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Bunch of Direct-Feed Operation Raccoon City Screens

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  • #31
    Unbelievable. Out of all things, people are complaining on a piece of... concept art?

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    • #32
      By the way, the RPD is looking absolutely gorgeous. Visually this will be the best iteration of Raccoon City yet, I really hope we get to explore all the locations from RE2, RE3 and Outbreaks. I can already imagine the hospital and park *nerdgasm*.

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      • #33
        Originally posted by PracticalAl View Post

        Anyway. Not sure how to feel about this one.. I hate online co-op and/or multiplayer games. The single player campaign always seems lacking in these sorts of games. Well, the graphics are very nice, always a treat to see Raccoon City in HD. These screens look like they come from a trailer. Hope to see it soon! Mr. X is looking badass as always.. Can't see him being as much of a threat or as scary as he was in RE2, though..

        Bah. My interest still lies with Revelations. I have not heard any hope crushing news for that one yet.. (But I'm waiting on it!)
        Exactly how I feel I don't think its going to be something I will want to play much, it's wierd enough being a squad multiplayer game set in the BIO/RE world. We shall see.

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        • #34
          Originally posted by DONNIemo View Post
          Exactly how I feel I don't think its going to be something I will want to play much, it's wierd enough being a squad multiplayer game set in the BIO/RE world. We shall see.
          Great minds think alike. ;)
          sigpic

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          • #35
            Reusing artwork for a promotional poster doesn't bother me nearly as much as them reusing models from games that originated on the GameCube and Wii.

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            • #36
              Yeah, Capcom is definitely on track to being the greenest company on the face of the earth.

              Seriously though, that is just downright ridiculous. The fact that they can't even come up with original freaking artwork anymore is so wrong...

              Edit: Wow, I completely missed a page. >.< My bad, I was talking about the shot of Leon with all the zombies.
              Last edited by Canas Renvall; 04-11-2011, 08:23 PM.

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              • #37
                I want to like this game. Reusing artwork that they don't own as a PR stunt doesn't settle well, though.

                However, if this company is reusing CAPCOM's official artwork to draw inspiration from, though, that certainly gives me some hope.

                Overall, I really just hope there's a single player campaign...

                I can't remember exactly, but isn't there supposed to be buildings in front of the RPD... like, across the street? It's nothing more than a wide-open space... *thumbs down*

                Do your homework, Slant Six. Without the hallmark locations, this is jes' another generic zombie shooter.
                I'm a blackstar.

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                • #38
                  Is Capcom working on this as well? It's not just Slant Six is it?
                  Last edited by RetroRain; 04-11-2011, 09:13 PM.
                  My YouTube Channel - www.youtube.com/user/RetroRain2
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                  • #39
                    @MarkGrass
                    Exactly, where's that entire street?! There's a building and the alley you need to put the fire out in RE3. Hell where's the fire hydrant that Andy Lancaster turned off?!
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                    • #40
                      Hell where's the fire hydrant that Andy Lancaster turned off?!
                      I've examined the concept art for many hours, now, but I couldn't find it. Gosh!
                      I'm a blackstar.

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                      • #41
                        I think that concept art is just a wink to the fans, and it's a good wink IMO.

                        This guy from RE3 it's on the concept too.
                        Attached Files
                        Last edited by Zombie; 04-11-2011, 11:45 PM.

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                        • #42
                          I'm more concerned about them altering areas of Raccoon City too extensively. Here I was hoping that we'd get to explore the streets from the PSX games, but it seems like they decided to remove the entire city block outside the RPD that you explored in RE3.
                          Seibu teh geimu?
                          ---

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                          • #43
                            Originally posted by MarkGrass View Post


                            I can't remember exactly, but isn't there supposed to be buildings in front of the RPD... like, across the street? It's nothing more than a wide-open space... *thumbs down*
                            My guess, Mark, would be that the buildings are still there. They just did what really needed to be done, and that's make the streets wider and more realistic.

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                            • #44
                              Originally posted by Stu View Post
                              It's a piece of concept art, is it that big a deal in the grand scheme of things?

                              Of course it's not, but let's not let that stop you from putting boot in a little bit more into a title you've made it clear you couldn't care less about eh?
                              Normally, this kinda thing wouldn't bother me. But Slant Six are a studio that I have little idea about, but seemed to be criticsed relatively heavily. So far, I have no liked a lot of details about this game because it feels like it's taking the easiest, simplest and least satisfying route to the cheese. Make it plenty action, 'cos action sells. Re-use an old event so you don't need to work as much on the story. Then make it non-cannon so you need to work on the plot even less, because it doesn't matter...and if you botch elements of the plot (See - News Bot) no one's going to mind.

                              Re-using old art images just adds another dollop of, 'Well make sure it's absoloutely...just good enough' to a game I, as you already pointed out, am having trouble caring about even though I want to.

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                              • #45
                                Originally posted by Darkmoon
                                easiest, simplest and least satisfying route to the cheese.
                                Thats what I'm afraid of. Three shortcuts the industry uses when generating 3D models are:
                                • Shoulder Pads, if they can't be bothered to rig and animate shoulders correctly. A lot of the Unreal Tournement Characters use this.
                                • Hair. Because its very expensive in time and geometry to create. So the shortcut is either short flat hair, tied back hair or some kind of headwear.
                                • Faces. Heads on a model are usually 1/3~1/4 of the geometry budget for a face. A face also gets a larger piece of the texture (unless using large texture sizes). Faces have to be made to simpathise with the audience, made to look real (and by real I mean engaging) and a lot of thought out construction to make the faces animate correctly. Shortcut? a mask. I know the zombies have no masks but they are NPC enemies with probably little screen time and the less human looking, the more they'll look undead.


                                With the concept image and the reused artwork, I was just trying to point out the shortcut they've used as to me it doesn't boad well.

                                The problem I have with the concept so far is simply the masks. Yeah in a biohazard outbreak, masks would be a good idea to have but just giving a character a mask in a concept without a good reason for it to exist is just lazy in respect to the character creation process. I've been taught you should not just give a character something souly for functionality.

                                It also has the detrimental effect. Since you can't see and gauge the face of the player, it makes them very aloof. It dehumanizes the Player characters, and in turn humanizes the zombies. Try looking at them and gauging a feeling from them. Now look at the zombies. If it is done on purpose to make you feel for the zombies then it works, but at the cost of feeling for the player.

                                Well they have reused Leon from 4. But what bothers me about it is that if you removed "Raccoon City" signs, removed the RE intro Leon, it would be very hard to tell that it was a Resident Evil game.
                                Last edited by Enrico Marini; 04-12-2011, 03:57 AM.

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