It seems IGN made a slight mistake concerning the multiplayer mode for Dead Rising 2.
IGN went out to contain Capcom directly for comment, and while they gets no answer, joystiq was able to get something out from Chris Kramer: "Here's how it is: I believe what one person says about this project, Inafune-san. I don't know anything about this middleware provider." Click on the link for more
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Apparently, the information regarding multiplayer was a mistake, according to a statement from Laura Scholl herself. Today, clarifying her comments from GDC, she specifically contacted IGN, stating, "In my 'During the Dead Rising 2' presentation at GDC this past Friday, while I was describing how Blue Castle is using mental mill technology in character development, I mistakenly referred to the game as multiplayer instead of multiplatform. I apologize for the confusion. The game is indeed multiplatform and Blue Castle has done an amazing job creating incredibly photorealistic characters -- from their skin tone to their clothing -- in heavily populated and complex levels throughout the game. Gamers are going to be thrilled with how the game feels, looks and plays." We contacted Capcom, but they had no comment regarding the new statement from Scholl or multiplayer for Dead Rising 2.
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