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  • #61
    Where exactly are these running zombies in DSC? I've not seen any zombie movements in the DSC trailers that are any different from the zombie animations in REUC. Every zombie in REUC has the same shambling motion until they lurch at you, or "run" at you to latch on and initiate the QTE counter move.

    You make it sound as if the zombies in the South American scenario are gonna be hauling ass like the zombie shadows in the very first RE5 trailer.

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    • #62
      Originally posted by Jill's Boob View Post
      Where exactly are these running zombies in DSC? I've not seen any zombie movements in the DSC trailers that are any different from the zombie animations in REUC. Every zombie in REUC has the same shambling motion until they lurch at you, or "run" at you to latch on and initiate the QTE counter move.

      You make it sound as if the zombies in the South American scenario are gonna be hauling ass like the zombie shadows in the very first RE5 trailer.
      Exactly how many of the trailers and gameplay videos have you watched? Serious question, because I don't know how much you're trying to avoid.

      Several gameplay videos show zombies sprinting towards you, and it's not the same shambling or lurching animation from UC of which you speak. There are even a couple instances where the zombies appear to do that same charging attack the Majini do in RE5 where they hunch lower to the ground and come running at you, but it's difficult to tell if that's actually what they're doing. They seem to be taking the same posture, though.

      EDIT:

      Some examples.

      Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube.


      2:48 This one is a bit difficult to see because of the camera movement and the zombie that's about to attack the player, but the female zombie behind it is, at the very least, jogging towards the player.

      3:27 This one is pretty clear.

      4:08 Also clear.

      5:44 Probably the best example you'll find.

      6:56 This may actually just be the lunge you were referring to, but it's definitely running.

      I'll see if I can find the videos that have the zombies doing what appears to be the Majini charge, but I've only seen it in one or two, so it may take a bit longer.

      EDIT II:

      IGN’s home for the latest game trailers, including new gameplay, cinematics, announcements, and reveals. Subscribe to stay up to date and get notified when new trailers arrive, that includes during events like Nintendo Directs, Sony State of Plays, E3, The Game Awards, Gamescom, and more. Check out our playlists for trailers coming to your preferred gaming platforms like PC, Nintendo Switch, PS4, PS5, Xbox One, and Xbox Series X. For more content, visit IGN.com or check out our other channels: IGN - https://www.youtube.com/IGN IGN Games - https://www.youtube.com/IGNGames IGN Guides - https://www.youtube.com/c/IGNGuides IGN VR - https://www.youtube.com/IGNVR IGN Movie Trailers - https://www.youtube.com/IGNMovieTrailers This is only a small taste of the videos and content available from IGN. Get more, visit http://www.ign.com


      0:25 Okay, so it's not quite the charge that the Majini do, but it's similar with the way the zombie positions itself. It almost looks like it was about to jump, too, before it was shot.

      1:42 There it is again. Not really sure if the zombie is supposed to be ducking or what.
      Last edited by Archelon; 09-29-2009, 11:59 PM.

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      • #63
        I've watched a few, and I looked into it as I saw in the one post where you said the zombies were running. I watched the trailer, and then I went back and played REUC to compare. The animations look the same to me, even though I hope you are right as I'd love to see zombies like the fast ones in the Dawn of the Dead remake or in the early RE5 trailer.

        EDIT: I hadn't watched that video before, as I am skipping any gameplay vids. That video also only went to 5:37, so I missed your other highlighted areas. What I did see didn't seem to deviate much from REUC. Still, it'd be nice if what you say is indeed true.

        EDIT II: Saw that you just did an edit #2, when I was doing edit #1, so I'll just take your word for it, as I really don't want any spoilers from actual playthrough vids. I hope that the zombies are fast, and that they possibly make an appearance in the RE5 additional scenario. Though Crimson Heads will always be my preferred zombie of choice. (Also, when I was talking about the zombie animations in REUC, I was referring to the standard zombies, not CHs.)
        Last edited by Jill's Boob; 09-30-2009, 12:03 AM.

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        • #64
          Granted, I haven't played UC in awhile, but the animation in those videos I posted is the same as when the Ganados would run up to you in RE4. The zombies even stop a few inches away from you and start slowly shambling. It may just be a concession so that it's harder to simply snipe zombies from far away, as it would take them awhile to actually get to you.

          EDIT:

          IGN’s home for the latest game trailers, including new gameplay, cinematics, announcements, and reveals. Subscribe to stay up to date and get notified when new trailers arrive, that includes during events like Nintendo Directs, Sony State of Plays, E3, The Game Awards, Gamescom, and more. Check out our playlists for trailers coming to your preferred gaming platforms like PC, Nintendo Switch, PS4, PS5, Xbox One, and Xbox Series X. For more content, visit IGN.com or check out our other channels: IGN - https://www.youtube.com/IGN IGN Games - https://www.youtube.com/IGNGames IGN Guides - https://www.youtube.com/c/IGNGuides IGN VR - https://www.youtube.com/IGNVR IGN Movie Trailers - https://www.youtube.com/IGNMovieTrailers This is only a small taste of the videos and content available from IGN. Get more, visit http://www.ign.com


          At 0:27 you see that "ducking" animation again.
          Last edited by Archelon; 09-30-2009, 12:04 AM.

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          • #65
            Well, the lurching and running in REUC are more or less just a way for them to "close the gap" with the player character, to initiate the counter-action. I'll see if I can find a vid of it on Youtube.

            http://www.youtube.com/watch?v=Sibax6aVeVo

            3:57 and 4:41 are the animations I speak of; I was too lazy watch any more to find one where the zombie is closer and it rushes toward the player and starts the QTE.
            Last edited by Jill's Boob; 09-30-2009, 12:09 AM.

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            • #66
              Also, someone (I can't remember who it was, I'm afraid) was asking about the snake tattoos on those zombie soldiers, and you get a pretty clear shot of one in the video I linked to in my last post. It's on the chest of the zombie on the right at the 0:30 mark.

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              • #67
                I wonder if they will be using any of the scrapped zombie animations created from the early version of RE5? I read somewhere that when they discarded the zombie version they had already done the animations for them. I would really hate it if they reused the ganado/majini animations for them.

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                • #68
                  Originally posted by CODE_umb87 View Post
                  I would really hate it if they reused the ganado/majini animations for them.
                  Some of those animations are already being recycled in Darkside Chronicles.

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                  • #69
                    Are there any pics of a character aiming a weapon?

                    I've been thinking about this new RE5 so much, I went and got RE4 Wii edition. I can probably get used to the controls (I'd still rather a real controller) but the thing that disappoints me most, is the loss of the 'red laser beam sight'. It's such a cool part of both RE4 & RE5. Having a circle moving around the screen just aint the same...
                    I'm wondering if the PS3 RE:AE will do the same. Hopefully you can still use the Dual Shock and have the laser sight or use the motion controls and have the cross-hairs. If you can use a Dual Shock but the laser sight is gone, it would suck.
                    At least 360 users don't have to worry about this (I don't have a 360).

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                    • #70
                      ^ I don't think you have to use the motion controller, I'm pretty sure there will be an option to use the Dual Shock controller as well. RE4 Wii Edition gives you the option to use the GameCube controller, in which the red laser returns.

                      Here's a video of aiming with the motion controller http://www.youtube.com/watch?v=Qb5RgXsoWvY
                      Last edited by CODE_umb87; 09-30-2009, 02:56 AM.

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                      • #71
                        Originally posted by CODE_umb87 View Post
                        ^ I don't think you have to use the motion controller, I'm pretty sure there will be an option to use the Dual Shock controller as well. RE4 Wii Edition gives you the option to use the GameCube controller, in which the red laser returns.

                        Here's a video of aiming with the motion controller http://www.youtube.com/watch?v=Qb5RgXsoWvY
                        Cool, I like the wand idea but it would be nice to not be forced into using the wand...considering we're most likely going to have to shell out big bucks for the game itself.
                        "One can only match, move by move, the machinations of fate... and thus defy the tyrannous stars."
                        Resident Evil/Castlevania/ Silent Hill/Onimusha/Tekken /Dark Souls

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                        • #72
                          RE4 Wii Edition gives you the option to use the GameCube controller, in which the red laser returns.
                          That's what I thought but I bought it today and I don't even have the option to use the GC controller!
                          It's the PAL version with the black & white cover. I'm a bit pissed off about it. My Wii is 'Region Frii' (Twilight hack> Homebrew channel> Gecko region free) so had I known the PAL version was missing that feature, I would have just imported.
                          I might have to end up buying yet another copy of RE4 (I've got GC PAL Collector's Edition, PS2 PAL, PS2 Biohazard JP and now Wii PAL).

                          Edit: Okay, so I figured out how to use the GC controller (after looking on the net). There is no mention of it on the box, in the manual or in the game options but; you have to boot the game, then wait till it gets to the Warning screen, then quickly unplug the 'nunchuck' and the GC will work (with the trusty old laser site returned)...
                          Last edited by Skunky; 10-12-2009, 02:11 PM.

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                          • #73
                            Well, that scratches that theory.

                            The gameplay video Gamersyde posted of the RE2 scenario demo from TGS shows that the zombies run and do that weird ducking charge in the RE2 scenario as well.

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                            • #74
                              Originally posted by xdeadpan View Post

                              Still love Jill picklocking the front door.
                              I'm pretty sure there's a difference between 'lockpicking' and 'picklocking' roflmao. Just saying.

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                              • #75
                                Did anyone else notice that some of these new locations look like they were ripped strait out of BioHazard 3.5?
                                I'm a blackstar.

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