What I would like to know is how many of the changes were made due to the addition of co-op, and how many were because the ideas simply weren't feasible with the current generation of hardware. I'm thinking of the warzone with the 10 or so El Gigantes, for example.
Though based on Anpo's blog regarding Desperate Escape, it seems a good portion of the campaign was already pretty much set in stone before co-op was added. At the very least, up until the boss fight with Irving on the boat, anyway.
Though based on Anpo's blog regarding Desperate Escape, it seems a good portion of the campaign was already pretty much set in stone before co-op was added. At the very least, up until the boss fight with Irving on the boat, anyway.
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