If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.
Gamespot have put up two new clips from The Darkside Chronicles showing off the gameplay. The videos show both the Code : Veronica and Resident Evil 2 chapters.
Wow, the RE2 one was pretty cool. I loved the scene with Licker's first appearance.
I don't know if I saw it right (videos are low-res) but I think characters don't open their mouth when they are talking during the gameplay. Look at Leon at 1:59 when he is about to open a door.
Also, one thing that makes me worried - partner, even when controlled by AI, has his/her own lifebar. Does that mean that he/she can die and the player have to protect him/her?
Not sure if this was hinted at before, but judging from the CVX gameplay, we'll get an earlier meeting with "Alexia," one even before Steve and Claire enter the Palace Building. I like that a lot, especially since it's obvious their first encounter with Alfred takes place during the cut of this video, which cements the fact Alfred was constantly going in and out of his Alexia personality throughout all the events on the island.
As for the RE2 gameplay... SHERRY! She sure is stubborn, though. You'd think after watching Claire and Leon shoot all those zombies she'd realize they're not infected.
Some of the animation in this game isn't exactly stellar. Leon "busting" the door open and the frozen way Sherry runs looks awkward, but it's not a big deal.
Music, music, music. Fuck, I love hearing the original scores.
Wow, many levels above Umbrella Chronicles. It's like one large interactive cutscene. I really like that (the talking here makes much more sense versus the random lines in the first one). I think this is just a nice teaser because so many things seem well unpolished. Only some mouth movements were there and Sherry's animations were terrible (it looks like it uses the original PSX movement). My guess is that motion cap wasn't used that much in this one? I hope that's fixed in the end. That is what helps games today look smooth.
First thing I did not like--I did not like the fact that the rain was on the screen in the Code Veronica scenario. What the hell? In real life, things do not look that blurry when you are looking in the rain.
Now, HOWEVER, that would make sense if you were looking through an ACTUAL video camera. But if they are trying to have the camera be the character's eyes, than the rain on the screen makes no sense. Nor does the blood.
But bear in mind that I was the one who mentioned the idea of having blood splash on the screen when you shoot an enemy, but considering that they are doing the "realistic route", it makes no sense.
Also, side note--Why the hell couldn't you just kick that door down in the actual RE2?
And, I love how in the blog he says that Leon, the star of RE4, returns.
FIRST OF ALL, he was the star of Resident Evil 2 WAY BEFORE he was the star of RE4. That pissed me off. Fuck the action crap of Resident Evil 4. I love how they keep using Resident Evil 4 as a base to judge the original games, instead of using the original games as a base to judge the new games.
I was worried about all the backtracking that would be necessary in this game, but it looks like they are going to create a reason for the characters to have to rush back (chasing Sherry, too much Zombies to handle, Making short cuts, etc)
Some of the additions to the story made me smile, especially the Sherry chase scene...as xdeadpan said it's not as believable this time around that Sherry believes these two to be infected, but I think she does know they aren't infected but is just really overwhelmed by the hordes of zombies grabbing at her to comply to their demands. I want to hear her talk though, damn it!
Did anyone else find Claire's movement back behind the camera after her counter attack really...weird looking.
Now, HOWEVER, that would make sense if you were looking through an ACTUAL video camera.
The concept isn't new. All of the "next gen" effects of the new video games like Depth of Field, Motion Blur, HDR, Lens Flare, etc are supposed to give you a cinematic experience as if you were looking through a camera.
Plus the producers of Darkside Chronicles did tests with handheld cameras to get right the look of the game and that's probably when they decided to make rain and blood effects affect the player's vision.
It looks like they've ampted up the tension in the RPD. The hallways seem narrower and the lights seem to be off which was a smart decision on Capcom's part.
Comment