The Plasma Rifle and Seeker Rifle are ridiculously powerful when fully upgraded. The Javelin Gun is good for pinning enemies to walls, but its alt fire is also very effective when dealing with groups.
And the Ganados are really a result of the control scheme. This is not to defend or excuse them, mind you, but we're unlikely to have enemies that just run towards you the whole way until we can move and shoot at the same time. This limitation was far more apparent in RE5. But as far as balancing goes, you also have to consider the presence of Stasis in Dead Space, which you don't have the luxury of in Resident Evil. So it's much easier to design enemies with more aggressive behaviors when the player can not only move and shoot at the same time, but slow the enemies down considerably, as well.
Granted, you can now move and shoot at the same time in The Mercenaries 3D, and Capcom doesn't seem to have done anything to tweak the enemy AI as a result, but there is still the caveat that you can't aim while you're moving. So there's still some restriction. The real test will likely be Operation Raccoon City.
And the Ganados are really a result of the control scheme. This is not to defend or excuse them, mind you, but we're unlikely to have enemies that just run towards you the whole way until we can move and shoot at the same time. This limitation was far more apparent in RE5. But as far as balancing goes, you also have to consider the presence of Stasis in Dead Space, which you don't have the luxury of in Resident Evil. So it's much easier to design enemies with more aggressive behaviors when the player can not only move and shoot at the same time, but slow the enemies down considerably, as well.
Granted, you can now move and shoot at the same time in The Mercenaries 3D, and Capcom doesn't seem to have done anything to tweak the enemy AI as a result, but there is still the caveat that you can't aim while you're moving. So there's still some restriction. The real test will likely be Operation Raccoon City.
Comment