IGN had a pre-E3 talk with Capcom's Christian Svensson. Here are the RE-related comments he made:
For the full interview, head here: IGN
IGN: At this past Captivate, you announced Resident Evil: Operation Raccoon City, this team-based multiplayer shooter. Then you have Resident Evil: The Mercenaries 3D which is action-focused coming soon. Is there a vision for what Capcom wants to do with this franchise? It's obviously moving away from survival horror and more into straight action, like we saw recently with Resident Evil 5.
Svensson: Well we have Resident Evil Revelations…and then there's some other stuff. My take is this. Resident Evil fans who are action gamers will be happy. Resident Evil fans who are classic, survival horror fans will be happy. They won't necessarily be happy with the same products. But we hope that universe and that selection of characters can find happiness for all. Just stay tuned.
IGN: Where is Resident Evil Portable?
Svensson: Oh, Resident Evil Portable. That is definitely to be determined.
IGN: There was speculation that it was originally Resident Evil: Operation Raccoon City for PSP but was later moved to consoles…
Svensson: I can promise you there was absolutely nothing connected between the two.
IGN: Also at captivate you announced HD remasters of Resident Evil 4 and Resident Evil: Code Veronica. They're coming out on disc in Japan but download-only in North America and Europe. Why is that? And can you comment on what type of development time and budget it takes for these types of ports.
Svensson: The digital market in Japan is a bit behind the Western markets in terms of adoption and the numbers of consumers transacting. The connected console rates are there, but for some reason digital hasn't caught on there the same way it has in the West. Our desire in making them digital in the West is we thought we'd be able to reach more consumers at a lower price point than if we had to put them on a disc and sell them at a higher price point. We thought the value proposition was better for digital for consumers and, at the end of the day it actually makes us more revenue, too.
It's still a seven figure investment for a project of this nature.
For development on these it's not trivial. It's not flipping a switch and you've got something on the other side. It's still a seven figure investment for a project of this nature.
Svensson: Well we have Resident Evil Revelations…and then there's some other stuff. My take is this. Resident Evil fans who are action gamers will be happy. Resident Evil fans who are classic, survival horror fans will be happy. They won't necessarily be happy with the same products. But we hope that universe and that selection of characters can find happiness for all. Just stay tuned.
IGN: Where is Resident Evil Portable?
Svensson: Oh, Resident Evil Portable. That is definitely to be determined.
IGN: There was speculation that it was originally Resident Evil: Operation Raccoon City for PSP but was later moved to consoles…
Svensson: I can promise you there was absolutely nothing connected between the two.
IGN: Also at captivate you announced HD remasters of Resident Evil 4 and Resident Evil: Code Veronica. They're coming out on disc in Japan but download-only in North America and Europe. Why is that? And can you comment on what type of development time and budget it takes for these types of ports.
Svensson: The digital market in Japan is a bit behind the Western markets in terms of adoption and the numbers of consumers transacting. The connected console rates are there, but for some reason digital hasn't caught on there the same way it has in the West. Our desire in making them digital in the West is we thought we'd be able to reach more consumers at a lower price point than if we had to put them on a disc and sell them at a higher price point. We thought the value proposition was better for digital for consumers and, at the end of the day it actually makes us more revenue, too.
It's still a seven figure investment for a project of this nature.
For development on these it's not trivial. It's not flipping a switch and you've got something on the other side. It's still a seven figure investment for a project of this nature.
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