having a camera follow around hideo kojima on a day to day basis would be fun for a while ...
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Mikami "I Probably Won't Play Biohazard 5"
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I still think he just means he'll get irked everytime he plays a bit he'd have done differently.
I can see Miakmi's point. It must be hard to develope something and then see someone else take it from where you left it but differently to how you would have done it.
There's so much over-reaction and misinterpretation in this thread.
I can understand where he's coming from. And since he's not actually played the game, he's not really in a position to criticize it anyway. He's just saying he dosn't really want to see it.
It's a bit like seeing an ex-girlfriend kissing another dude. She's no longer your girlfriend so it shouldn't matter but it does... It's just something you'd rather not see.
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Originally posted by Carnivol View PostDisagree.
Gameplay is usually defined as the interaction between player and game. A cutscene/narrative where the only form for "interaction" present is that of either pressing O to skip to the next line of dialog or SELECT(?) to skip the entire scene. That is hardly what I would qualify as any type of gameplay or actual even find mention worthy interaction.
The MGS franchise is much more heavy on narrative than actual gameplay, as long as you're not counting either your replay time or an inhuman amount of failure (usually only brought upon you through playing on a difficulty level of way higher than what your skills as a gamer really are capable of).
Unfortunately, the fact that this narrative has such high production values and over the top "taking itself too seriously" factor has made people give it a bit too much praise for the wrong reasons. ('cause quite frankly, the story/narrative is mostly just a piece of shallow garbage. Kojima's "stand alone" games are usually the ones that are good. Not only because they usually rip off so many elements from other people's intellectual property in such a way that Rainy Woods looks like pure original content, but also because there are usually some sort of fresh idea or clever adaption tossed into it).
If you truly think Metal Gear Solid 3-4 are really "that f-ing great" in terms of both narrative and game design, you might want to expand your horizon on the game and narrative front. At least if you want to be proven wrong, and evt. possibly realize that your "opinion" on the subject is most likely based solely on inexperience.
*Immersion*, does that mean anything to you?
'cause quite frankly, the story/narrative is mostly just a piece of shallow garbage. Kojima's "stand alone" games are usually the ones that are good. Not only because they usually rip off so many elements from other people's intellectual property in such a way that Rainy Woods looks like pure original content, but also because there are usually some sort of fresh idea or clever adaption tossed into it
Hahahaha! Now thats just a messload of pure bullsh!t. Are you the same kind of guy that goes to IMDB and votes 1 for Transformers because "its the worst movie ever"?
Jesus... What a dose of "elitism".
"Broaden your horizons." You must be joking.
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Alzaire, thats an excellent perspective. But think about it this way. You can easily spot a terrible actor once you see how he plays the parts he doesnt like. Perhaps its the same with "artists" in the videogame industry?Last edited by Member_of_STARS; 11-30-2008, 04:48 AM.
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Originally posted by Biohazard EX View PostOh... Maybe they should do to Mikami what Mikami did to Resident Evil. Have the camera constantly be behind his shoulder, no matter what he does.
I feel like I understand the invisible walls of gaming now
Originally posted by Member_of_STARS View PostWhat? Inexperience? Youre the one trying to say that videogames should stay in the 80s where the pinnacle of gaming was Tetris. The majority of games nowadays offer an interactive movie like experience.
The main difference between games of the 80s-90s and of today, is that they often heavily relied on gameplay and not narratives. And even the games with a heavy narrative had extra things butting in. Like how Origins games had storylines with multiple choices and plenty of freedom for the player to make choices even early on that'd play into effect as the story unfolded. Or how adventure games often had plenty of excellent humor tossed in and more modern games by vetarans, such as Tim Schafer, also come with fantastic gameplay (and not just the same old point and click interface that quite a lot of modern day FPS games now are so eager and excited about adopting).
Originally posted by Member_of_STARS View PostIf youre interested in button mashing solely, then how come youve been on RE boards for so long? It can hardly be discussions regarding how great it is to use 4 arrows and X to let the game autotarget zombies for you?
Also, you forgot that you press R1 to aim.
Originally posted by Member_of_STARS View Post*Immersion*, does that mean anything to you?
Originally posted by Member_of_STARS View PostHahahaha! Now thats just a messload of pure bullsh!t. Are you the same kind of guy that goes to IMDB and votes 1 for Transformers because "its the worst movie ever"?
If someone with a bit of insight in my movie habits wants to comment, I'll look forward to them doing so.
Originally posted by Member_of_STARS View PostAlzaire, thats an excellent perspective. But think about it this way. You can easily spot a terrible actor once you see how he plays the parts he doesnt like. Perhaps its the same with "artists" in the videogame industry?
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Mikami is the creator of Resident Evil, and the direction on 4 too.Last edited by Zombie Fred; 12-01-2008, 09:06 AM.
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Originally posted by Carnivol View PostYou might want to check out some Laserdisc games then, 'cause they offer about the same "movie like experience" with about the same amount of interactivity (sometimes even more "immersive", as they had a nice habbit of having death/game over scenes for most incorrect choices, instead of just slapping you in the face with the game over screen before you're even able to draw the conclusion that what you did might not have been such a clever choice).
You might not like it, but that doesnt mean a LOT of folks dont. The worlds most reknown titles today offer a complehensive story which gives the player a set of characters they actually care for, forming another layer of entertainment. That is where the immersion comes from. A clever button mashing game is not enough. You need a setting, location, reason and characters. Why do you think Tom Clancy novels sell like hot bunions (and subsequentally, the games), or HALO? Do you honestly think that its all hype around MGS? And what about the forgettability in RE4 past its only saving *****, the sub par gameplay which more experienced gamers ditch (obviously a cup of tea for the casual gamer)?
The main difference between games of the 80s-90s and of today, is that they often heavily relied on gameplay and not narratives. And even the games with a heavy narrative had extra things butting in. Like how Origins games had storylines with multiple choices and plenty of freedom for the player to make choices even early on that'd play into effect as the story unfolded. Or how adventure games often had plenty of excellent humor tossed in and more modern games by vetarans, such as Tim Schafer, also come with fantastic gameplay (and not just the same old point and click interface that quite a lot of modern day FPS games now are so eager and excited about adopting).
Today, videogames are often seen as a form of escapism, and rightfully so. The two directions taken are community driven multiplayer option and a great cinematic experience. Both are not mutually exclusive and actually do not compete with one and other. So is it really honest to say that a cinematic game with cutscenes, likeable characters and a high immersion level from the setting and plot, is wrong? Hell no. Only if you are willing to disagree with your own self, to win an argument ;). Because really, why are you on a RE board if it isnt for the answers you seek from the story you experienced?
Button Mashing? (Did I ever say button mashing?)
Also, you forgot that you press R1 to aim.
2. R1 is insignificant since the point still stands, theres little hand-eye coordination needed in RE, the gameplay and experience does not come from maneuvering your character and taking out threats, it comes from the setting, gameplay elements unrelated to "shooting and scooting".
My point was ignored though. How can you enjoy RE for its gameplay, if its gameplay is so limited. Youre claiming that one does not need story, but RE obviously did because 3rd fixed perspective camera angles just do not offer that level of interactivity that even games of those times needed (Doom, Duke, even Wolf)
Certainly. But either you have a very simple mind (to be so easily "immersed") or you must have a totally different interpretation of the term in mind.
I'm just quoting this to quote it.
If someone with a bit of insight in my movie habits wants to comment, I'll look forward to them doing so.
Quite simply, you know MGS plot is detailed, well set up, but since you hate it, you dish it.
And here I thought that either meant just that the actor didn't like the job
Catch the drift? In any form of professional creative field, you are often subject to delivering what the company asks you to. Its capitalism. You prove your talent and later, if you are good and successful enough, you can start doing the projects you want. Obviously Mikami had not proven himself in front of the CAPCOWs just yet.
Guess that means if you watch the original cut of Blade Runner, Harrison Ford is a pretty sucky actor. But if you watch it without the poorly delivered narrative, then he's a pretty cool guy who doesn't afraid anything.
Even typecasting requires you to actually be good, unless were talking about Boll movies. Or those that end up below 4/10 in iMDB.
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Originally posted by Member_of_STARS View PostQuite simply, you know MGS plot is detailed, well set up, but since you hate it, you dish it.
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Originally posted by randomwab View PostWell, no. It's detailed, but it's not set up well at all. Metal Gear Solid 4, for example, was a mess. The story was all over the place, and it pretty much attempted to retcon most of Metal Gear Solid 2. That's not what I call good set up.
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Mikami needs to come back and take his place as director of Resident Evil once again.
I think RE5 is gonna be better than 4.I personally don't like RE4.I own every other RE title except RE4.anyway Mikami is right.It's time for Resident Evil to reinvent itself.As a survival horror game.
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