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Resident Evil: The Darkside Chronicles - Tofu Survivor Trailer

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  • #16
    What can I say about this other than "Yes....just....yes."
    Capcom just made my day with this. They seriously did. Plus, the t(ofu)-Virus does indeed seem pretty deadly.

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    • #17
      You know there's something wrong when your last-gen game has a physics engine and your next-gen doesn't.
      Last edited by BBboy20; 11-19-2009, 05:46 PM.

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      • #18
        That's not true, RE5 also uses Havoc - you can especially notice it being used in Public Assembly (when Executioner destroys buildings or bars), when you shoot cardbox or even when you destroy barrels. However, I can agree that the engine isn't used that much; in DSC lots of things in the background are destroyable, in RE5 everything is static.

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        • #19
          Originally posted by Mr_Zombie View Post
          That's not true, RE5 also uses Havoc - you can especially notice it being used in Public Assembly (when Executioner destroys buildings or bars), when you shoot cardbox or even when you destroy barrels. However, I can agree that the engine isn't used that much; in DSC lots of things in the background are destroyable, in RE5 everything is static.
          When I think of "physics engine", I think of the art of bodies collapsing to a dirt nap.

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          • #20
            Originally posted by BBboy20 View Post
            You know there's something wrong when your last-gen game has a physics engine and your next-gen doesn't.
            Wii isn't last gen, but that's neither here nor there.

            But I do agree, this game has used the Havok engine much more than RE5 did.

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