Originally posted by Archelon
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Official PlayStation Magazine (US) RE5 Review !
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Well since 4 was released and acquired so many new fans that were looking for action, I'm afraid that the series is going to move in said direction. Because capcom saw what a lot of enemies and even more ammo will do for drawing people. I'm just hoping that what they said about the second half of the game being scary holds true.
My worst fear was having a retarded AI that doesn't know when it's about to be butt raped by a mob and can't switch to a crowd control weapon and tries to pick them apart with a pistol or sniper rifle. As far as scary goes, I don't know about Bioshock because I haven't played it yet, but F.E.A.R. has thus far scared the living crap out of me, if you haven't played it yet you should.
Hopefully we can all be surprised by the second half of the game if it has the scares the dev team was talking about, but I'm not holding my breath.
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Originally posted by marcusray View PostWithout Mikami onboard I worried that this game was not going to reach the heights of Re4. I imagined that it would be a good title but not great and maybe earning lots of 7-8's...good to see at least initially opinion seems excellent with two perfect reviews. The wait is almost over and it looks like it was worth it!
I trust the new team that actually give two shits about the series more than Mikami. That's not to say I dislike him at all, but RE4 just left a really, really sour taste in me.PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium
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Originally posted by CiarenDevlin View PostI trust the new team that actually give two shits about the series more than Mikami.
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Originally posted by Archelon View PostExcept if he didn't care about the series, he would have let it die in obscurity. Regardless of whether or not people agree with the direction of the series he took, he made RE relevant again. If he hadn't reinvigorated the franchise like he did and we got one of the previous builds of the game instead, I wouldn't be surprised if it was the last RE we got, at least for a very long time, especially when you consider Inafune's attitude toward games and game series that no longer sell.
There's also an issue when a five minute video of a scrapped build wields far more atmosphere and visibly superior gameplay than the final build.
Last edited by News Bot; 02-01-2009, 01:08 PM.PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium
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Originally posted by CiarenDevlin View PostThe previous build of RE4 that featured the Hookman retained both a perfect blend of old school and the new gameplay. It was not directed by Mikami. It also had a genuine plot and was actually pretty creepy. Even had quick time events that actually fit very snuggly with what was being presented on screen rather than MASHMASHMASHMASHMASHRANDOMBUTTON. RE4 was going to be groundbreaking anyway, Mikami's direction just hampered it.
There's also an issue when a five minute video of a scrapped build wields far more atmosphere and visibly superior gameplay than the final build.
What it really comes down to is the fact that we can't play the full game. You can't compare a few short videos to an entire game and say it is a better game, or even that it would be a better game. Even if you don't like the version we got, you can't unequivocally say that the previous versions would be better without having played it, let alone a complete, retail copy.
I also don't quite understand what you mean by "visibly superior gameplay" when it's pretty much the exact same gameplay as previous games. The only change is the ability to apparently throw molotov cocktails in real time. Even the over-the-shoulder camera is pointless, because you can still only aim up, down, or straight ahead like in the previous games. It doesn't matter that it gives you a better view of the action when you can't really aim where you want.
For all we know, the previous versions could have been absolutely terrible (and judging by Mikami's taking command of the game and completely overhauling it, I imagine they were pretty bad). Or they could have been better. We can't know one way or the other. The two can't be compared on any definitive terms. It's like saying RE1.5 would have been a better game than RE2, and we know a heck of a lot more about RE1.5 than we do RE3.5.Last edited by Archelon; 02-01-2009, 01:16 PM.
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A few sentences from an interview or preview hardly counts for what I would consider a "genuine plot."
(and judging by Mikami's taking command of the game and completely overhauling it, I imagine they were pretty bad)
I also don't quite understand what you mean by "visibly superior gameplay" when it's pretty much the exact same gameplay as previous games. The only change is the ability to apparently throw molotov cocktails in real time. Even the over-the-shoulder camera is pointless, because you can still only aim up, down, or straight ahead like in the previous games. It doesn't matter that it gives you a better view of the action when you can't really aim where you want.
Even if you don't like the version we got, you can't unequivocally say that the previous versions would be better without having played it, let alone a complete, retail copy.Last edited by News Bot; 02-01-2009, 01:22 PM.PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium
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Originally posted by CiarenDevlin View PostThen there's the fact that alot of the plot elements from 3.5 are being used in 5 once more (the Uroborus enemy, Progenitor, the Spencer Estate etc). Had 3.5 been released, the series would probably have already ended with a clear conclusion by now instead of the cannon fodder that was RE4 which did, nothing.
I imagine that if RE3.5 had been released, we would still be in the situation we are now, only there would be much less likelihood of another game being released, so we would be left hanging even more than we were with the version of RE4 we got.
I also have to question what exactly you meant by "groundbreaking," when RE3.5 rather liberally copied Eternal Darkness' hallucination gimmick. The difference in RE3.5 being that the hallucinations apparently take on a corporeal form when exposed to light, which makes even less sense than the plagas in RE4.
Originally posted by CiarenDevlin View PostYou can aim in all directions with the OVS aiming view point. It's the exact same as the final build.
In any case, we'll just have to agree to disagree, because we're veering a little too off-topic, I imagine.Last edited by Archelon; 02-01-2009, 01:26 PM.
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It was more a Fatal Frame than a Resident Evil come on.... I prefer the final RE4, basically both RE3.5 and RE4 aren't "real" RE, but at least he last one is funny and it doesn't look like a Fatal Frame with ghosts and killer dools, I don't care those were just hallucination, but those were in, I'm trying to imagine a RE with ghosts but no... it's simply ridicolous!.
Better a medieval parasite, crazy men and monsters than stupid hallucinations with killer dolls and ghosts.
The only think I like of that game is the aiming sistem.Mikami saved RE with a great game but I have to say the story in RE4 was very bad
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I imagine that if RE3.5 had been released, we would still be in the situation we are now, only there would be much less likelihood of another game being released, so we would be left hanging even more than we were with the version of RE4 we got.
I also have to question what exactly you meant by "groundbreaking," when RE3.5 rather liberally copied Eternal Darkness' hallucination gimmick. The difference in RE3.5 being that the hallucinations apparently take on a corporeal form when exposed to light, which makes even less sense than the plagas in RE4.
It was more a Fatal Frame than a Resident Evil come on.... I prefer the final RE4, basically both RE3.5 and RE4 aren't "real" RE, but at least he last one is funny and it doesn't look like a Fatal Frame with ghosts and killer dools, I don't care those were just hallucination, but those were in, I'm trying to imagine a RE with ghosts but no... it's simply ridicolous!.
Hallucinations brought on by viral infection and the occasional B.O.W. sounds far better, and a fuckton more concievable and interesting.Last edited by News Bot; 02-01-2009, 01:30 PM.PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium
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Originally posted by CiarenDevlin View Post"Left hanging"? How so? RE3.5 would have cleaned up the Umbrella plotline in one fell swoop that took Capcom two games to finish because Mikami fucked it up with RE4 to begin with. There would be no need for Umbrella Chronicles, and RE5 would have been here and completely ended the series by the time RE4 actually came out.
Originally posted by CiarenDevlin View PostLeon's hallucinations are simply that, hallucinations induced by Progenitor. They don't become real.
Isaac Clarke "hallucinating" doors being locked and Nicole being attacked by Necromorphs.
But as I already stated, we'll just have to agree to disagree, because I think we're veering a little too off topic.Last edited by Archelon; 02-01-2009, 01:34 PM.
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It's off topic again, but yeah, Ciaren made a great argument that I completely agree with. I was psyched circa 2003 upon seeing the E3 trailer, and the gameplay clip with the bonus Bio4 DVD confirmed that it's a direction I would've loved the series to take. It brought the sinister claustrophobic feel of the old games with a fresh touch.
The irony of the whole situation, as I may have mentioned on these boards, is that RE4 was Mikami's doing. He deemed Kamiya's version that turned into DMC as something that strayed too far from the formula and felt like a shooter (a stylish shooter according to Kamiya). Yet... well you know the rest.
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Originally posted by Sunglasses View PostIt was more a Fatal Frame than a Resident Evil come on.... I prefer the final RE4, basically both RE3.5 and RE4 aren't "real" RE, but at least he last one is funny and it doesn't look like a Fatal Frame with ghosts and killer dools, I don't care those were just hallucination, but those were in, I'm trying to imagine a RE with ghosts but no... it's simply ridicolous!.
Better a medieval parasite, crazy men and monsters than stupid hallucinations with killer dolls and ghosts.
The only think I like of that game is the aiming sistem.Mikami saved RE with a great game but I have to say the story in RE4 was very bad
And a perfect score for RE5 is something that I've expected, but it's really pleasant to know it."Barry never vanished from the series. It was the series that vanished from Barry. He's inside all of us. " (C) Smiley
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Yeah, Ciaren made a good stand for RE 3.5, it may have been a more interesting step for the series to take rather than the action shooter route it eventually did take. RE 3.5 definitely brought the likes of Haunting Ground and Eternal Darkness to mind too. Who was the original director of RE4 (RE 3.5) anyway, before Mikami came along?
Mikami has this tendency to change his games quite far into development and quite frankly, it's annoying, since we all see this different versions of his games that get people wondering like this, "what if". Alas, it was not to be. Makes me wonder how he got away with as much as he did, regardless of the fact that he created Resident Evil, he got away with bloody murder, messing his dev teams about, lighting fuses I bet too. Can't help but wonder how he managed to stay with Capcom for so long. At least now he has his own development team, without constraints, meaning he can mess around with them a whole lot more than ever before (poor guys). His opinion of RE5 is a bit Alan Moore-ish too (if you know who he is, I'm sure you'll agree).
I bet my left nut that his next horror IP will get so far into development and either A) get scrapped completely or B) go under a major overhaul at around 70% complete. ;)
As for getting back on topic, RE5 is shaping up to be a really solid game that may well please many of us (except the fans of Ms. Valentine, but you can't please everyone).Last edited by Henry Spencer; 02-01-2009, 03:17 PM.
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