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Resident Evil: The Darkside Chronicles Gameplay Blowout

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  • #31
    Originally posted by xfactor View Post
    Most of the "HD" games still doesn't have proper mouth animation too. I believe even the upcoming L4D2 will be similar to the 1st game with just the mouth opening and closing at random during the dialogue.
    I haven't noticed anything wrong with L4D.
    On the other hand RE5 certainly doesn't have proper mouth animation (I'm talking about in game, the cutscenes are fine).
    Last edited by doomed; 10-10-2009, 03:00 PM.

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    • #32
      That bossfight was amazing.

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      • #33
        that trailer looked sick, i love how the game is actually scary, what i don't get is that Spoiler:

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        • #34
          Originally posted by djepic112 View Post
          Looks a tacky without mouth animation, especially since this is 2009... Poor wii being pushed to the max. If only this was developed in HD for the PS3 with it's motion controls coming out in a few months.
          Mouth animations are generally tricky to pull off properly during actual gameplay and even in cutscenes... even on the almighty PS3 and Xbox 360, not just on the Wii.

          BTW You can also notice that "problem" in these PS3/360 games:

          1. The new Ghostbuster game.
          2. Terminator Salvation (even in cutscenes!)
          3. The Darkness
          4. Batman: Arkham Asylum
          Stuff to remember: Avoid forums if you're having a bad day.
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          • #35
            Yeah, putting this game on more powerful hardware wouldn't change the fact that it's being handled by a third rate developer. It's not like there would be some magical leap in quality simply because it was on the PS3 and/or 360. If anything, the little inconsistencies and imperfections would be even more pronounced on the more powerful hardware.

            Originally posted by News Bot View Post
            I also see they changed her gun from the M93R to the one Annette uses. Why can't they get some consistency with weapons for once? Ada used the Browning Hi-Power in RE2, then switched to the M93R for Death's Door and the Captivate trailer now she has what looks like a Glock. Random much?
            It's just a gun. Hardly that important in the grand scheme of things.
            Last edited by Archelon; 10-10-2009, 10:24 PM.

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            • #36
              Personally I'm not watching any of these to stay spoiler free
              but
              remember how they blew out almost everything with trailers before UC
              came out?

              Now..Let's blow out EVERYTHING by exposure well before this comes out
              *using very sarcastic tone*

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              • #37
                It's just a gun. Hardly that important in the grand scheme of things.
                I know. Its just weird. Especially since Claire has the Browning Hi-Power in the game by default anyway, but has her M93R in CV replaced by it.

                Its a minor detail, sure. But I just find it strange.
                PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium

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                • #38

                  Spoiler:

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                  • #39
                    What kind of shotgun are they using? I don't remember ever seeing that in any of the previous games

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                    • #40
                      Originally posted by Pikminister View Post
                      Mouth animations are generally tricky to pull off properly during actual gameplay and even in cutscenes... even on the almighty PS3 and Xbox 360, not just on the Wii.

                      BTW You can also notice that "problem" in these PS3/360 games:

                      1. The new Ghostbuster game.
                      2. Terminator Salvation (even in cutscenes!)
                      3. The Darkness
                      4. Batman: Arkham Asylum
                      Add to the list Prince of Persia. Everytime you press the button to talk to Elika, the Prince and her randomly move their jaws.

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                      • #41
                        Originally posted by CRedfield98 View Post
                        What kind of shotgun are they using? I don't remember ever seeing that in any of the previous games
                        It's the same shotgun that's used in CODE: Veronica, a Franchi SPAS-12.

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                        • #42
                          exploding heads!!! HELLS YES!

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                          • #43
                            Originally posted by doomed View Post
                            Add to the list Prince of Persia. Everytime you press the button to talk to Elika, the Prince and her randomly move their jaws.
                            you can see it in RE5 too when you press B when you are waiting for your partner to help you open a door, you just see Chris's mouth just randomly move and you hear either "Sheva" or "Hurry!!"

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                            • #44
                              Ok, got ot say I'am impressed. It's been almost a half of the year since I've last watched something DSC related? and now the things I see... well I like them. Espesually RE2 scenario. That boss fight with Birkin was awesome. Totally better than UC.
                              AND HELLO TO ALL OF YOU GUYS!! I'am back!
                              "Barry never vanished from the series. It was the series that vanished from Barry. He's inside all of us. " (C) Smiley

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                              • #45
                                Originally posted by Nomad9026 View Post
                                Ok, got ot say I'am impressed. It's been almost a half of the year since I've last watched something DSC related? and now the things I see... well I like them. Espesually RE2 scenario. That boss fight with Birkin was awesome. Totally better than UC.
                                AND HELLO TO ALL OF YOU GUYS!! I'am back!
                                I agree. It looks a lot better than UC in almost every way. It seems as though they're not cutting off a lot either, story-wise. The fruit baskets in the new scenario still bug me, though. That's probably just me being picky.

                                ... Nomad? I remember you when I was a lurker. Hahaha. Haven't seen you in a while.

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