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Biohazard 3.5 map analysis

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  • Biohazard 3.5 map analysis

    Greko has been kind enough to lend THIA his 3.5 map which outlines what the rooms look like. This should give everyone a better idea of how Biohazard 3.5's map structure looked like.



    Thanks goes to Greko for this one, it was all him
    Last edited by Dot50Cal; 08-13-2006, 07:14 AM.

  • #2
    Cool. I suppose the area beyond the dining hall (where the gameplay vid ended) lead to the other hallway in the trailer where Leon turn and aims at an open window (and two dolls).

    I guess the exterior wasn't part of the playable demo (the trailer might've been of a more advance build as you suggested/ lack of tear in jacket's arm). I think it may have been the entrance, since there was a gate, then Leon descended some stairs to the DMC-esque walkway.
    Last edited by Umon Daisuke; 08-09-2006, 07:11 PM.

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