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  • #91
    Originally posted by zomBD View Post
    trying to reboot the franchise to "apply to the biggest audience" when there are a LOT of plot holes left.
    There aren't that many plot holes left. It seems DSC will tell us what happened to Sherry (and that will be probably what we all know since RE3, ignoring Wesker's Report - that she's in government's custody) and the only one left is, as Jill's Boob has said, the mysterious "S" organization that was mentioned in Ada's Report; but that's it.

    Of course, some may say that "what happened to character X" (Barry, Carlos, Billy, Rebecca, Ashley etc.) is also a plot hole, but it isn't. Until Capcom decides to reuse them, we can all just simply assume that they just went on with their lives.

    Not to mention, sometimes it's better to just leave small non harmful plot holes rather than retconning them with some clusterfucked new elements that fans will eventually bitch about ;).

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    • #92
      Originally posted by Mr_Zombie View Post
      Not to mention, sometimes it's better to just leave small non harmful plot holes rather than retconning them with some clusterfucked new elements that fans will eventually bitch about ;).
      QFMFT.

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      • #93
        Nice trailer!
        I'm really glad they are doing this. RE5 is a great game but there were a number of things I was a bit disappointed about. One of those complaints was the rather dismissive way they showed Spencer's demise.
        Wesker became the 'main bad guy' but he didn't start that way. He's really just a thief, a manipulator and a selfish egomaniac, lunatic (I thought he was cool in RE1 and Zero but got sick of him since his rebirth in CV). Spencer on the other hand has been the power behind it all from the start. And all we got were a few flashback scenes, his crumpled corpse on the floor and some text files (most of which, were not even in the game but in the separate library section).
        This new scenario should help to make RE5 are more complete conclusion to the Spencer/Umbrella story line. It probably should have been included from the start but I'm glad they are doing it now anyway.

        Fingers crossed there might also be a new 'Separate Ways' and or 'Assignment Jill' but that's probably asking for too much (even though RE4 gave us that amount of extras).

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        • #94
          Uhh why is no one asking for the pics captured by the guy who found the BOWs in this trailer?

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          • #95
            Lol at everything blaming Takeuchi but forgetting about Shinji and all the dilemma he's created.

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            • #96
              Originally posted by djepic112 View Post
              Uhh why is no one asking for the pics captured by the guy who found the BOWs in this trailer?
              Those pics are the same pics over at Biohaze, and we have discussed them quite a bit. These BOW's this guy see's, could very well be BOW's, but aside form comparing shadows and light reflections, None of us hav seen a flag, and there is no way to tell if this guy is leading us on or if he has some kind of super sight.

              So...no need to ask him, we will find out when we are meant too, what he seemes to have saw, no one else seems to be able to see.

              Lol at everything blaming Takeuchi but forgetting about Shinji and all the dilemma he's created.
              Why not? Mikami decided to take a stab at a new direction without wrapping it up into the main series arch, he decided to try and mix the genres somewhat ( i admit, didnt work out so well.) but i think Re 4 had the scarier and more atmospheric moments. Re 5 on the other hand, borrowed off the success of Re 4 ( which would be fine for the seires, had Re 4 not been a departure.) And instead of adding elements we wanted from the classics, and taking away some of the ones we didnt want ( excessive ammo, linear stages, etc.) we instead get Re 4 on steroids, with even more action, less horror, less survival, and even what would have been teh redeeming quality, the story, at leats for me fell flat and uninspired, given the lack of cutscene time and overall attanetion to.

              SO really, to me Re 4 wasnt perfect at all, and i would chaneg a heck of a lot, but Mikami was trying something new out without getting our 'rezzie; story mixed in too deep with it. Takeuchi had 5 years to listen to fans and start making some changes, but instead we get..motorcycle riding majini. Although Mikami started it, he was trying something to refrseh the series, which sales wise..it did, and it gave us a look at what could be tne new style if we tinkered with it. Re5 and Takeuchi went overboard, way way overbaord and thats why we can say this.
              Last edited by Wanderer; 10-03-2009, 12:16 PM.

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              • #97
                I saw what I saw, no super sight needed. Just zoomed at the right moment, I actually sent those pics to a few people, and everyone saw that star on purple background. It's very low quality, but this star has very symmetrical ends.... So it's definitely a star, not some growth. It very well might not be a flag. But the purple background and the star are there. It also can be something organic and under this quality it's hard to tell 100%. But it's very symmetrical. Has 5 ends. I know it's strange but it's there. It's VERY hard to pause at that FRACTION of a second where it appears. It appears only for that little time. I can see why everyone misses it.

                It.s at 0.41. At the end of that second, not beginning or middle. It took me quiet a number of tries to make it reappear. I'd like for other people to see it. A lot of people also missed (SPOILERS regarding DSC!!!)


                that in DSC, T-Veronica Steve/Nosferatu-like boss creature in Operaton Javier has a BIG RED EYEBALL in a shoulder. It's definitely an eyeball. So it's actually a T-Veronica / G virus creature. Remember Leon says to Javier "Even Umbrella's best researchers couldn't control it"? Javier found a way to control G-virus through T-Veronica. G-virus revived his daughter, and T-Veronica keeps it from mutating. That's only a theory of course, but the G-virus eyeball is there.
                Last edited by BahamutRetsu; 10-03-2009, 12:55 PM.

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                • #98
                  Originally posted by Wanderer View Post
                  Mikami decided to take a stab at a new direction without wrapping it up into the main series arch, he decided to try and mix the genres somewhat ( i admit, didnt work out so well.) but i think Re 4 had the scarier and more atmospheric moments. Re 5 on the other hand, borrowed off the success of Re 4 ( which would be fine for the seires, had Re 4 not been a departure.) And instead of adding elements we wanted from the classics, and taking away some of the ones we didnt want ( excessive ammo, linear stages, etc.) we instead get Re 4 on steroids, with even more action, less horror, less survival, and even what would have been teh redeeming quality, the story, at leats for me fell flat and uninspired, given the lack of cutscene time and overall attanetion to.

                  SO really, to me Re 4 wasnt perfect at all, and i would chaneg a heck of a lot, but Mikami was trying something new out without getting our 'rezzie; story mixed in too deep with it. Takeuchi had 5 years to listen to fans and start making some changes, but instead we get..motorcycle riding majini. Although Mikami started it, he was trying something to refrseh the series, which sales wise..it did, and it gave us a look at what could be tne new style if we tinkered with it. Re5 and Takeuchi went overboard, way way overbaord and thats why we can say this.
                  I completely agree, although you forgot to mention the forced co-op. I still stand by the fact that every main-series RE game should be single player. There's simply a greater feeling of tension and isolation that way. What's frightening about some hot African chick having your back the whole journey?!

                  At least Alternative Edition is Chris/Jill co-op. I hope it retcons Sheva's existence.
                  Mass production? Ridiculous!

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                  • #99
                    Don't forget - Wesker becomes the ultimate cliched villian because Chris leaves him nothing else to do.

                    It's all about Chris and his relentlessness in stopping him, in UC - Wesker notes to Sergei soon as he becomes a monster how dissapointed he is, how he expected more. Wesker becomes a monster in Resident Evil 5 at the end, choosing Uroborus, simply because he's run out of options. Even Excella doubts Wesker as soon as Jill mentions the BSAA are present, Wesker knows as soon as Chris comes into the mix, all bets are off.

                    Chris twarts Wesker every step of the way through Resident Evil 5, and leaves Wesker nothing but per desperation to fall back on, which is why he becomes who he is in Resident Evil 5. His plans for bringing the world under control via Uroborus go completely to shit because of one man, and Wesker, as much as he is stronger, is endlessly terrified of Chris. He really shouldn't of fucked around and just put his fist through is chest the moment he had him at Rockfort, but again his arrogance, a flaw in his character left him to gloat at the one moment where should of ended it.

                    The characters in this series are great, because they all - bar Chris and Jill - have flaws, and that's why these two are our heros, it's awesome.
                    http://www.projectumbrella.net The BIOHAZARD/RESIDENT EVIL Compendium
                    http://twitter.com/STARS_TyranT
                    Review and contributor for www.thexbutton.co.uk

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                    • Originally posted by [STARS]TyranT View Post
                      Don't forget - Wesker becomes the ultimate cliched villian because Chris leaves him nothing else to do.

                      It's all about Chris and his relentlessness in stopping him, in UC - Wesker notes to Sergei soon as he becomes a monster how dissapointed he is, how he expected more. Wesker becomes a monster in Resident Evil 5 at the end, choosing Uroborus, simply because he's run out of options. Even Excella doubts Wesker as soon as Jill mentions the BSAA are present, Wesker knows as soon as Chris comes into the mix, all bets are off.

                      Chris twarts Wesker every step of the way through Resident Evil 5, and leaves Wesker nothing but per desperation to fall back on, which is why he becomes who he is in Resident Evil 5. His plans for bringing the world under control via Uroborus go completely to shit because of one man, and Wesker, as much as he is stronger, is endlessly terrified of Chris. He really shouldn't of fucked around and just put his fist through is chest the moment he had him at Rockfort, but again his arrogance, a flaw in his character left him to gloat at the one moment where should of ended it.

                      The characters in this series are great, because they all - bar Chris and Jill - have flaws, and that's why these two are our heros, it's awesome.
                      I enjoyed your analysis of Wesker's character. However, everyone has flaws; no one is perfect. And Chris is not my hero... I despise Chris...
                      Last edited by Det. Beauregard; 10-03-2009, 08:50 PM.
                      Mass production? Ridiculous!

                      Comment


                      • Originally posted by BahamutRetsu View Post
                        I saw what I saw, no super sight needed. Just zoomed at the right moment, I actually sent those pics to a few people, and everyone saw that star on purple background. It's very low quality, but this star has very symmetrical ends.... So it's definitely a star, not some growth. It very well might not be a flag. But the purple background and the star are there. It also can be something organic and under this quality it's hard to tell 100%. But it's very symmetrical. Has 5 ends. I know it's strange but it's there. It's VERY hard to pause at that FRACTION of a second where it appears. It appears only for that little time. I can see why everyone misses it.

                        It.s at 0.41. At the end of that second, not beginning or middle. It took me quiet a number of tries to make it reappear. I'd like for other people to see it. A lot of people also missed (SPOILERS regarding DSC!!!)


                        that in DSC, T-Veronica Steve/Nosferatu-like boss creature in Operaton Javier has a BIG RED EYEBALL in a shoulder. It's definitely an eyeball. So it's actually a T-Veronica / G virus creature. Remember Leon says to Javier "Even Umbrella's best researchers couldn't control it"? Javier found a way to control G-virus through T-Veronica. G-virus revived his daughter, and T-Veronica keeps it from mutating. That's only a theory of course, but the G-virus eyeball is there.
                        Bahamut, my apologies. Looking back at what I wrote, I seem to have came off a little strong. I had visions of back in the day when I was on gamefaqs, and we had constant guys coming on and telling us fake information that we all seemed to fall for. Thats no excuse though, my bad. I would however love it if you sent me the pictures that you have of this, I am interested into what it is this star is on this purple background, as well as anything else you have seen. As well, ill pass it off to anyone else.

                        You know why it is cliché? Because what else is a madman supposed to do when his ultimate plan is based around the accumulation of power? Why do people seek power? To dominate. Thus, the typical world domination scheme.
                        That isnt an analysis for every bad guy i would say, although i do agree this applies in most cases, they had Wesker built up for so long collecting all these different viruses, and then the reason he becomes a mad man is revealed becuase of this almost psychic connection Spencer had with him? Then we basically forget all the viruses he has collected, and now its off to becoem super cliche wesker. I think tehre are avenues to explore, yes, accumulation of power becomes a need to dominate, but i think that there can be more sutbale and therefore interesting ways to do this, instead of just turning the world into goo monsters and leaving some not. I personalyl thought it's grandness was whta killed it. Wesker had always been a little bit moure subtle.

                        Did you expect Wesker to just collect numerous bio-weapons, and just fade into the background...maybe purchase a little island somewhere, and spend his days on the beach, splashing in the water with a Hunter, while having a ganado butler serve him a Corona? Or maybe Wesker could have built himself a spaceship and flown to Mars to start his own colony like Vilos Cohaagen?
                        Again, I think your step by step progression is right, but his manner of operation had always been more subtle, and now we have him a little bit too grand in scheme too quickly.

                        At least Wesker's variation on the cliché world domination scheme revolved around complete...global....saturation (!) and the utter annihilation of the human race, compared to the standard "take over the world" plot: rule the world, pay me $1,000,000,000 or I blow up Paris, bring me your women & children, build statues of me, etc.
                        It is better then money and women his plot, but i wouldnt say it was original by any means either. In the end result, from what little cutscene time and plot development, Wesker's goal is to destory the world as we know it, and leave superhumans. Not hugely original, but yes, a little bettert hen Dr. Evil's plots.

                        Basically, I wouldnt have had such a problem with wesker's new demeanor if we had actually had more time developed into it. The game really only had an hour of cutscenes, so how much of that time was dedicated to a majini horder coming, the bosses taunting chris and sheva, as well as the anti-climactic hunt for Jill? Alot. So what was given to wesker felt like afterthought, and then we add that there are clones into the mix. The game should have easily had an hour to three hours more cutscenes, im not asking MGS4 here or anything, but way more developed to wesker, to give us some depth to why he changed, and how it occured to him. All in all, i just felt Capcom had some bad storytelling, and very shallow character development from Re5, even more so in this game then others.

                        As well, I still think Wesker's end game was a little to cliched even yet. There are more subtle approaches to make someone sinister, the story just seemed cliched all the way around. Bad guy captures good guy's female partner, God guy becomes more jaded and searches for her, bad guy seeks to end the world somehow, bad guy makes partner evil for a bit, good guy changes her back, bad guy gets beat by good guy with a ridiculous plot mechanism ( He cant see in the dark? Since when?) The lack of Ada annoyed me, they had been playing this very interestign game of cat and mouse for a long time, and I thoguht if she had been added to the mix, it could have been much more twists and turns and surprises to the mix. Wesker could have sought domination in a more subtle way then he did, or at the least, give us more character development with him then we did. Im not saying i know a great idea of how it could have been more subtle and nefarious at the same time, it was just somewhat weird because so little time on him and then we get super cliched wesker.

                        Don't forget - Wesker becomes the ultimate cliched villian because Chris leaves him nothing else to do.

                        It's all about Chris and his relentlessness in stopping him, in UC - Wesker notes to Sergei soon as he becomes a monster how dissapointed he is, how he expected more. Wesker becomes a monster in Resident Evil 5 at the end, choosing Uroborus, simply because he's run out of options. Even Excella doubts Wesker as soon as Jill mentions the BSAA are present, Wesker knows as soon as Chris comes into the mix, all bets are off.

                        Chris twarts Wesker every step of the way through Resident Evil 5, and leaves Wesker nothing but per desperation to fall back on, which is why he becomes who he is in Resident Evil 5. His plans for bringing the world under control via Uroborus go completely to shit because of one man, and Wesker, as much as he is stronger, is endlessly terrified of Chris. He really shouldn't of fucked around and just put his fist through is chest the moment he had him at Rockfort, but again his arrogance, a flaw in his character left him to gloat at the one moment where should of ended it.
                        Thats very true, and although I agree that Wesker did in ways fear Chris, his somewhat unbelievable luck he would always have, and the fact taht wesker's arrogance did get in the way. But, it was again, too little of time put into the story and cutsceen for us to really develop that wasnt it? It was more just our own heads developing this imo. As well, the hangar boss battle annoyed me, Wesker's sigh is what allowed two humans to drive the needle into his chest? I really really doubt he somehow has limited vision in the dark all of a sudden, i think there could have been better ways to have him get it. As well, it just seemed out of character to have wesker mutate. He pitied sergei ( if wesker has any pity) at his giving into mutating, even capcom orignally had the end where we destory wesker as a human. I dunno, my opinion, i just would have rather they changed his demeanor, or if they were set on keeping wesker that cliched and all, at least develop it a little more, give us more time on the guy we all want to know.

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                        • I posted it in the forums, the pic.

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                          • So this content will be released as DLC for the 360 but PS3 users must buy the alternative edition if they want to play the new scenario? How dissapointing.....
                            sigpic

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                            • Originally posted by aris13 View Post
                              So this content will be released as DLC for the 360 but PS3 users must buy the alternative edition if they want to play the new scenario? How dissapointing.....
                              110% completely unconfirmed how it's being released.

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                              • You know, somehow i don't see them releasing the additional content as DLC on the PS3 front, especially since they have a brand new retail product to pimp out and whatnot.

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