Originally posted by TheSelfishGene
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Besides, the stores are restricted to pricing a to whatever the branch it belongs to demands, which is always more than what they pay per unit (which is also the case if it's not a branch/franchise store); unless they're having a late clearance sale of stuff they didn't sell in the first place, which isn't exactly profitable in anyone's eyes. Store losing money on products that couldn't break even and publishers never getting a chance to ship out a second batch to stores.
Besides, lots of content distributed digitally drops in price over time. Look at various "hits" on XBLA, or the "Deal of the Week" system for Gold users. Or all the packs on Steam for various games (some of those are a friggin' gold mine.)
Of course, to some, it's all about resale value and sealed boxes.
Re-sale value is a curious one! 'Cause if that's a huge and important part of the "deal," I guess the games a person buy aren't really that great in the first place... If they are just use and toss, I mean.
Originally posted by Branden_Lucero
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Anyway, since I've repeated it somewhere else before; Here's a little reminder of how the DRM system for content on Xbox LIVE works:
-> You browse -> You find -> You buy/download (evt. with a trial first, or it was free)
Now, here's what happens to any content with a DRM lock applied to itself
1. Gamertag - The content gets tied to the gamertag that bought it. -Giving access to the content for the gamertag, regardless of its whereabouts (as long as it has online access).
2. Xbox 360 - The content gets tied to the Xbox 360 it was bought on.
-Giving the initial purchase Xbox 360 full access to the content, regardless of which gamertag is signed in on it.
Now, of course, if you've bought a new 360 (or had your old one serviced), you might need to do the whole license transfer thingy that Big Stu linked to (which requires redownloading of the DRM protected stuff to update it. This is easily queued up through your download history, either via LIVE or a Xbox.com.)
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