanks to MattJon!
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