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1Up Feature on outsourcing.

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  • 1Up Feature on outsourcing.

    1UP has a nice feature which contains some surprising details. One of them that related to Resident Evil is that the Gun Survivor series was not developed by Capcom, but rather a development studio called Tose.

    My fascination with Tose began at the Tokyo Game Show in 1999. I was walking by the Capcom booth with a friend of mine deeply entrenched in the Japanese games industry. We checked out Resident Evil Gun Survivor, the Resident Evil offshoot for PlayStation that made use of the light gun. My friend turned to me and whispered "You know, this game wasn't actually developed by Capcom...it was done by a company called Tose. But you're not supposed to know that." It certainly seemed plausible -- as anyone who's played the Gun Survivor games knows, they weren't quite up to standards set by the main Resident Evil games -- but how was it possible that this developer was working on the game and Capcom was passing it off as its own? And how was it that no one else knew about this?
    Capcom has handed much of its work with the Resident Evil series to Tose -- the developer handled the ports of the Resident Evil games for the GameCube, developed the Resident Evil Survivor light gun games, and even helped with Resident Evil 0.
    Capcom, for instance, also contracted the development of Resident Evil: Code Veronica to the developer Nextech, who earned the publisher's respect with the Saturn port of Resident Evil. (This was one of the reasons Code Veronica was a slight variation on the Resident Evil formula).
    You can read more at 1Up.
    Last edited by Dot50Cal; 01-25-2007, 03:22 PM.

  • #2
    Surprised that you didn't know about this (particularly Tose whose name sends chills down people's spines given their track). Gun Survivor 4 was outsourced too, though it was developed by Cavia.. who also developed Beatdown for Capcom as well. Nextech developed GS2, not Tose or Cavia. GS3 (the Dino Crisis spinoff) was Tose's work, but I'm not sure if Gaiden was.. chances are, it was. NT also handeld the PS2 and GC ports of CV as well.

    But the reality is, despite all that, the executive and creative direction for the most part was in Capcom's hands. But in the wrong hands.. Studio 3 to be exact, which is why the only prolific outsourced RE title was CV since it was in Studio 4's hands.

    If you follow the timeline of the several RE titles circa 99, outsourcing was the only solution for the company. R&D for RE4 was underway, while RE3, CV and the N64 RE Zero were being developed. RE4's development was even held back since the internal technical staff for the game were for the most part, the same people who developed RE3 (and then the REmake and the final RE4).
    Last edited by Umon Daisuke; 01-25-2007, 08:04 PM.

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    • #3
      Interesting read. Thanks, guys.

      Whew, R&D for Capcom - what a job!

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      • #4
        Originally posted by Umon Daisuke View Post
        Nextech developed GS2, not Tose or Cavia. GS3 (the Dino Crisis spinoff) was Tose's work, but I'm not sure if Gaiden was..
        Gaiden was made by the UK developer, M4.

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        • #5
          I see. Weird though, considering that Hiroki Kato directed it.

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          • #6
            Fascinating stuff, thanks for the input guys, I had no idea o_0

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            • #7
              Originally posted by Umon Daisuke View Post
              I see. Weird though, considering that Hiroki Kato directed it.
              Yeah, and Shinji Mukami was an advisor.

              You can see the full credits for Gaiden over on Gamefaqs.

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