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X-Play's Biggest Disappointments of 2009: Resident Evil 5 and Bionic Commando

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  • #61
    Ya love fighting on the Internet

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    • #62
      I've always liked BH0 and always felt disappointed by BH5's archaic gameplay, lack of horror and action game aspect.

      I guess I'm not normal.

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      • #63
        Originally posted by CRedfield98 View Post
        There are two different people reviewing the game, so thats where you get the inconsistency. I think RE0 got reviewed as worse bc of the awful item management system that completely failed

        The item management is also another conflict betweent he REmake and RE0 reviews.


        In the REmake review a complaint is made if your inventory is full you need run all the way back to an item box, put and item in and then run back to the item you wanted to pick up.

        RE0 solves this by letting you just drop an item in the spot, or wherever is more conveniant. Yet this is complained about too.

        Is like the game is negatively marked for limited inventory no matter what it does, even though that is a massive part of gameplay.
        Beanovsky Durst - "They are not pervs. They are japanese."

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        • #64
          Originally posted by KylieDog View Post
          The item management is also another conflict betweent he REmake and RE0 reviews.


          In the REmake review a complaint is made if your inventory is full you need run all the way back to an item box, put and item in and then run back to the item you wanted to pick up.

          RE0 solves this by letting you just drop an item in the spot, or wherever is more conveniant. Yet this is complained about too.

          Is like the game is negatively marked for limited inventory no matter what it does, even though that is a massive part of gameplay.
          I believe RE0 item management system is criticized so much because it wasn't used at all the rest of the series. They used it along with the "zapping" between characters as an experiment I believe. And that experiment failed, as I don't speak for everyone on this site a majority of the people here disliked both the item management system along with the "zap" feature.

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          • #65
            Well one of the main crucial points I see of the item management system is that it really
            fits well the "Survival Horror" genre. If it were to have unlimited space it would turn out
            just like Eternal Darkness which is more into the "Horror" genre as opposed to Resident evil.

            Unlimited Space would make RE way too easy, it's like having unlimited ammo and there's
            no need for having multiple weapons on you when you can just have an infinite Gatling Gun.
            Last edited by Kaneco; 12-14-2009, 12:30 AM.

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            • #66
              This is why I stopped watching x-play years ago and think it just about entertainment on the show than actual reviewing of games. I can agree to a point that all the hype that was put behind this game it was disappointing but wasn't the biggest disappointment of the the year. I think RE 5 tried to do to much and appease everyone. The game is better when you play it with someone else but I like playing the game solo. Mercenaries is only place where co-op should be and make RE 6 a single player game.

              RE 0 for me was a bad game and really is one of the games in the series I like to forget. After I beat the game on the first time, I tried to play it again to get some of the unlockeables but got so frustrated with the game I haven't touched it since.
              Last edited by Stars1356; 12-15-2009, 02:25 AM.

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              • #67
                Originally posted by Stars1356 View Post
                The game is better when you play it with someone else but I like playing the game solo. Mercenaries is only place where co-op should be and how they make RE 6 a single player game.

                Personally, I think they need to get back to the drawing board of the first two games... kinda. Separate scenarios for each of the main characters (Single Player), then take a minor nod from UC/DC's take on the same scenarios (co-op). So if you play the single player, you pick one character, you follow a storyline/series of events tailored specifically for that character... should you go co-op... then you play a specific co-op version of the story where two (or more) of the main cast are banded together and still follows the same red line, but with maybe specific twists on it made for the co-op version of the narrative.

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                • #68
                  Originally posted by Carnivol View Post
                  Personally, I think they need to get back to the drawing board of the first two games... kinda. Separate scenarios for each of the main characters (Single Player), then take a minor nod from UC/DC's take on the same scenarios (co-op). So if you play the single player, you pick one character, you follow a storyline/series of events tailored specifically for that character... should you go co-op... then you play a specific co-op version of the story where two (or more) of the main cast are banded together and still follows the same red line, but with maybe specific twists on it made for the co-op version of the narrative.
                  That would be amazing, you should write them a letter or something lol

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                  • #69
                    Originally posted by Carnivol View Post
                    Personally, I think they need to get back to the drawing board of the first two games... kinda. Separate scenarios for each of the main characters (Single Player), then take a minor nod from UC/DC's take on the same scenarios (co-op). So if you play the single player, you pick one character, you follow a storyline/series of events tailored specifically for that character... should you go co-op... then you play a specific co-op version of the story where two (or more) of the main cast are banded together and still follows the same red line, but with maybe specific twists on it made for the co-op version of the narrative.
                    That is what I was thinking should have been done with RE 5 but they put so much emphasize on team work I don't know how it would of worked. The biggest problem with RE 5 and 4 is the games are to linear. That is why UC/DC were able to have Chris/Jill, Claire/Leon and Claire/Steve together at the same time because RE 1 2 and CV have many ways to be played out. I also thought that with 5 that you could have played with one character and then only the cut scenes have both characters in it. Then the game could only be truly experienced with another player. It would never work with the final product of 5 because of there many parts of the game that required two players like in the temple area.
                    Last edited by Stars1356; 12-15-2009, 02:37 AM.

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                    • #70
                      Originally posted by Carnivol View Post
                      Personally, I think they need to get back to the drawing board of the first two games... kinda. Separate scenarios for each of the main characters (Single Player), then take a minor nod from UC/DC's take on the same scenarios (co-op). So if you play the single player, you pick one character, you follow a storyline/series of events tailored specifically for that character... should you go co-op... then you play a specific co-op version of the story where two (or more) of the main cast are banded together and still follows the same red line, but with maybe specific twists on it made for the co-op version of the narrative.
                      That would mean more work for them... so i hardly see it happening.

                      The series need a crucial reboot- the first 3 games for PSX were amazing... but is resident evil a sega that ought to be taken seriously? I mean, it's just a trademark of making money, no matter how bad or good the game is, it will sell. And i wonder if resident evil will ever be the same it was back in 1996. Mikami is gone, so is resident evil.

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                      • #71
                        Originally posted by Jill Lover View Post
                        That would mean more work for them... so i hardly see it happening.

                        The series need a crucial reboot- the first 3 games for PSX were amazing... but is resident evil a sega that ought to be taken seriously? I mean, it's just a trademark of making money, no matter how bad or good the game is, it will sell. And i wonder if resident evil will ever be the same it was back in 1996. Mikami is gone, so is resident evil.
                        Mikami Made RE4......If RE is gone then It's because of Mikami who made this type of gameplay..

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                        • #72
                          Originally posted by Zero38 View Post
                          Mikami Made RE4......If RE is gone then It's because of Mikami who made this type of gameplay..
                          Actually, it's more like, Mikami resurrected Resident Evil from the grave with RE4, and Capcom wasn't exactly able to fill his game design's shoes with RE5, and now are in a bit of a pickle. Even if RE5 sold really well, and is a huge sucess, it's not exactly critically acclaimed. I'm sure they want to change that, but the problem is how exactly.
                          sigpic

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                          • #73
                            YEAH! Fuck you Mikami for reinvigorating the series!

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                            • #74
                              That's it. If Mikami is no longer with RE, then the series are gone as well. He was the only one that gave the series a new gameplay style, i'm not excusing him, because i don't like RE4 either. The gameplay is OK i don't a problem with it, but RE has become less interesting through the years.

                              And to be honest, the game was almost dead when RE4 was released and i'm sure Capcom is going to release RE6 with the same gameplay mechanics with slightly changes on it, because they don't know how to make a crucial reboot without thinking if it's going to give them enough money. So whenever a game of RE comes out or not, i won't get my hopes up... that's what i'm trying to explain... don't expect to find something where there's not.
                              Last edited by Jill Lover; 12-15-2009, 02:39 PM.

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                              • #75
                                Originally posted by Jill Lover View Post
                                That's it. If Mikami is no longer with RE, then the series are gone as well. He was the only one that gave the series a new gameplay style, i'm not excusing him, because i don't like RE4 either. The gameplay is OK i don't a problem with it, but RE has become less interesting through the years.

                                And to be honest, the game was almost dead when RE4 was released and i'm sure Capcom is going to release RE6 with the same gameplay mechanics with slightly changes on it, because they don't know how to make a crucial reboot without thinking if it's going to give them enough money. So whenever a game of RE comes out or not, i won't get my hopes up... that's what i'm trying to explain... don't expect to find something where there's not.
                                Its really sad that RE is coming to this. CAPCOM listen to the fans please!

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